Am 08.12.2006 um 01:31 schrieb S Mattison:
By 'change the world', I mean, without going into an external 3d
editor, I want to be able to move virtual objects around on the
server in realtime. Of course, if this functionality were built
into the client, it would necessitate the need for
Back in 1998-2004 when I was planning all of this out, I let all the
features creep in that wanted to creep in. Suddenly, I had such a huge
unmanageable idea, that if it were actually implemented, it would surely
revolutionize the way things were done, from computer use to the internet,
to
Karsten Otto wrote:
VOS has something similar, although this mechanism is rarely used at
the moment. You can log in to a site to get an identity, and
certain vobjects may have access control lists that refer to known
identities.
I.e., your overlays seem to be more like capabilities,
(spoiler if you haven't seen the whole series)
We'd better make sure that no developer is planning on integrating his
consciousness with the next version of the VOP protocol ;)
Ken
- Original Message -
From: S Mattison
To: VOS Discussion
Sent: Friday, December 08, 2006 2:50 AM
On Fri, Dec 08, 2006 at 11:49:05AM -0700, S Mattison wrote:
I'll send you a GMail invite. All messages in your GMail inbox that share a
single subject line are treated as 'extensions' onto a single email, and
when there are enough of them, the mail collapses to show you only the
headlines of
On Mon, Dec 04, 2006 at 07:45:54PM -0500, Reed Hedges wrote:
Well, it doesn't have to be the sector itself, it should be a clock
vobject associated with it, and the client uses the clock for it's
current sector that it's in. That way you could have a common clock
for some closely connected