Sorry for the delay on this-- things have been hectic the past few 
months.  This issue has been fixed in the VirtualGL SVN repository and 
will be rolled into a new release within the next week.  In a nutshell, 
VGL was not properly handling cases in which glXSwapBuffers() was called 
with a drawable that was not current.  A reply from one of the voreen 
developers in their forum gave me the critical clue.

On 2/10/14 8:44 AM, Dr. Roman Grothausmann wrote:
> Just noticed that when voreen (double buffering disabled) is running with 
> vglrun
> the graphics of other 3D apps started with vglrun (e.g. itk-snap, even the
> instances started by other users) are effected (e.g. artefacts in the 
> rendering,
> bg-color taken from the voreen canvas).
>
> Is that as expected or a bug in specific for voreen over virtualGL?

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