[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread anonymous
Follow-up Comment #4, bug #21873 (project wesnoth): hm i sill don't know how to reproduce. Is the obserer needed to reroduce? From the log you posted i can see that the last attack caused an advancemnt is that needed to reproduce? Also in the log i read something about an ai is that needed to

[Wesnoth-bugs] [bug #22154] Some non-character keys unselects [text_input]

2014-06-07 Thread Pentarctagon
URL: http://gna.org/bugs/?22154 Summary: Some non-character keys unselects [text_input] Project: Battle for Wesnoth Submitted by: pentarctag0n Submitted on: Sat 07 Jun 2014 01:46:12 PM UTC Category: Bug

[Wesnoth-bugs] [bug #22154] Some non-character keys unselects [text_input]

2014-06-07 Thread anonymous
Follow-up Comment #1, bug #22154 (project wesnoth): i have the same problem, and even worse, when i press Shift all characters that are left of the cursor are removed. ___ Reply to this item at: http://gna.org/bugs/?22154

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread anonymous
Follow-up Comment #5, bug #21873 (project wesnoth): also playing a nomral 1va1 game where the other player droided his side didn't reproduce this bug to me. ___ Reply to this item at: http://gna.org/bugs/?21873

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread Chris Beck
Follow-up Comment #6, bug #21873 (project wesnoth): Hmm actually I think messed up... 238bdbd is a revision from this branch: https://github.com/wesnoth/wesnoth/pull/191 that has since got rebased :O So I think I did not reproduce on a clean master? I will write again, but it actually may be

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-07 Thread SlowThinker
Follow-up Comment #20, bug #21966 (project wesnoth): @ any Wesnoth dev: so what exactly happened? Are next lines correct? - In turn 3 Blop's client allowed a too long move (for an unknown reason). - The move has been sent via the network (and it was stored in the replay) - The Quietude's

[Wesnoth-bugs] [bug #21971] possible visual glitch of terrains on 2p - Hornshark Island

2014-06-07 Thread Fabian Müller
Update of bug #21971 (project wesnoth): Severity: 2 - Minor = 3 - Normal Item Group: None of the others = User Interface Status:None = Confirmed

[Wesnoth-bugs] [bug #21936] LoW 3: map labels/names overlay units

2014-06-07 Thread Fabian Müller
Update of bug #21936 (project wesnoth): Item Group:Graphics = Campaign Status:None = In Progress ___ Reply to this item at:

[Wesnoth-bugs] [bug #21861] Generator map tempered bug

2014-06-07 Thread Fabian Müller
Update of bug #21861 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: I removed the new yamg for the 1.12 branch. The remaining generator types seem to work again.

[Wesnoth-bugs] [bug #21858] special scenario buttun unvaiable

2014-06-07 Thread Fabian Müller
Update of bug #21858 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #3: Sorry, I don't understand which bugs you discovered and how to reproduce them properly. Please

[Wesnoth-bugs] [bug #21284] Clicking Save map spawns a unit

2014-06-07 Thread Fabian Müller
Update of bug #21284 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: I can't reproduce this bug anymore (but discovered it myself some day) thus I set it to ready

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread Chris Beck
Follow-up Comment #7, bug #21873 (project wesnoth): Okay, I did a similar test at this commit, and did not crash: https://github.com/wesnoth/wesnoth/commit/cd2f8ccd0ca7582275bc732efab1c4330474d5ed And it was similar in that the killing blow was dealt by a unit which leveled up. So I might

[Wesnoth-bugs] [bug #22156] Peaceful Valley/Descent into Darkness unwinnable

2014-06-07 Thread anonymous
URL: http://gna.org/bugs/?22156 Summary: Peaceful Valley/Descent into Darkness unwinnable Project: Battle for Wesnoth Submitted by: None Submitted on: sam. 07 juin 2014 16:55:18 UTC Category: Bug Severity:

[Wesnoth-bugs] [bug #15355] Support for [sound_source] in [terrain_type]

2014-06-07 Thread Fabian Müller
Update of bug #15355 (project wesnoth): Assigned to: boucman = None ___ Follow-up Comment #1: Assigned away from boucman since he is no longer active.

[Wesnoth-bugs] [bug #21298] Minimap shows invisible overlays

2014-06-07 Thread Fabian Müller
Update of bug #21298 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: fendrin wesnoth:1.12 729bea854e39 / data/core/terrain.cfg: Fix for bug #21298: Minimap shows

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-07 Thread Daniel
Follow-up Comment #21, bug #21966 (project wesnoth): Yes those lines look correct. i dont know exactly how this was handled in in 1.10.x but in 1.11.13+ not executing the complete move if it was stopped by any reason is exactly the expected behaviour. (The following is molst likely not true for

[Wesnoth-bugs] [bug #21971] possible visual glitch of terrains on 2p - Hornshark Island

2014-06-07 Thread Fabian Müller
Update of bug #21971 (project wesnoth): Status: Confirmed = Fixed ___ Follow-up Comment #1: fendrin wesnoth:1.12 18282b542fe4 / data/core/terrain.cfg: Fix bug #21971: visual glitch of

[Wesnoth-bugs] [bug #22147] networking instability in linger mode

2014-06-07 Thread Daniel
Update of bug #22147 (project wesnoth): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?22147 ___ Nachricht

[Wesnoth-bugs] [bug #22147] networking instability in linger mode

2014-06-07 Thread Chris Beck
Follow-up Comment #3, bug #22147 (project wesnoth): ok i tested in master, it looks fixed to me. i think should backport to 1.12. ___ Reply to this item at: http://gna.org/bugs/?22147 ___

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-06-07 Thread Chris Beck
Update of bug #21873 (project wesnoth): Status: Confirmed = Works For Me ___ Follow-up Comment #8: Ok now I tested on master at 8f428f9, https://github.com/wesnoth/wesnoth/commit/8f428f9 Did not