Update of bug #21884 (project wesnoth):
Severity: 3 - Normal = 2 - Minor
Priority: 5 - Normal = 2
___
Follow-up Comment #4:
Ok i think
Update of bug #21884 (project wesnoth):
Status: Invalid = None
Open/Closed: Closed = Open
___
Follow-up Comment #3:
i can reproduce this
Update of bug #21884 (project wesnoth):
Status:None = Invalid
___
Follow-up Comment #2:
Marking invalid at OP's request (apparently).
Update of bug #21884 (project wesnoth):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/bugs/?21884
___
Message sent
Follow-up Comment #1, bug #21884 (project wesnoth):
I investigated it deeper and found out that it didn't use more CPU cycles than
other units with the same number of animations. I am very sure that I have
seen a single unit with a standing animations eating like 70% CPU on a 2.21
GHz processor
URL:
http://gna.org/bugs/?21884
Summary: Units with many [advancement] tags cause graphic
slowdowns
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 01 Apr 2014 09:16:19 PM UTC
Category: Bug