[vos-d] Re: Interesting

2005-12-04 Thread sconzey
erious coding though, most of the applications -- though successful and complete were at most a couple of files, a few hundred lines of code. I'm afraid I'm not too familliar with CVS, except by concept. So, sconzey, it all depends on what interests you :-) The scripting sounds quite inte

Re: [vos-d] Re: Interesting

2005-12-04 Thread sconzey
s well use them... So the user wants a dynamic texture? They just create an animated gif and set it as the texture, or a mov, or ...  -- sconzeyOn 12/4/05, Reed Hedges <[EMAIL PROTECTED]> wrote: -BEGIN PGP SIGNED MESSAGE-Hash: SHA1> On Sun, 4 Dec 2005, sconzey wrote:>>>&

[vos-d] And I find myself with free time on my hands...

2006-03-01 Thread sconzey
I'm going to start working on researching skeletal and keyframe animation, there should be a wiki page up by the end of the evening [GMT] to discuss it.-sconzey-- QOTD:"Violence is the last resort of the incompetent" -- Isaac AsimovGPG Public Key: http://www.jargonj

Re: [vos-d] And I find myself with free time on my hands...

2006-03-02 Thread sconzey
;Angreal easier?  -sconzeyOn 3/1/06, Peter Amstutz <[EMAIL PROTECTED]> wrote: -BEGIN PGP SIGNED MESSAGE-Hash: SHA1Great to hear!  Looking forward to seeing what you come up with.On Wed, 1 Mar 2006, sconzey wrote:> I'm going to start working on researching skeletal and keyframe a

Re: [vos-d] Swig

2006-03-12 Thread sconzey
The problem is that as far as I know, C# isn't anywhere near as portable as python, nor is it anywhere near as open. There are many free python development applications, whereas to write C# requires £300 worth of software. My vote's cast for python.On 3/12/06, Hugh Perkins <[EMAIL PROTECTED]> wrote

Re: [vos-d] SecondLife client goes Open Source

2007-01-10 Thread sconzey
But surely this is why they've released the source of the client side. This is the side that does the rendering and content display. I've seen wonders done to shabby content by an overhauled graphics engine. (Anarchy Online) On 1/9/07, swe <[EMAIL PROTECTED]> wrote: > Hi, > > yup, I agree, I down

Re: [vos-d] SecondLife geometry

2007-01-15 Thread sconzey
Isn't this called procedurally generated content? Not entirely unlike what they did with .kkrieger (http://en.wikipedia.org/wiki/.kkrieger) ... On 1/15/07, Or Botton <[EMAIL PROTECTED]> wrote: > Sorry for the late reply, just noticed this discussion. > > Secondlife supports cutting but no boolean.

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-15 Thread sconzey
I'm with hermetic here, while the code is comparitavely well documented, there's little on content generation at all. However, on the flip side, this is an open source project, and you've just found a way to contribute. -sconzey On 1/15/07, swe <[EMAIL PROTECTED]> wrot

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-23 Thread sconzey
Maybe a set of shell scripts, rather than plugins for the actual application... have a blend2cod, and a obj2cod and a lwo2cod etc... On 1/21/07, Jason Heblack <[EMAIL PROTECTED]> wrote: > On Sat, 20 Jan 2007 09:38:45 -0500, Reed Hedges wrote: > > On Mon, Jan 15, 2007 at 02:34:06PM +0100, swe wrot

Re: [vos-d] Project: Zephan

2008-07-30 Thread sconzey
Congratulations, great choice of name. :D 2008/7/30 Reed Hedges <[EMAIL PROTECTED]>: > > > I have a new top priority project that must compete with VOS -- Zephan Isaac > was born on Friday at 7:30 PM! Though so far he's been great and we're well > rested (so far) and on top of the world. > > More