- Original Message -
On Wed, Jun 4, 2014 at 1:18 PM, Jose Fonseca jfons...@vmware.com wrote:
- Original Message -
On Sun, May 25, 2014 at 08:00:49PM -0700, Jordan Justen wrote:
On Sun, May 25, 2014 at 2:43 PM, Emil Velikov emil.l.veli...@gmail.com
wrote:
On
- Original Message -
- Original Message -
On Wed, Jun 4, 2014 at 1:18 PM, Jose Fonseca jfons...@vmware.com wrote:
- Original Message -
On Sun, May 25, 2014 at 08:00:49PM -0700, Jordan Justen wrote:
On Sun, May 25, 2014 at 2:43 PM, Emil Velikov
On Wed, Jun 04, 2014 at 11:47:32PM -0700, Jose Fonseca wrote:
I thought we wanted to go ahead an provide a binary build for windows, and
thus:
1. It should be buildable under Linux using mingw
2. The binary should have a reasonable license situation
Didn't we already pretty much have
On Wed, Jun 04, 2014 at 01:24:38PM -0700, Jose Fonseca wrote:
- Original Message -
On 02/06/14 19:55, Chad Versace wrote:
On Sat, May 31, 2014 at 12:02:10PM -0700, Jose Fonseca wrote:
- Original Message -
- Original Message -
On 24/05/14
- Original Message -
On Sun, May 25, 2014 at 08:00:49PM -0700, Jordan Justen wrote:
On Sun, May 25, 2014 at 2:43 PM, Emil Velikov emil.l.veli...@gmail.com
wrote:
On 25/05/14 21:35, Jordan Justen wrote:
On Sat, May 24, 2014 at 12:28 PM, Emil Velikov
emil.l.veli...@gmail.com
- Original Message -
On 31/05/14 19:59, Jose Fonseca wrote:
- Original Message -
On 24/05/14 20:28, Emil Velikov wrote:
[snip]
AFAICS waffle is unique wrt other projects (apitrace, epoxy, glut) as it
allows the PixelFormat to be called prior to the creation of either
- Original Message -
On 02/06/14 19:55, Chad Versace wrote:
On Sat, May 31, 2014 at 12:02:10PM -0700, Jose Fonseca wrote:
- Original Message -
- Original Message -
On 24/05/14 20:28, Emil Velikov wrote:
Hi all,
Another round of interesting bits and
On 04/06/14 21:18, Jose Fonseca wrote:
- Original Message -
On Sun, May 25, 2014 at 08:00:49PM -0700, Jordan Justen wrote:
On Sun, May 25, 2014 at 2:43 PM, Emil Velikov emil.l.veli...@gmail.com
wrote:
On 25/05/14 21:35, Jordan Justen wrote:
On Sat, May 24, 2014 at 12:28 PM, Emil
On Wed, Jun 4, 2014 at 1:18 PM, Jose Fonseca jfons...@vmware.com wrote:
- Original Message -
On Sun, May 25, 2014 at 08:00:49PM -0700, Jordan Justen wrote:
On Sun, May 25, 2014 at 2:43 PM, Emil Velikov emil.l.veli...@gmail.com
wrote:
On 25/05/14 21:35, Jordan Justen wrote:
On
On 02/06/14 19:55, Chad Versace wrote:
On Sat, May 31, 2014 at 12:02:10PM -0700, Jose Fonseca wrote:
- Original Message -
- Original Message -
On 24/05/14 20:28, Emil Velikov wrote:
Hi all,
Another round of interesting bits and bulbs.
Bit of an update:
The email came
On Sat, May 31, 2014 at 12:02:10PM -0700, Jose Fonseca wrote:
- Original Message -
- Original Message -
On 24/05/14 20:28, Emil Velikov wrote:
Hi all,
Another round of interesting bits and bulbs.
Bit of an update:
The email came out a
Sorry for the late reply. I missed you first email somehow.
- Original Message -
Hi all,
Another round of interesting bits and bulbs.
The email came out a bit longer than expected, although it provides a decent
list of possible solutions. Let me know which one you'll go with.
- Original Message -
On 24/05/14 20:28, Emil Velikov wrote:
Hi all,
Another round of interesting bits and bulbs.
Bit of an update:
The email came out a bit longer than expected, although it provides a
decent
list of possible solutions. Let me know which one you'll go
On 31/05/14 19:59, Jose Fonseca wrote:
- Original Message -
On 24/05/14 20:28, Emil Velikov wrote:
[snip]
AFAICS waffle is unique wrt other projects (apitrace, epoxy, glut) as it
allows the PixelFormat to be called prior to the creation of either window or
context.
Options:
On 24/05/14 20:28, Emil Velikov wrote:
Hi all,
Another round of interesting bits and bulbs.
Bit of an update:
The email came out a bit longer than expected, although it provides a decent
list of possible solutions. Let me know which one you'll go with.
Four topics sorted by priority -
On 28/05/14 20:37, Emil Velikov wrote:
window_handle = CreateWindow(...)
device_context = GetDC(window_handle);
gl_rendering_context = wglCreateContext(device_context);
wglMakeCurrent (device_handle, gl_rendering_context);
// any of the following
wglGetProcAddress(...)
On 25/05/14 21:35, Jordan Justen wrote:
On Sat, May 24, 2014 at 12:28 PM, Emil Velikov emil.l.veli...@gmail.com
wrote:
* Library dependencies, etc. (low priority)
libwaffle-1.dll depends on mingw-w64 dlls - should we nuke the dependency,
ship them in the zip or leave it to the user/dev ?
On Sun, May 25, 2014 at 2:43 PM, Emil Velikov emil.l.veli...@gmail.com wrote:
On 25/05/14 21:35, Jordan Justen wrote:
On Sat, May 24, 2014 at 12:28 PM, Emil Velikov emil.l.veli...@gmail.com
wrote:
* Library dependencies, etc. (low priority)
libwaffle-1.dll depends on mingw-w64 dlls - should
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