[webkit-dev] pthreads and other threading primitives

2011-09-26 Thread Alexey Proskuryakov

In the wake of Geoff's work to simplify threading ifdefs, and Adam's review of 
supported ports, I'm curious what people think about maintaining many platform 
branches in our WTF and JavaScriptCore threading code.

Right now, it feels rather non-systemic, with some code built upon pthreads, Qt 
or Gtk libraries, and some calling into Win32 API directly. Some specific 
examples:
- JavaScriptCore/heap/MachineStackMarker.h only works with pthreads;
- FastMalloc works with pthreads or Win32 API;
- ThreadSpecific uses pthreads, Qt, Gtk, or Win32 API;
- code in various ThreadingXXX.cpp and MainThreadXXX.cpp files is entirely 
custom. Chromium doesn't even use supposedly cross-platform parts in 
MainThread.cpp.

Supporting multiple implementation has a high cost, both in the work directly 
applied to that, and in having subtle behavior differences. Checking svn blame 
for ThreadingQt.cpp and ThreadingGtk.cpp for example, I see that most lines are 
last touched by people who are not directly affiliated with these ports.

I remember that performance was given as the primary reason to not use pthreads 
everywhere. What pthreads functionality in particular needs to be reimplemented 
in WTF for performance? And are there big reasons to use anything except for 
POSIX and Win32 APIs for us? Do we want to require that platforms support 
pthreads, so that code that isn't performance critical could have just one 
implementation?

- WBR, Alexey Proskuryakov

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Re: [webkit-dev] pthreads and other threading primitives

2011-09-26 Thread Jarred Nicholls
On Mon, Sep 26, 2011 at 1:47 PM, Alexey Proskuryakov a...@webkit.org wrote:


 In the wake of Geoff's work to simplify threading ifdefs, and Adam's review
 of supported ports, I'm curious what people think about maintaining many
 platform branches in our WTF and JavaScriptCore threading code.

 Right now, it feels rather non-systemic, with some code built upon
 pthreads, Qt or Gtk libraries, and some calling into Win32 API directly.
 Some specific examples:
 - JavaScriptCore/heap/MachineStackMarker.h only works with pthreads;
 - FastMalloc works with pthreads or Win32 API;
 - ThreadSpecific uses pthreads, Qt, Gtk, or Win32 API;
 - code in various ThreadingXXX.cpp and MainThreadXXX.cpp files is entirely
 custom. Chromium doesn't even use supposedly cross-platform parts in
 MainThread.cpp.

 Supporting multiple implementation has a high cost, both in the work
 directly applied to that, and in having subtle behavior differences.
 Checking svn blame for ThreadingQt.cpp and ThreadingGtk.cpp for example, I
 see that most lines are last touched by people who are not directly
 affiliated with these ports.

 I remember that performance was given as the primary reason to not use
 pthreads everywhere. What pthreads functionality in particular needs to be
 reimplemented in WTF for performance? And are there big reasons to use
 anything except for POSIX and Win32 APIs for us?


IMHO, I think JSC should go right to the metal rather than be abstracted
with port specific threading classes.  In other words, it should be broken
out by platform threading libs - POSIX and Win32 - and not by port.  After a
very rudimentary scan, I saw no reason to not use straight Win32 and POSIX.
 This would arguably reduce port barrier-to-entry and maintenance, on top of
the obvious code simplicity and slight performance increase.


 Do we want to require that platforms support pthreads, so that code that
 isn't performance critical could have just one implementation?


That's the status quo :)  MachineStackMarker only works with pthreads, so
QtWin32 and Win ports need pthreads-win32 right now.  pthreads is the least
common denominator at the moment.  Though there are performance reasons for
getting away from that, there is also the fact that pthreads-win32 is an
unmaintained project whose last update was 5 years ago.



 - WBR, Alexey Proskuryakov


Definitely worth a full reviewer analysis and vote I think.  This is one of
the many WebKit cleanup tasks to consider.



