[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2014-10-12 Thread Ignacio R. Morelle
Update of bug #20322 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20322 ___ Message sent

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2014-10-08 Thread Daniel
Update of bug #20322 (project wesnoth): Status: Ready For Test = Fixed Assigned to:None = gfgtdf ___ Follow-up Comment #7: assuming to be

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2014-04-09 Thread Daniel
Update of bug #20322 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #6: probably fixed in pr 121/141 (1.13-dev): calling rng form unsynced context ike AI calcuation,

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2013-02-25 Thread J Tyne
Update of bug #20322 (project wesnoth): Assigned to: jamit = None ___ Reply to this item at: http://gna.org/bugs/?20322 ___ Message sent

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-12-08 Thread J Tyne
Update of bug #20322 (project wesnoth): Status: Ready For Test = None ___ Reply to this item at: http://gna.org/bugs/?20322 ___ Message sent

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-12-03 Thread Simon Forsyth
Follow-up Comment #4, bug #20322 (project wesnoth): Apparently this report represents more than one bug. The included sample code does indeed no longer cause problems. However, the case where I originally found the problem still has OOS occur. I originally found the problem in Lua AI code.

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-12-03 Thread Simon Forsyth
Follow-up Comment #5, bug #20322 (project wesnoth): Or maybe not. The AI appears to run at odd times. I just ran into something that demonstrates that side turn events run after the AI starts actions. That is, the AI ran, found its recruitment list and picked a unit. Then a side turn event

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-12-02 Thread J Tyne
Update of bug #20322 (project wesnoth): Status:None = Ready For Test Assigned to:None = jamit ___ Follow-up Comment #3: In my tests, it was

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-11-26 Thread Simon Forsyth
Follow-up Comment #1, bug #20322 (project wesnoth): This does have the workaround of ensuring that any private units created contain no random content (name, gender, traits, etc.) ___ Reply to this item at: http://gna.org/bugs/?20322

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-11-22 Thread Simon Forsyth
URL: http://gna.org/bugs/?20322 Summary: Private units created with Lua cause OOS in replays Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Thu 22 Nov 2012 09:20:46 PM EST Category: Bug