Re: [PATCH weston v2 05/20] pixman-renderer: Add a weston_matrix_to_pixman_transform function and simplify the buffer-to-output matrix computation

2015-01-09 Thread Giulio Camuffo
One comment below, otherwise looks fine 2014-10-16 18:55 GMT+03:00 Derek Foreman der...@osg.samsung.com: From: Jason Ekstrand ja...@jlekstrand.net Now that we have a buffer-to-surface matrix and the global-to-output matrix is in pixels, we can remove a large chunk of confusing code from the

Re: [PATCH weston v2 05/20] pixman-renderer: Add a weston_matrix_to_pixman_transform function and simplify the buffer-to-output matrix computation

2015-01-09 Thread Derek Foreman
Thanks for looking at this! On 09/01/15 03:15 PM, Giulio Camuffo wrote: One comment below, otherwise looks fine 2014-10-16 18:55 GMT+03:00 Derek Foreman der...@osg.samsung.com: From: Jason Ekstrand ja...@jlekstrand.net Now that we have a buffer-to-surface matrix and the global-to-output

[PATCH weston v2 05/20] pixman-renderer: Add a weston_matrix_to_pixman_transform function and simplify the buffer-to-output matrix computation

2014-10-16 Thread Derek Foreman
From: Jason Ekstrand ja...@jlekstrand.net Now that we have a buffer-to-surface matrix and the global-to-output matrix is in pixels, we can remove a large chunk of confusing code from the pixman renderer. Hopefully, having this stuff in weston core will keep the pixman renderer from gettin broken