https://sourceforge.net/projects/virtualgl/files/TurboVNC/1.0/


Significant changes since 1.0beta1:
===================================

[1]
The Windows TurboVNC Viewer should now work properly with displays that
use a 24-bit (as opposed to a 32-bit) pixel format (this includes Remote
Desktop and Citrix sessions.)

[2]
Eliminated the use of the dangerous alloca() (stack-based allocation)
function in Xvnc and replaced it with heap-based allocation (malloc()
and free().)

[3]
Eliminated a segfault in pthread_join() which would occur under certain
circumstances when using multithreading in the TurboVNC Server.

[4]
To maintain consistency with other versions of VNC, added -nohttpd
option to vncserver as an alias for -nohttp.

[5]
Fixed an issue whereby certain applications which draw hundreds of
thousands of tiny lines or points on the screen would cause the TurboVNC
Viewer to abort with an "unhandled message type" error or would cause
the viewer to freeze for several minutes.

[6]
Fixed a security loophole whereby RealVNC clients were able to connect
with a blank password if PAM and OTP authentication were enabled on the
TurboVNC server and the OTP was not set.


General notes:
==============

You read right.  Almost exactly 6 years since its first public release,
TurboVNC has finally reached 1.0.  This change in version number
reflects a few key milestones for the project:

-- We believe that this is the most stable version of TurboVNC yet,
thanks largely to rigorous testing performed by Santos Energy.

-- It is the first release of TurboVNC to take advantage of the open
source libjpeg-turbo codec.

-- It is the first release which is not tied to the upstream TightVNC
code base.  Prior releases have essentially been performance-enhanced,
rebranded versions of TightVNC with some additional platform tweaks,
etc.  With 1.0, however, we have added several unique and powerful
features as well as fixed several long-standing bugs in the server code
base that have existed since even before TightVNC forked from VNC 3.3.
TurboVNC is now a completely independent product.

Ironically, TurboVNC wasn't initially intended to be a product at all--
when I first released 0.1 in October of 2004, it was mainly meant as a
proof of concept to demonstrate how to achieve high levels of
performance on 3D image workloads using VNC.  It slowly morphed into the
preferred solution for running VirtualGL over slow networks, then after
various performance tweaks, it slowly became the preferred solution for
running VirtualGL, period.  Fast forward 6 years, through 12 releases, 4
years of productization by Sun Microsystems, and 2 years of independent
funded development, and TurboVNC has taken on a life of its own.

What about TigerVNC?  As an independent contractor, I go where the money
is, and currently, the answer is not TurboVNC or TigerVNC-- it's both.
We're still working hard to bring TigerVNC to bear as a long-term
replacement for TurboVNC, and one of my goals for TigerVNC 1.1 is to be
able to release the first cross-compatible binaries for that project so
that early adopters in the VirtualGL community can begin to test the
technology.  There's still a lot of work to be done before TigerVNC can
start to replace TurboVNC, though ... build system overhauls, closing a
significant performance gap, porting some of the TurboVNC features, etc.
etc.  In the meantime, TurboVNC will continue to be supported for the
foreseeable future.  1.1 is already in the works, with features targeted
at further improving performance on high-latency networks, and more.


Keep those cards and letters coming,
DRC

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