At 06:07 PM 4/27/98 -0700, Jed Hartman wrote:
I was unfortunately unable to watch yesterday's premiere of VRML-Dream,
...
... one thing I've wondered about (in describing the
project to others) is how interactive a live broadcast feels to the audience.
I hope to find out for myself at some
At 10:04 PM 2/25/99 -0900, Dennis wrote:
I like the feel of what you are doing.
I have to bitch a little about the texture download times, but they sure do
make for a nice scene. Here is what worked and what didn't (for me).
The points of interest were too sparse. Don't rely so much on the
At 08:33 AM 3/18/99 -0600, Bullard, Claude L (Len) wrote:
Ran across some interesting behaviors at home last night.
If one interupts a streaming audio while in progress by
using the Itinerary buttons to go to the next scene, the
audio for that scene starts while the last one continues
to
Hello, Janet -
I'm sure you get *TONS* of examples forwarded to you of new experiments
people are doing in interactive narrative, so there's not much reason for
you to pay attention to email from individuals you don't know, but here
goes anyway:
Two years ago a group of VRML enthusiasts banded
Hello, one and all!
This is to let you all know that, in the spirit in which the IrishSpace Project was built, we are providing a ZIP file of a fully operational, complete version of "The Voyage of the Jeanie Johnston II: Outward from Earth" for download to run locally on your hard drive.
It has
After a very long time (after all, I started it in June of '98 and
published the first world in August '98), I've finally finished the "Alien
Moon" mystery/adventure/exploration.
There really is a story behind the visuals, there are puzzles to figure
out, and a task to perform.
It's been
Folks -
If anyone needs/wants Cosmo Worlds, there's a copy on ebay for $25 starting
price, auction ends tomorrow.
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1201678903
- Paul
***
Paul S. Hoffman
Senior Interface Designer, Cognetics Corporation
[EMAIL