Update of bug #22205 (project wesnoth):
Status:None = Invalid
Open/Closed:Open = Closed
___
Follow-up Comment #2:
closed since if i
URL:
http://gna.org/bugs/?22205
Summary: enter_hex and exit_hex events keep units from moving
Project: Battle for Wesnoth
Submitted by: beetlenaut
Submitted on: Sun 15 Jun 2014 01:31:39 PM PDT
Category: Bug
Follow-up Comment #1, bug #22205 (project wesnoth):
if i remember correctly this is the intened behaviour:
During enter_hex, leave_hex the [allow_undo] has a special meaning which is
[not_stop_the_unit]. Note that this means enter_hex events doesn't prevent
undoing, if you want prevent undoing