I don't know why you're getting different screen numbers, but like I
said, the generic solution for this needs to be able to handle an
arbitrary mapping anyhow, since some people will choose to configure
multiple GPUs as multiple independent X servers instead of multiple screens.
I would
Neat trick. :)
I don't think that the issue you're seeing has anything to do with VGL
per se. I think it's how your X server is configured. $gpu in your
examples below refers to an X screen number. Typically, in a VirtualGL
multi-GPU environment, one would configure the X server such that
Hi folks,
I have built a script that checks which GPU is currently being less used
(through nvidia-smi) and calls vglrun with this information so that my
processes are balanced among the available GPUs.
The problem is that I use the same script in two different machines (both
with 4 GPUs) and