I thought of another thing: fix up the blender export script. At this
point it's a crucial key to making 3D worlds that you can use in
Interreality, and probably will be in the future as well. (Though,
anyone tried out the ASE converter recently?)
Some things it needs to be update for are:
Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, don't
know if we should fix them:
* Avatar settings (model/skin) aren't saved (really just an unimplemented
feature)
* Objects aren't always removed from the world
Something to test is whether all A3DL
I can fall through the map. =P
Well, it's not difficult when there are no invisible bounding boxes
holding me on.
On 6/29/07, Reed Hedges [EMAIL PROTECTED] wrote:
Are there any bugs or real defects in Ter'Angreal or VOS? I know of two,
don't
know if we should fix them:
* Avatar settings
On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote:
I can fall through the map. =P
Well maybe you need a floor! :)
Well, it's not difficult when there are no invisible bounding boxes
holding me on.
Actually it's several things
1. Bounds in the world that terangreal can check,
Reed Hedges wrote:
Are there any bugs or real defects in Ter'Angreal or VOS? I know of two,
don't
know if we should fix them:
* Avatar settings (model/skin) aren't saved (really just an unimplemented
feature)
* Objects aren't always removed from the world
Something to test is
Yea, we should probably have a minimum z value or invisible bounding
box or something that prevents users from wandering out and falling off
the edge of the world. It's a silly, trivial feature we keep putting
off...
On Fri, Jun 29, 2007 at 01:09:24PM -0600, S Mattison wrote:
I mean in the