[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-28 Thread Ignacio R. Morelle
Update of bug #20895 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20895 ___ Message sent

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-25 Thread Alexander van Gessel
Update of bug #20895 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #18: That is, commit 8617a02a88a38d8fe01ee0a3672d75fc5fe72924

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-24 Thread SigurdFireDragon
Follow-up Comment #17, bug #20895 (project wesnoth): This can be marked fixed. 8617a02a88a38d8fe01ee0a3672d75fc5fe72924 fixed the assertion error, while the 'scenario is invalid because it has no id' error aspect has been given it's own report in #22068.

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-10 Thread SigurdFireDragon
Follow-up Comment #16, bug #20895 (project wesnoth): A more through check with testing reverting starting at: 84b8dbafd26fdd1000a8f677d65973cd836999b3 Reveals that commit: c63e52ca143a78272cfd213934f3ccb0e1493c57 Changed the way carryover info is stored in gamestate (0212/08/01) introduced a

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-09 Thread SigurdFireDragon
Follow-up Comment #13, bug #20895 (project wesnoth): Some things in std_err when using --log-debug=all that might be relevant to the remaining error of The scenario is invalid because it has no id when loading a start of scenario save in multiplayer. 20140505 11:28:45 debug config: Key »id«

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-09 Thread SigurdFireDragon
Follow-up Comment #14, bug #20895 (project wesnoth): Something that might be relevant to the scenario has no id error: when I switched to 91139b26c76817c089b4ee9ab1ce10c74c074af5 (2012-08-25) it produced the has no id from a multiplayer start of scenario save as expected. From this point, when

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-09 Thread SigurdFireDragon
Follow-up Comment #15, bug #20895 (project wesnoth): For clarification, the referred to start of scenario saves are all ones that are using the default map generator. ___ Reply to this item at: http://gna.org/bugs/?20895

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-04-14 Thread SigurdFireDragon
Follow-up Comment #12, bug #20895 (project wesnoth): No special reason to think it can be fixed soon. No plans to do it myself. My C++ knowledge is dreadfully insufficient to handle this situation. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-04-13 Thread Daniel
Follow-up Comment #11, bug #20895 (project wesnoth): It's an interesting (and undocumented :( ) commit you have found there. But my knowledge about that part of the code is quiet low, and most likely i cannot do anything else than the other thing before 1.12. Maybe i'll try to refcator

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-04-12 Thread SigurdFireDragon
Follow-up Comment #10, bug #20895 (project wesnoth): 8617a02a88a38d8fe01ee0a3672d75fc5fe72924 fixed the assertation failure that occurred with loading MP random map start of scenario saves through the Main Screen - Load Game menu; loading a start of scenario save from the in game top of screen

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-03-03 Thread SigurdFireDragon
Follow-up Comment #8, bug #20895 (project wesnoth): I've tried solve this by doing an alternate git timeline, but I'm not really familiar enough with git at this point to resolve all the conflicts that appeared. I've done all I can with this at this point. If anyone has any questions about any of

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-02-01 Thread SigurdFireDragon
Follow-up Comment #7, bug #20895 (project wesnoth): More info: If you load a multiplayer start of scenario save that uses a random map with a road, what happens depends on how you load it. Launch game - Load button - mp scenario start = crash (Same assertation failure line #74 as below) Launch

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-01-02 Thread SigurdFireDragon
Follow-up Comment #3, bug #20895 (project wesnoth): Some more info: Final lines in 1.11.7+dev stderr using --log-debug=all where it raises the assertion failure 20140102 15:53:48 info engine: placing roads... 20140102 15:53:48 info engine: 0 20140102 15:53:48 { BEGIN: creating road 20140102

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-01-02 Thread SigurdFireDragon
Follow-up Comment #4, bug #20895 (project wesnoth): Also, Running the map generator code in a strictly multiplayer setup does not cause problems. ___ Reply to this item at: http://gna.org/bugs/?20895

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-01-02 Thread Alexander van Gessel
Update of bug #20895 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #5: Fixed in

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-01-02 Thread Alexander van Gessel
Update of bug #20895 (project wesnoth): Status: Fixed = None Assigned to: ai0867 = None ___ Follow-up Comment #6: Wrong bug.

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2013-11-30 Thread SigurdFireDragon
Follow-up Comment #2, bug #20895 (project wesnoth): This has something to do with road placement in the default map generator, as removing all [road_cost] tags from [generator] will prevent the assertion failure from occurring. As an example, Mystery Campaign uses removing [road_cost] tags as a

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2013-07-18 Thread SigurdFireDragon
Follow-up Comment #1, bug #20895 (project wesnoth): Some more info on the bug: I've narrowed the bug's introduction to between: 1a27a8cb08e846722005f618bdb8a14c843eee7e on 2012-02-22 and 84b8dbafd26fdd1000a8f677d65973cd836999b3 on 2012-08-24. Due to the map format changes, I can't narrow it down

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2013-06-13 Thread SigurdFireDragon
URL: http://gna.org/bugs/?20895 Summary: Using the default random map generator in sp causes assertation failure Project: Battle for Wesnoth Submitted by: sigurdfdragon Submitted on: Thu 13 Jun 2013 05:30:09 PM GMT