[Wesnoth-bugs] [bug #22205] enter_hex and exit_hex events keep units from moving

2014-06-26 Thread Daniel
Update of bug #22205 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: closed since if i

[Wesnoth-bugs] [bug #22205] enter_hex and exit_hex events keep units from moving

2014-06-15 Thread Dan Gerhards
URL: http://gna.org/bugs/?22205 Summary: enter_hex and exit_hex events keep units from moving Project: Battle for Wesnoth Submitted by: beetlenaut Submitted on: Sun 15 Jun 2014 01:31:39 PM PDT Category: Bug

[Wesnoth-bugs] [bug #22205] enter_hex and exit_hex events keep units from moving

2014-06-15 Thread Daniel
Follow-up Comment #1, bug #22205 (project wesnoth): if i remember correctly this is the intened behaviour: During enter_hex, leave_hex the [allow_undo] has a special meaning which is [not_stop_the_unit]. Note that this means enter_hex events doesn't prevent undoing, if you want prevent undoing