The dp_connect errors are from whatever application you are running, not
from VirtualGL.  The last error is from VirtualGL and has been addressed
previously and in great detail on this list.  Do what the error text
suggests.

tigerofcn wrote:
> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
> [VGL]    10.65.64.165, the IP address of your SSh client.
> error opening socket: address already in use
>     while executing
> "dp_connect tcp -server 1 -myport $port"
>     (procedure "dp_MakeRPCServer" line 3)
>     invoked from within
> "dp_MakeRPCServer 9943"
> error opening socket: address already in use
>     while executing
> "dp_connect tcp -server 1 -myport $port"
>     (procedure "dp_MakeRPCServer" line 3)
>     invoked from within
> "dp_MakeRPCServer 9944"
> Menu entries loaded: 8
> Menu entries loaded: 17
> [VGL] WARNING: VirtualGL attempted and failed to obtain a Pbuffer-enabled
> [VGL]    24-bit visual on the 3D X server :0.  If the application
> [VGL]    subsequently fails, then make sure that the 3D X server is
> configured
> [VGL]    for 24-bit color and has accelerated 3D drivers installed.
>  
>  
> 
> 
> ------------------------------------------------------------------------
> 
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