[Wesnoth-bugs] [bug #21884] Units with many [advancement] tags cause graphic slowdowns

2014-06-27 Thread Daniel
Update of bug #21884 (project wesnoth): Severity: 3 - Normal = 2 - Minor Priority: 5 - Normal = 2 ___ Follow-up Comment #4: Ok i think

[Wesnoth-bugs] [bug #21884] Units with many [advancement] tags cause graphic slowdowns

2014-06-26 Thread Daniel
Update of bug #21884 (project wesnoth): Status: Invalid = None Open/Closed: Closed = Open ___ Follow-up Comment #3: i can reproduce this

[Wesnoth-bugs] [bug #21884] Units with many [advancement] tags cause graphic slowdowns

2014-04-22 Thread Chris Beck
Update of bug #21884 (project wesnoth): Status:None = Invalid ___ Follow-up Comment #2: Marking invalid at OP's request (apparently).

[Wesnoth-bugs] [bug #21884] Units with many [advancement] tags cause graphic slowdowns

2014-04-22 Thread Ignacio R. Morelle
Update of bug #21884 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21884 ___ Message sent

[Wesnoth-bugs] [bug #21884] Units with many [advancement] tags cause graphic slowdowns

2014-04-03 Thread anonymous
Follow-up Comment #1, bug #21884 (project wesnoth): I investigated it deeper and found out that it didn't use more CPU cycles than other units with the same number of animations. I am very sure that I have seen a single unit with a standing animations eating like 70% CPU on a 2.21 GHz processor

[Wesnoth-bugs] [bug #21884] Units with many [advancement] tags cause graphic slowdowns

2014-04-01 Thread anonymous
URL: http://gna.org/bugs/?21884 Summary: Units with many [advancement] tags cause graphic slowdowns Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 01 Apr 2014 09:16:19 PM UTC Category: Bug