[Wesnoth-bugs] [bug #21800] a side with controller=null is shown in the game lobby

2014-03-15 Thread SlowThinker
URL: http://gna.org/bugs/?21800 Summary: a side with controller=null is shown in the game lobby Project: Battle for Wesnoth Submitted by: slowthinker Submitted on: Sat Mar 15 17:19:21 2014 Category: Bug

[Wesnoth-bugs] [bug #21768] segfault in lua_function= filter

2014-03-15 Thread Anonymissimus
Follow-up Comment #2, bug #21768 (project wesnoth): Reading the other bug report hardens my assumption. You can perhaps get around the problem by not using any of those lua functions which add or remove units from the unit_map (wesnoth.put_unit, wesnoth.extract_unit). wesnoth.get_unit(s) return

[Wesnoth-bugs] [bug #21697] MP synchronization not tracked well, creates minefield for add-on designers

2014-03-15 Thread Daniel
Update of bug #21697 (project wesnoth): Assigned to:None = gfgtdf2 ___ Follow-up Comment #5: ___ Reply to this item at:

[Wesnoth-bugs] [bug #21158] gamemap class doesn't handle empty files

2014-03-15 Thread Anonymissimus
Follow-up Comment #2, bug #21158 (project wesnoth): This seems to be introduced by rev 52641/d75e320e5aa4b801cb9d0f4ef6722e1d4f37635a I don't think so. It should already have happened before that; the default I added (allow_invalid = true) just matches the previous behavior. I was working on the

[Wesnoth-bugs] [bug #21158] gamemap class doesn't handle empty files

2014-03-15 Thread Anonymissimus
Update of bug #21158 (project wesnoth): Assigned to: anonymissimus = None ___ Reply to this item at: http://gna.org/bugs/?21158 ___ Nachricht

[Wesnoth-bugs] [bug #21768] segfault in lua_function= filter

2014-03-15 Thread Eli Dupree
Follow-up Comment #3, bug #21768 (project wesnoth): Uploaded the file. I agree that the behavior I'm using shouldn't be supported. However, my understanding is that Wesnoth should *never* be exposing unsafe pointers to scripts, because it is a security issue. The proper behavior would be to

[Wesnoth-bugs] [bug #21797] Saving and loading in multiplayer creates side with no controller

2014-03-15 Thread Chris Beck
Follow-up Comment #1, bug #21797 (project wesnoth): I never knew this, but apparently there is a unit Nani the Shapeshifter submerged in the upper left corner of this map. https://github.com/wesnoth/wesnoth/blob/master/data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg#L36 From inspecting

[Wesnoth-bugs] [bug #21801] entering Create Game is slow

2014-03-15 Thread SlowThinker
URL: http://gna.org/bugs/?21801 Summary: entering Create Game is slow Project: Battle for Wesnoth Submitted by: slowthinker Submitted on: Sat Mar 15 23:46:15 2014 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #21800] a side with controller=null is shown in the game lobby

2014-03-15 Thread SlowThinker
Follow-up Comment #1, bug #21800 (project wesnoth): Now I noticed allow_player= should control whether the side is shown in the game lobby. (In Wesnoth 1.10 controller=null prevents the side is shown too, for some reason unknown to me) Anyway in Wesnoth 1.11 allow_player=no is ignored.

[Wesnoth-bugs] [bug #21797] Saving and loading in multiplayer creates side with no controller

2014-03-15 Thread Chris Beck
Follow-up Comment #2, bug #21797 (project wesnoth): involution wrote: That is not a bug. Actually I guess no one is sure, but if it is a bug it is a duplicate of https://gna.org/bugs/?18829 I find that when I modify your savefile so that the controller type is network_ai then everything works.