This should be fixed with the latest VirtualGL pre-release build:
http://www.virtualgl.org/DeveloperInfo/PreReleases
There were two problems that surfaced when using the FGL drivers-- one
was a legitimate bug in VirtualGL (improper handling of GLX_FBCONFIG_ID
in the glXChooseFBConfig()
I have a ATI 7850 with ati's current stable driver on ubuntu 13, same
problem existed for 12, And i am trying to run minecraft. I am seeing all
the same bugs as dcommander.
So no point posting pastebin's of my setup as problem is identical. I have
tried in turbovnc/vglrun and hitting some glx
I suspect that it's some GPU-specific issue, as it does not occur with
an nVidia card. I have not had a chance to test it with my ATI adapter.
Be patient.
On 10/30/13 9:35 PM, GOliath Keet wrote:
I have a ATI 7850 with ati's current stable driver on ubuntu 13, same
problem existed for 12,
I will try it with my AMD card. If you mentioned previously that you were using
fglrx, I missed that detail, and it very well could be the difference between
my working system and your non-working one.
On Oct 26, 2013, at 7:27 AM, Gize gize.ufe...@gmail.com wrote:
then it's something wrong
my apologies if i was unclear in previous messages, but what i'm
trying to say is:
glx error mentioned in 1st (4th link) and 3rd message happens when
user@client$ vglconnect -s user@server
user@server$ vglrun java -jar minecraft.jar
also when tigervnc server is started on server and vglrun is
This has been reproduced. It seems that LWJGL requires either the RANDR
extension or XFree86-VidModeExtension to be present in the 2D X server,
or it will barf. Since I'm in the process of adding X RANDR support to
TurboVNC, that will be the long-term solution for this, but in the near
term,
On 10/10/2013, DRC dcomman...@users.sourceforge.net wrote:
I know that VirtualGL has worked successfully with other Java 3D apps in
the past, but I haven't tested it in a long time. I'll see if I can
bring up a more simple 3D Java app and verify if there is a fundamental
issue in Java.
In
hello!
i've been trying to run minecraft in virtualgl, but it seems that
java -jar is completely ignoring virtualgl.
game runs fine when run localy on server without vgl.
virtualgl is setup correctly, other applications run fine except for
some vnc mouse/keyboard issues.
vnc session output of
I know that VirtualGL has worked successfully with other Java 3D apps in
the past, but I haven't tested it in a long time. I'll see if I can
bring up a more simple 3D Java app and verify if there is a fundamental
issue in Java.
In the meantime, you might also want to try 'vglrun -ge', which