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-- 


*Sencha*
Jarred Nicholls, Senior Software Architect
@jarrednicholls
http://twitter.com/jarrednicholls
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Re: [webkit-dev] pthreads and other threading primitives

2011-09-26 Thread Darin Fisher
On Mon, Sep 26, 2011 at 10:47 AM, Alexey Proskuryakov a...@webkit.org wrote:


 In the wake of Geoff's work to simplify threading ifdefs, and Adam's review
 of supported ports, I'm curious what people think about maintaining many
 platform branches in our WTF and JavaScriptCore threading code.

 Right now, it feels rather non-systemic, with some code built upon
 pthreads, Qt or Gtk libraries, and some calling into Win32 API directly.
 Some specific examples:
 - JavaScriptCore/heap/MachineStackMarker.h only works with pthreads;
 - FastMalloc works with pthreads or Win32 API;
 - ThreadSpecific uses pthreads, Qt, Gtk, or Win32 API;
 - code in various ThreadingXXX.cpp and MainThreadXXX.cpp files is entirely
 custom. Chromium doesn't even use supposedly cross-platform parts in
 MainThread.cpp.


This was done to avoid the queue that callOnMainThread creates.  It causes
both subtle bugs and performance problems for Chromium.  Our native
MessageLoop can implement MainThread.h directly and without those issues, so
it makes sense for us to just use our port's primitives.

However, I realize this approach was not free of trouble.  Recently, someone
added cancelCallOnMainThread, which cannot be implemented easily on top of
the Chromium MessageLoop.  Fortunately, that method is not called by any
code that the Chromium port compiles, but unfortunately, it is a bit of a
ticking-timebomb.  Someone will invariably try to use it and then be
frustrated that Chromium doesn't support it.  I think that it is a poor API
because it requires searching the work queue, so I would prefer to remove
cancelCallOnMainThread or redesign it so it can be implemented efficiently.

-Darin



 Supporting multiple implementation has a high cost, both in the work
 directly applied to that, and in having subtle behavior differences.
 Checking svn blame for ThreadingQt.cpp and ThreadingGtk.cpp for example, I
 see that most lines are last touched by people who are not directly
 affiliated with these ports.

 I remember that performance was given as the primary reason to not use
 pthreads everywhere. What pthreads functionality in particular needs to be
 reimplemented in WTF for performance? And are there big reasons to use
 anything except for POSIX and Win32 APIs for us? Do we want to require that
 platforms support pthreads, so that code that isn't performance critical
 could have just one implementation?

 - WBR, Alexey Proskuryakov

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Re: [webkit-dev] pthreads and other threading primitives

2011-09-26 Thread paroga

On Mon, 26 Sep 2011 14:08:41 -0400, Jarred Nicholls wrote:

Do we want to require that platforms support pthreads, so that code
that isn't performance critical could have just one implementation?


That's the status quo :)  MachineStackMarker only works with
pthreads, so QtWin32 and Win ports need pthreads-win32 right now.
 pthreads is the least common denominator at the moment.  Though
there are performance reasons for getting away from that, there is
also the fact that pthreads-win32 is an unmaintained project whose
last update was 5 years ago.


Since this thread started with bug 54836, I want to add that this is 
the main reason for the red WinCE buildbot. There is no official 
working pthread library for WinCE (at least for ARM) and it's not an 
easy task to get it working. So I prefer at least POSIX and Win32 API 
for threading stuff.


- Patrick
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Re: [webkit-dev] pthreads and other threading primitives

2011-09-26 Thread Geoffrey Garen
 Do we want to require that platforms support pthreads, so that code that 
 isn't performance critical could have just one implementation?

It might work to require either POSIX threads or Win32 threads in all build 
configurations, and refactor or remove other threading code.

It's a bit weird to require POSIX threads on Windows, since, as Jarred points 
out, the implementation isn't really maintained. 

Geoff
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