Re: [VirtualGL-Users] Improving performance on very large displays

2013-08-06 Thread Paul Melis
On 17-06-13 03:30, Paul McIntosh wrote: Ok - here is the data for a Tesla M2070 and M2070Q (Quadro) There is a big difference between the Quadro and non-Quadro. Looks like the read rate is 1/4 for the non-Quadro. These are virtually same hardware, however I know that the Quadro has some

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-17 Thread Arthur HUILLET
On Mon, Jun 17, 2013 at 11:30:34AM +1000, Paul McIntosh wrote: Ok - here is the data for a Tesla M2070 and M2070Q (Quadro) There is a big difference between the Quadro and non-Quadro. Looks like the read rate is 1/4 for the non-Quadro. These are virtually same hardware, however I know that

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-17 Thread DRC
Does enabling PBOs make any difference? On 6/17/13 2:02 AM, Arthur HUILLET wrote: On Mon, Jun 17, 2013 at 11:30:34AM +1000, Paul McIntosh wrote: Ok - here is the data for a Tesla M2070 and M2070Q (Quadro) There is a big difference between the Quadro and non-Quadro. Looks like the read rate

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-17 Thread Paul McIntosh
-users@lists.sourceforge.net Sent: Monday, 17 June, 2013 5:43:52 PM Subject: Re: [VirtualGL-Users] Improving performance on very large displays Does enabling PBOs make any difference? On 6/17/13 2:02 AM, Arthur HUILLET wrote: On Mon, Jun 17, 2013 at 11:30:34AM +1000, Paul McIntosh wrote

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-17 Thread Paul McIntosh
see any difference. Paul - Original Message - From: Arthur HUILLET arthur.huil...@free.fr To: VirtualGL Users virtualgl-users@lists.sourceforge.net Sent: Monday, 17 June, 2013 5:02:25 PM Subject: Re: [VirtualGL-Users] Improving performance on very large displays On Mon, Jun 17

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-17 Thread Paul Melis
] Improving performance on very large displays Does enabling PBOs make any difference? On 6/17/13 2:02 AM, Arthur HUILLET wrote: On Mon, Jun 17, 2013 at 11:30:34AM +1000, Paul McIntosh wrote: Ok - here is the data for a Tesla M2070 and M2070Q (Quadro) There is a big difference between

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
On 6/15/13 11:13 AM, Paul Melis wrote: I've done some similar tests, mostly at 3840x2160 over a 10G link. I seemed to hit a bottleneck of about 10 fps, but so far assumed it was the readback from the GPU that was the problem (GTX680 in a PCI Express x16 slot), judging from the vglrun +pr

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
dcomman...@users.sourceforge.net To: virtualgl-users@lists.sourceforge.net Sent: Saturday, 15 June, 2013 9:43:08 AM Subject: Re: [VirtualGL-Users] Improving performance on very large displays Bigger pipes will definitely help, up to a point. The compression ratio you can get will vary a lot

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread Arthur HUILLET
On Sat, Jun 15, 2013 at 12:50:01PM -0500, DRC wrote: I dunno about that. My modest Quadro 600 can read back about a gigapixel/second. I don't think that's likely to ever be the bottleneck on a reasonably modern system. I have seen some slides that suggest that nVidia cripples the readback

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
Sent: Sunday, 16 June, 2013 4:05:37 AM Subject: Re: [VirtualGL-Users] Improving performance on very large displays Well, it's important to understand that VNC will usually just send the portions of the display that have changed (incremental framebuffer update.) It will send a full

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
That doesn't ring true, but I have no way of verifying it, either. The only Linux machine I have with a GeForce is slow in general (it won't even memcpy() at more than about 200 Mpixels/sec), so it's not a good basis for comparison. On 6/15/13 3:32 PM, Arthur HUILLET wrote: On Sat, Jun 15,

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread Vadim Peretokin
I have a GTX 560 that I could run a test on, if there are any easily available and anyone wants to look at the number. -- This SF.net email is sponsored by Windows: Build for Windows Store.

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
glreadtest in the VirtualGL source. On Jun 15, 2013, at 7:22 PM, Vadim Peretokin vpereto...@gmail.com wrote: I have a GTX 560 that I could run a test on, if there are any easily available and anyone wants to look at the number.

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread Vadim Peretokin
Here is the data for a GTX 560 (not Ti), 310.14 drivers, Ubuntu 12.04 64bit: http://pastebin.com/raw.php?i=xW8v7UpF -- This SF.net email is sponsored by Windows: Build for Windows Store.

[VirtualGL-Users] Improving performance on very large displays

2013-06-14 Thread Paul McIntosh
Hi, I have done a couple of experiments with very large displays (e.g. 7680x4800, 7680x3200) and the performance has (understandably) dropped significantly. Are there any tricks to improving the performance or is it not worth trying? I recall multi-threaded builds but have not had a chance to

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-14 Thread DRC
Bigger pipes will definitely help, up to a point. The compression ratio you can get will vary a lot depending on the types of images that the app is generating. I use GLXspheres as a sort of middle-of-the-road approximation, since it has a realistic proportion of solid color and smooth

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-14 Thread Paul McIntosh
, Paul - Original Message - From: DRC dcomman...@users.sourceforge.net To: virtualgl-users@lists.sourceforge.net Sent: Saturday, 15 June, 2013 9:43:08 AM Subject: Re: [VirtualGL-Users] Improving performance on very large displays Bigger pipes will definitely help, up to a point