https://sourceforge.net/projects/virtualgl/files/VirtualGL/2.3.3/

Significant changes since 2.3.2:

[1]
VirtualGL will no longer throw an exception if a 3D application calls 
certain X11 and GLX functions with a NULL argument.  It will instead 
allow the underlying X11 or GLX library to handle the error.  This 
specifically works around an issue with Fiji.

[2]
Worked around an issue whereby, when ANSYS Workbench 14.5 was run with 
VirtualGL, subprocesses (such as the geometry editor) launched from 
within the Workbench environment would not exit properly (and thus would 
become zombies.)  This issue also affected ANSYS HFSS, which would 
either lock up when exiting or would print an error message: "terminate 
called after throwing an instance of 'rrerror'".

[3]
Worked around an issue whereby, when using MAGMA5 with VirtualGL, the 
second and subsequent perspectives opened within the application would 
not always display correctly.

[4]
Added support for the GLX_EXT_texture_from_pixmap extension.

[5]
Added support for the GLX_EXT_swap_control and GLX_SGI_swap_control 
extensions and a new configuration variable (VGL_REFRESHRATE) that can 
be used to control them.  See the User's Guide for more information.

[6]
Added support for depth=32 visuals and FB configs.

[7]
Added a new "window manager" mode that disables certain features in 
VirtualGL that interfere with 3D window managers such as compiz.  This, 
combined with [6] and [4] above, should allow compiz to run properly 
with this version of VirtualGL, provided that the 2D X Server has 
support for the X Composite extension.  See the User's Guide for more 
information.

[8]
Fixed a BadDrawable X11 error that occurred when running the Steam 
client in VirtualGL.

[9]
Improved the accuracy of TCBench and CPUstat

[10]
Streamlined VirtualGL's behavior when it is installed from source:
-- vglrun now works regardless of where the faker libraries have been 
installed.  The build system hard-codes the value of the VGL_LIBDIR 
CMake variable into a script that vglrun invokes so it can add this 
directory to LD_LIBRARY_PATH.  If the faker libraries are installed into 
a system library directory, then packagers can choose to omit the new 
script, and vglrun will continue to work as it always has.
-- Whenever a 64-bit build is installed, glxspheres is now renamed 
glxspheres64, per the convention of the official packages.  This makes 
it possible to install a 32-bit and a 64-bit version of VirtualGL into 
the same directory.
-- If the install prefix is set to the default (/opt/VirtualGL), then 
the build system defaults to installing faker libraries from a 32-bit 
build into /opt/VirtualGL/lib32 and faker libraries from a 64-bit build 
into /opt/VirtualGL/lib64.
-- Similarly, if the install prefix is set to the default 
(/opt/VirtualGL), then the build system defaults to installing the libGL 
symlink for Chromium from a 32-bit build into /opt/VirtualGL/fakelib32 
and the libGL symlink for Chromium from a 64-bit build into 
/opt/VirtualGL/fakelib64.

[11]
PBO readback mode is now enabled by default.  Further research has shown 
that professional-grade GPUs always benefit from PBOs being enabled 
(quite dramatically, in the case of AMD FirePro adapters.)  With 
consumer-grade AMD adapters, PBOs generally do no harm, and with 
consumer-grade nVidia (GeForce) adapters, the results are mixed.  The 
GeForce drivers will fall back to blocking readbacks if the pixel format 
requested in glReadPixels() doesn't match the pixel format of the 
Pbuffer, so PBOs will generally be slower in those cases.  Thus, 
VirtualGL now falls back to synchronous readback mode if it detects that 
PBOs are not behaving asynchronously.

Further, VGL_FORCEALPHA is no longer enabled by default when PBOs are 
enabled. This option was introduced because of the GeForce behavior 
mentioned above, but the option has no effect whatsoever with the 
professional-grade GPUs that are recommended for use with VirtualGL. 
Instead, VGL will now detect situations in which VGL_FORCEALPHA might be 
beneficial and suggest enabling or disabling it (if VGL_VERBOSE=1.)

[12]
This version of VirtualGL provides a binary package and full support for 
Cygwin64.

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