Great topic John! To me one that is at the heart of VR storytelling.
However my basic philosophical problem with nonlinearity is that it is not
nonlinear at all. It is parallel-linear (actually tree-shaped).
No butterflys in Brazil causeing hurricans on Eastern Sea Fronts.
You can set up the
-Original Message-
From: Kahuna [SMTP:[EMAIL PROTECTED]]
That is correct, but my arguement is that it is a waste of the z
coordinate to limit
yourself to a non linear story.
[Bullard, Claude L (Len)]
Yes. It is essential to ask what the z-coordinate buys you
A chart is a good idea. How about using an interface
for common behaviors so authors can change behaviors
from time to time?
It goes without saying that all behaviors would be protoed for reuse. I thought we
would
use the psychcological profiles for each set of behaviors. The last time I took
First of all Good thread!
Without digging up all the email and carefully cutting/pasting I recall
Dennis I belive...asking the
questions (to paraphrase) "Have you ever seen a non-linear story that
was successfull" and he goes
on to say he certainly does but is just taking it on faith.
Also
Hi Sandy,
At 10:41 PM 5/26/98 -0400, Sandy Ressler wrote:
First of all Good thread!
Yes -- everyone has had some great contributions to make.
I think to get back to Dennis' observation I can't think of any good
non-linear story that was simply a
story not a game.
I think there's an
/// /// // [EMAIL PROTECTED]
// /// //
///////
///
-Original Message-
From: John D. DeCuir [EMAIL PROTECTED]
To: Sandy Ressler [EMAIL PROTECTED]; [EMAIL PROTECTED]
[EMAIL PROTECTED]
Date: Tuesday, May 26, 1998 8:08 PM
Subject: Re: More on nonlinear storytelling
Hi Sandy,
At 10:41 PM 5/26/98 -0400, San
I've seen non-linear stories which were good - not great perhaps, but they
were written for young kids. Rose Estes' books from the Choose Your Own
Adventure series of novels (should they be called novels? or perhaps
branching short stories?).
As for trying to make them come to a satisfying