Tedium and frustration sets in:
As I plug along on my current project I am finding it very difficult to get
things done. I am not talking about the technical limitations of VRML
(although these play no small part), but about my personal limitations as a
single content creator. While I enjoy
to "Net years," and the technology shifts so much under our feet
that it may not be feasible to take a year to finish a project.
Still, I think we may have to start thinking in the longer term.
The shifting technoloy is a _major_ detriment to taking the long road. A
year out seems like the
Great topic John! To me one that is at the heart of VR storytelling.
However my basic philosophical problem with nonlinearity is that it is not
nonlinear at all. It is parallel-linear (actually tree-shaped).
No butterflys in Brazil causeing hurricans on Eastern Sea Fronts.
You can set up the
At 10:55 AM 5/27/98 -0700, John D. DeCuir wrote:
Another Thought-Provoking-Question (TM) for discussion:
I would have liked to address this post earlier, but I've been busy and my
ideas on it were half-baked. I'm less busy now, but I'm afraid my ideas are
still half-baked. Here they are anyway.
Please let me know what you think.
Remember you said that Alan ;)
In a lot of respects I agree with you. I hate that I work so hard at a
product that falls so short and is viewed by so few (and who knows what it
will look like if they do see it), and has such a limited lifespan. VRML is
dead.
At 06:17 PM 4/3/99 +1000, Miriam English wrote:
Hi people,
I am on another list for women in VR, and Teresa Rivera posted this link to
an amazing site:
http://www.rider.edu/users/suler/psycyber/
Wow! This is a permanent bookmark for sure. Thanks Miriam.
Dennis
Geometrek VRML solutions -
The vrml-lit community should build a suburb in CyberTown
as a place to perform.
Whee! Second that.
Dennis
Geometrek VRML solutions - http://geometrek.com
ob-vrml-lit: If you build interesting content, at least some people will
pay attention to it, even if it involves sitting still in front of the
computer listening to an unaccompanied human voice for 20 minutes. How
much better we should be able to capture imaginations with compelling
visuals,
But VRML isn't the only form of VR. If you could produce
something indistinguishable from VR in, say, ShockwavePlus (a
hypothetical Shockwave+3D technology that I'm positing for the sake
of argument), would you do it?
Note I said VR, not VR(ML). I'm married to the concept not the file