URL:
http://gna.org/bugs/?21983
Summary: clearing hotkeys not working properly
Project: Battle for Wesnoth
Submitted by: duthlet
Submitted on: Mon Apr 28 13:19:11 2014
Category: Bug
Severity: 3 - Normal
URL:
http://gna.org/bugs/?21985
Summary: linger mode ends automatically after mp scenarios
Project: Battle for Wesnoth
Submitted by: duthlet
Submitted on: Mon Apr 28 17:41:46 2014
Category: Bug
Severity: 3
URL:
http://gna.org/bugs/?21986
Summary: mp replays crashing the game
Project: Battle for Wesnoth
Submitted by: duthlet
Submitted on: Mon Apr 28 17:49:25 2014
Category: Bug
Severity: 3 - Normal
Follow-up Comment #1, bug #21986 (project wesnoth):
what do you mean by 'crash'? a segfault/undefined behaviour? an assertion
error? or the game is just closing?
was there any information in the sderr.txt file?
___
Reply to this item at:
URL:
http://gna.org/bugs/?21987
Summary: every client is trying to play as player 1.
Project: Battle for Wesnoth
Submitted by: duthlet
Submitted on: Mon Apr 28 18:24:29 2014
Category: Bug
Severity: 3 -
Follow-up Comment #2, bug #21986 (project wesnoth):
Oops, I'm sorry I forgot to check that. stderr gives
wesnoth: src/synced_context.cpp:39: static bool
synced_context::run_in_synced_context(const std::string, const config, bool,
bool, bool, boost::function2void, const std::string, bool):
Follow-up Comment #3, bug #21986 (project wesnoth):
did you use delayed shroud update or similar things during the orginal game?
___
Reply to this item at:
http://gna.org/bugs/?21986
___
Follow-up Comment #4, bug #21986 (project wesnoth):
I guess I did use delayed shroud update, as I usually do.
It doesn't happen if I don't use it.
The replay also always crashed on my turns (playing against AI)
___
Reply to this item at:
Update of bug #21986 (project wesnoth):
Assigned to:None = gfgtdf
___
Reply to this item at:
http://gna.org/bugs/?21986
___
Nachricht
Update of bug #21985 (project wesnoth):
Assigned to:None = gfgtdf
___
Reply to this item at:
http://gna.org/bugs/?21985
___
Nachricht
Update of bug #21987 (project wesnoth):
Status:None = Fixed
___
Follow-up Comment #1:
This was fixed by rebuilding master.
Update of bug #21964 (project wesnoth):
Assigned to:None = thunderstruck
___
Follow-up Comment #1:
I started trying to debug this:
It looks like in side_engine::update_controller_options, it is
12 matches
Mail list logo