Re: [waffle] [PATCH 0/7] Use eglGetPlatformDisplay when possible (v2)

2016-10-27 Thread Chad Versace
On Tue 25 Oct 2016, Emil Velikov wrote:
> On 24 October 2016 at 22:57, Chad Versace  wrote:
> > Before EGL_EXT_platform_base and EGL 1.5, when using Mesa the best way
> > to select the EGL platform was to set the EGL_PLATFORM environment
> > variable. Now that a standard way exists, eglGetPlatformDisplay, let's
> > use it when available.
> >
> > After this series, I have a series to add support for
> > EGL_MESA_platform_surfaceless.
> >
> > This branch lives at
> > 
> > https://github.com/chadversary/waffle/commits/review/eglGetPlatformDisplay-v02
> >
> > v2:
> > - Fix bugs found by Emil.
> > - Don't set EGL_PLATFORM=android.
> > - Last patch, add fallback to use eglGetPlatformDisplayEXT.
> >
> > Chad Versace (8):
> >   egl: Define EGL_PLATFORM_* enums
> >   egl: Update wegl_platform_init signature
> >   egl: Move each platform's setenv("EGL_PLATFORM") into core EGL code (v2)
> >   egl: Query client extensions string
> >   egl: Optionally query for eglGetPlatformDisplay (v2)
> >   egl: Update wegl_display_init signature
> >   egl: Use eglGetPlatformDisplay when possible (v2)
> >   egl: Use eglGetPlatformDisplayEXT as a fallback
> >
> Cannot see 8/8 in the list, so I've check it via the repo.
> The lot looks great imho.
> 
> Reviewed-by: Emil Velikov 

Thanks and pushed.
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Re: [waffle] [PATCH 0/7] Use eglGetPlatformDisplay when possible (v2)

2016-10-25 Thread Emil Velikov
On 24 October 2016 at 22:57, Chad Versace  wrote:
> Before EGL_EXT_platform_base and EGL 1.5, when using Mesa the best way
> to select the EGL platform was to set the EGL_PLATFORM environment
> variable. Now that a standard way exists, eglGetPlatformDisplay, let's
> use it when available.
>
> After this series, I have a series to add support for
> EGL_MESA_platform_surfaceless.
>
> This branch lives at
> 
> https://github.com/chadversary/waffle/commits/review/eglGetPlatformDisplay-v02
>
> v2:
> - Fix bugs found by Emil.
> - Don't set EGL_PLATFORM=android.
> - Last patch, add fallback to use eglGetPlatformDisplayEXT.
>
> Chad Versace (8):
>   egl: Define EGL_PLATFORM_* enums
>   egl: Update wegl_platform_init signature
>   egl: Move each platform's setenv("EGL_PLATFORM") into core EGL code (v2)
>   egl: Query client extensions string
>   egl: Optionally query for eglGetPlatformDisplay (v2)
>   egl: Update wegl_display_init signature
>   egl: Use eglGetPlatformDisplay when possible (v2)
>   egl: Use eglGetPlatformDisplayEXT as a fallback
>
Cannot see 8/8 in the list, so I've check it via the repo.
The lot looks great imho.

Reviewed-by: Emil Velikov 

-Emil
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Re: [waffle] [PATCH 0/7] Use eglGetPlatformDisplay when possible

2016-10-18 Thread Emil Velikov
On 18 October 2016 at 17:58, Chad Versace  wrote:
> Before EGL_EXT_platform_base and EGL 1.5, when using Mesa the best way
> to select the EGL platform was to set the EGL_PLATFORM environment
> variable. Now that a standard way exists, eglGetPlatformDisplay, let's
> use it when available.
>
> After this series, I have a series to add support for
> EGL_MESA_platform_surfaceless.
>
> This branch lives at
> 
> https://github.com/chadversary/waffle/commits/review/eglGetPlatformDisplay-v01
>
> Chad Versace (7):
>   egl: Define EGL_PLATFORM_* enums
>   egl: Update wegl_platform_init signature
>   egl: Move each platform's setenv("EGL_PLATFORM") into core EGL code
>   egl: Query client extensions string
>   egl: Optionally dlsym eglGetPlatformDisplay
>   egl: Update wegl_display_init signature
>   egl: Use eglGetPlatformDisplay when possible
>
The questions in 5 and 7 are not blockers, by any means. Just please
split the Android change from 3.

With that (and the extra Android change itself) are
Reviewed-by: Emil Velikov 

-Emil
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