[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly

2014-04-28 Thread Duthlet
URL: http://gna.org/bugs/?21983 Summary: clearing hotkeys not working properly Project: Battle for Wesnoth Submitted by: duthlet Submitted on: Mon Apr 28 13:19:11 2014 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #21985] linger mode ends automatically after mp scenarios

2014-04-28 Thread Duthlet
URL: http://gna.org/bugs/?21985 Summary: linger mode ends automatically after mp scenarios Project: Battle for Wesnoth Submitted by: duthlet Submitted on: Mon Apr 28 17:41:46 2014 Category: Bug Severity: 3

[Wesnoth-bugs] [bug #21986] mp replays crashing the game

2014-04-28 Thread Duthlet
URL: http://gna.org/bugs/?21986 Summary: mp replays crashing the game Project: Battle for Wesnoth Submitted by: duthlet Submitted on: Mon Apr 28 17:49:25 2014 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #21986] mp replays crashing the game

2014-04-28 Thread anonymous
Follow-up Comment #1, bug #21986 (project wesnoth): what do you mean by 'crash'? a segfault/undefined behaviour? an assertion error? or the game is just closing? was there any information in the sderr.txt file? ___ Reply to this item at:

[Wesnoth-bugs] [bug #21987] every client is trying to play as player 1.

2014-04-28 Thread Duthlet
URL: http://gna.org/bugs/?21987 Summary: every client is trying to play as player 1. Project: Battle for Wesnoth Submitted by: duthlet Submitted on: Mon Apr 28 18:24:29 2014 Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #21986] mp replays crashing the game

2014-04-28 Thread Duthlet
Follow-up Comment #2, bug #21986 (project wesnoth): Oops, I'm sorry I forgot to check that. stderr gives wesnoth: src/synced_context.cpp:39: static bool synced_context::run_in_synced_context(const std::string, const config, bool, bool, bool, boost::function2void, const std::string, bool):

[Wesnoth-bugs] [bug #21986] mp replays crashing the game

2014-04-28 Thread anonymous
Follow-up Comment #3, bug #21986 (project wesnoth): did you use delayed shroud update or similar things during the orginal game? ___ Reply to this item at: http://gna.org/bugs/?21986 ___

[Wesnoth-bugs] [bug #21986] mp replays crashing the game

2014-04-28 Thread Duthlet
Follow-up Comment #4, bug #21986 (project wesnoth): I guess I did use delayed shroud update, as I usually do. It doesn't happen if I don't use it. The replay also always crashed on my turns (playing against AI) ___ Reply to this item at:

[Wesnoth-bugs] [bug #21986] mp replays crashing the game

2014-04-28 Thread Daniel
Update of bug #21986 (project wesnoth): Assigned to:None = gfgtdf ___ Reply to this item at: http://gna.org/bugs/?21986 ___ Nachricht

[Wesnoth-bugs] [bug #21985] linger mode ends automatically after mp scenarios

2014-04-28 Thread Daniel
Update of bug #21985 (project wesnoth): Assigned to:None = gfgtdf ___ Reply to this item at: http://gna.org/bugs/?21985 ___ Nachricht

[Wesnoth-bugs] [bug #21987] every client is trying to play as player 1.

2014-04-28 Thread Chris Beck
Update of bug #21987 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: This was fixed by rebuilding master.

[Wesnoth-bugs] [bug #21964] assertion failure in mp connect engine, when starting LoW 3rd scenario

2014-04-28 Thread Chris Beck
Update of bug #21964 (project wesnoth): Assigned to:None = thunderstruck ___ Follow-up Comment #1: I started trying to debug this: It looks like in side_engine::update_controller_options, it is