Re: content on the Web

1999-12-23 Thread Dennis McKenzie
But VRML isn't the only form of VR. If you could produce something indistinguishable from VR in, say, ShockwavePlus (a hypothetical Shockwave+3D technology that I'm positing for the sake of argument), would you do it? Note I said VR, not VR(ML). I'm married to the concept not the file

Re: Performance report

1999-09-02 Thread Dennis McKenzie
ob-vrml-lit: If you build interesting content, at least some people will pay attention to it, even if it involves sitting still in front of the computer listening to an unaccompanied human voice for 20 minutes. How much better we should be able to capture imaginations with compelling visuals,

RE: Vision 2000

1999-08-25 Thread Dennis McKenzie
The vrml-lit community should build a suburb in CyberTown as a place to perform. Whee! Second that. Dennis Geometrek VRML solutions - http://geometrek.com

Re: the psychology of cyberspace and virtual worlds

1999-04-03 Thread Dennis McKenzie
At 06:17 PM 4/3/99 +1000, Miriam English wrote: Hi people, I am on another list for women in VR, and Teresa Rivera posted this link to an amazing site: http://www.rider.edu/users/suler/psycyber/ Wow! This is a permanent bookmark for sure. Thanks Miriam. Dennis Geometrek VRML solutions -

Re: Thoughts on 'the long view'

1999-02-13 Thread Dennis McKenzie
Please let me know what you think. Remember you said that Alan ;) In a lot of respects I agree with you. I hate that I work so hard at a product that falls so short and is viewed by so few (and who knows what it will look like if they do see it), and has such a limited lifespan. VRML is dead.

Limitations

1998-06-15 Thread Dennis McKenzie
Tedium and frustration sets in: As I plug along on my current project I am finding it very difficult to get things done. I am not talking about the technical limitations of VRML (although these play no small part), but about my personal limitations as a single content creator. While I enjoy

Re: Limitations

1998-06-15 Thread Dennis McKenzie
to "Net years," and the technology shifts so much under our feet that it may not be feasible to take a year to finish a project. Still, I think we may have to start thinking in the longer term. The shifting technoloy is a _major_ detriment to taking the long road. A year out seems like the

Re: More on nonlinear storytelling

1998-06-15 Thread Dennis McKenzie
Great topic John! To me one that is at the heart of VR storytelling. However my basic philosophical problem with nonlinearity is that it is not nonlinear at all. It is parallel-linear (actually tree-shaped). No butterflys in Brazil causeing hurricans on Eastern Sea Fronts. You can set up the

Re: nonlinear storyboarding

1998-06-15 Thread Dennis McKenzie
At 10:55 AM 5/27/98 -0700, John D. DeCuir wrote: Another Thought-Provoking-Question (TM) for discussion: I would have liked to address this post earlier, but I've been busy and my ideas on it were half-baked. I'm less busy now, but I'm afraid my ideas are still half-baked. Here they are anyway.