Re: [vos-d] Wham! SMAM! Avatar Jam!

2007-05-05 Thread chris
For this event OTTOMH, here is a first cut at things that have to be accomplished: I will use the headings as an outline to this document: http://www.planet-earth.org/sg07/SMAM07.html where I'll just start blatting information to as I find it. 1. May 1.1 Find/allocate some servers for

Re: [vos-d] Wham! SMAM! Avatar Jam!

2007-05-05 Thread HEBLACK, J
Re: [vos-d] Wham! SMAM! Avatar Jam! On Sat, 2007-05-05 at 15:39 +0800, chris wrote: http://www.planet-earth.org/sg07/SMAM07.html Is the siggraph mass avatar mash happening again at the show floor another year? --I have a blue vacuum cleaner saved here that is planned to be modeled as an

Re: [vos-d] Wham! SMAM! Avatar Jam!

2007-05-05 Thread S Mattison
I know ChibiTek would love to contribute some money to the VOS Siggraph demo, but... we don't really make all that much quite yet. =P Someday soon! ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Jerky avatar movement (was Re: Patches for 0.24 in MSVC)

2007-05-05 Thread Ken Taylor
I think I discovered what was causing the jerky movement... the only mystery is why it isn't always a problem! In the csplugin, in vosobject3d.cc, you have this: void csMetaObject3D::doMoveTo(const csVector3 vec, float timestep) { syncPosition(false); csReversibleTransform rot =

Re: [vos-d] Jerky avatar movement (was Re: Patches for 0.24 in MSVC)

2007-05-05 Thread Peter Amstutz
On Sat, May 05, 2007 at 02:04:01PM -0700, Ken Taylor wrote: Wait... unless the purpose of rot *was* to caputre and restore the previous position, and force all position updates to go through the setPosition/notifyPropertyChange mechanism in that case, the main problem is you can't