Re: [vos-d] reducing number of libraries

2005-12-18 Thread Reed Hedges
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Some downsides to doing this are:

  1. The VOS API is supposed to be stabalizing.  I don't know if
libraries are considered part of the API but anyone who started writing
something using 0.22 is going to be annoyed when they upgrade.

  2. Now a lot of our documentation, tutorials, etc. are now slightly
innacurate and we'll have to update all of those.

Reed


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Re: [vos-d] reducing number of libraries

2005-12-18 Thread Jason Moyers
Hello all,I think reducing the VOS libs is a good idea, less linking means quicker builds right? As far as I can tell there aren't that many applications using VOS (ter'angreal and betaverse are the only 2 current projects i can think of at the moment) so now would be the time to make serious changes to the API. 
-Jason
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Re: [vos-d] reducing number of libraries

2005-12-18 Thread Peter Amstutz

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On Sun, 18 Dec 2005, Jason Moyers wrote:


Hello all,
I think reducing the VOS libs is a good idea, less linking means quicker
builds right? As far as I can tell there aren't that many applications using
VOS (ter'angreal and betaverse are the only 2 current projects i can think
of at the moment) so now would be the time to make serious changes to the
API.


It should reduce the compile time of VOS itself, since it won't have to 
process as many directories.  I don't know what effect, if any, it will 
have on applications actually linking to libvos, although it should 
obviously reduce the number of you're libraries required to link to :-)


[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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[vos-d] reducing number of libraries

2005-12-17 Thread Peter Amstutz

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I got a big whack of coding done last night, which was very satisfying :-) 
Something that occurred to me, though, was the current tendency in VOS to 
over-modularize and have a proliferation of small libraries.  While this 
makes sense for dynamically loaded plugins, it's annoying if you have to 
list 10 libraries on the link line to pull in all the features you need. 
Worse, certain libraries which register themselves with VOS arn't actually 
called by your app, and so won't generate link errors if they are missing. 
The wost offenders I'm thinking of right now are libvosapp (1 file) and 
the new import/export libaries (1 file/1 library for each of XOD, COD and 
ASE).


Collapsing the import/export code into a single library is easy.  Perhaps 
a libvosimpexp_3d could have the loader code for ASE, VRML and other 
supported formats.  I was thinking, though, that the COD and XOD file 
formats are really are generic core feature and should probably be put 
into the main libvos.  XOD, however, relies on the Property metaobject.


Vosapp is also now a one file library, and would probably make a lot of 
sense to be merged into the main libvos.  This also has a direct 
dependency on the Property metaobject, though.


So, with the goal of reducing the number of link libraries involved in a 
typical VOS app, I'm thinking of merging COD, XOD, vosapp and 
metaobject_property into the main libvos.


My main concern is over merging the property metaobject.  It would add a 
bunch of new files to libvos.  From a design standpoint, we've benefitted 
from having the property class be separate, so that none of the core code 
could treat property vobjects as special.  By having the XOD and vosapp 
code be aware of properties and part of libvos, this would arguably break 
that encapsulation slightly.


On the other hand, it could be fairly argued that the property metaobject 
is for all intents and purposes a core feature.  At this point, it is 
essential to being able to interoperate with a VOS site (note that we 
didn't know this would be the case when we originally designed VOS, which 
was why it was put as a separate optional module back then.)


I would say that the wall between them has held up long enough to prove 
the point, so it would make sense, and ultimately make everyones lives a 
bit easier, if the property metaboject were made part of the core libvos.


Comments?

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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Re: [vos-d] reducing number of libraries

2005-12-17 Thread Neil Mosafi
I think I agree with you Peter, having them as a separate library doesn't make too much sense. You could perhaps use a separate namespace or something?

Beyond reading the mailing lists, I've not been following VOS a huge amount recently.So to answer the question I guess you just have to ask if it is possible to write a useful VOS application that would not use the property metaobject?


Regards
Neil
On 12/17/05, Peter Amstutz [EMAIL PROTECTED] wrote:
-BEGIN PGP SIGNED MESSAGE-Hash: SHA1I got a big whack of coding done last night, which was very satisfying :-)
Something that occurred to me, though, was the current tendency in VOS toover-modularize and have a proliferation of small libraries.While thismakes sense for dynamically loaded plugins, it's annoying if you have to
list 10 libraries on the link line to pull in all the features you need.Worse, certain libraries which register themselves with VOS arn't actuallycalled by your app, and so won't generate link errors if they are missing.
The wost offenders I'm thinking of right now are libvosapp (1 file) andthe new import/export libaries (1 file/1 library for each of XOD, COD andASE).Collapsing the import/export code into a single library is easy.Perhaps
a libvosimpexp_3d could have the loader code for ASE, VRML and othersupported formats.I was thinking, though, that the COD and XOD fileformats are really are generic core feature and should probably be put
into the main libvos.XOD, however, relies on the Property metaobject.Vosapp is also now a one file library, and would probably make a lot ofsense to be merged into the main libvos.This also has a direct
dependency on the Property metaobject, though.So, with the goal of reducing the number of link libraries involved in atypical VOS app, I'm thinking of merging COD, XOD, vosapp andmetaobject_property into the main libvos.
My main concern is over merging the property metaobject.It would add abunch of new files to libvos.From a design standpoint, we've benefittedfrom having the property class be separate, so that none of the core code
could treat property vobjects as special.By having the XOD and vosappcode be aware of properties and part of libvos, this would arguably breakthat encapsulation slightly.On the other hand, it could be fairly argued that the property metaobject
is for all intents and purposes a core feature.At this point, it isessential to being able to interoperate with a VOS site (note that wedidn't know this would be the case when we originally designed VOS, which
was why it was put as a separate optional module back then.)I would say that the wall between them has held up long enough to provethe point, so it would make sense, and ultimately make everyones lives a
bit easier, if the property metaboject were made part of the core libvos.Comments?[ Peter Amstutz ][ [EMAIL PROTECTED] ][ 
[EMAIL PROTECTED]][Lead Programmer][Interreality Project][Virtual Reality for the Internet][ VOS: Next Generation Internet Communication][ http://interreality.org ]
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