Re: More on nonlinear storytelling

1998-06-15 Thread John D. DeCuir
Hi Sandy, At 10:41 PM 5/26/98 -0400, Sandy Ressler wrote: First of all Good thread! Yes -- everyone has had some great contributions to make. I think to get back to Dennis' observation I can't think of any good non-linear story that was simply a story not a game. I think there's an

FYI: old Infocom games

1998-06-15 Thread John D. DeCuir
By the way, if any of you hear all this talk about the old Infocom games (Zork, Deadline, etc.) and want to check them out (or if you're just nostalgic), Activision has a CD-ROM out called Masterpieces of Infocom text adventures (or somesuch title). I found a retailer selling it for $21.99.

Re: Truman space/time

1998-06-15 Thread John D. DeCuir
I'm glad someone else got the willies while watching this movie. After all, Truman's world is identical to that of a virtual world. Who are we to say that we aren't being god-like when we create virtual worlds (and bots, specifically)? All sorts of moral dilemmas pop up here, but I'm not sure

Re: Character Objects: Properties

1998-06-19 Thread John D. DeCuir
Here's an interesting idea. I think you all know about states and state diagrams. Basically you can have a few states (mad, happy, sad, etc.) and some events which spark state transitions between them. This idea has been around a long time in CS (especially CS theory). What if we model our

Training in IF

1998-06-19 Thread John D. DeCuir
Gang, If one were to get started in IF, what kinds of training would be recommended? Classical writing? Screenwriting? Theater production? I guess this boils down to two questions: 1) Can classical writing techniques and training be applied towards IF? Should they be? 2) Does anyone have

RE: Just to spur some discussion

1998-11-19 Thread John D. DeCuir
Some more thoughts follow. I'd like to chart out all possible ways of creating a nonlinear story... if you see a recipe that I've left out here, please go ahead and add it. 1 - The most primitive way of doing nonlinearity is to create N storylines and choose between them via a random number