[Wesnoth-bugs] [bug #21910] Segmentation fault in networked MP Campaigns

2014-04-13 Thread Andrius Silinskas
URL: http://gna.org/bugs/?21910 Summary: Segmentation fault in networked MP Campaigns Project: Battle for Wesnoth Submitted by: thunderstruck Submitted on: Sun 13 Apr 2014 08:38:10 UTC Category: Bug

[Wesnoth-bugs] [bug #21911] key arrows in settings don't work

2014-04-13 Thread LAZA
URL: http://gna.org/bugs/?21911 Summary: key arrows in settings don't work Project: Battle for Wesnoth Submitted by: laza Submitted on: Sun 13 Apr 2014 04:26:40 PM UTC Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2014-04-13 Thread Peter
Follow-up Comment #6, bug #20846 (project wesnoth): I play-tested my campaign using BfW 1.11.6 and it seems the error is fixed. Thank you ___ Reply to this item at: http://gna.org/bugs/?20846

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2014-04-13 Thread Daniel
Update of bug #20846 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-04-13 Thread Daniel
Follow-up Comment #11, bug #21776 (project wesnoth): so you want to use things like [option][message] or luas sync_choice during preload events? im pretty sure that this shouldn't work Especialy because you are not allowed to (that means you sholdn't) use ui things befreo the start events. Idk

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-04-13 Thread Daniel
Follow-up Comment #11, bug #20895 (project wesnoth): It's an interesting (and undocumented :( ) commit you have found there. But my knowledge about that part of the code is quiet low, and most likely i cannot do anything else than the other thing before 1.12. Maybe i'll try to refcator