For this event OTTOMH, here is a first cut at things that have to be
accomplished:
I will use the headings as an outline to this document:
http://www.planet-earth.org/sg07/SMAM07.html
where I'll just start blatting information to as I find it.
1. May
1.1 Find/allocate some servers for
Re: [vos-d] Wham! SMAM! Avatar Jam!
On Sat, 2007-05-05 at 15:39 +0800, chris wrote:
http://www.planet-earth.org/sg07/SMAM07.html
Is the siggraph mass avatar mash happening again at the show floor
another year?
--I have a blue vacuum cleaner saved here that is planned to be modeled
as an
I know ChibiTek would love to contribute some money to the VOS
Siggraph demo, but... we don't really make all that much quite yet. =P
Someday soon!
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I think I discovered what was causing the jerky movement... the only mystery
is why it isn't always a problem!
In the csplugin, in vosobject3d.cc, you have this:
void csMetaObject3D::doMoveTo(const csVector3 vec, float timestep)
{
syncPosition(false);
csReversibleTransform rot =
On Sat, May 05, 2007 at 02:04:01PM -0700, Ken Taylor wrote:
Wait... unless the purpose of rot *was* to caputre and restore the
previous position, and force all position updates to go through the
setPosition/notifyPropertyChange mechanism in that case, the main
problem is you can't