[Wesnoth-bugs] [bug #24491] Dialog In Replay Clearing Issue

2017-03-19 Thread Charles Dang
Follow-up Comment #1, bug #24491 (project wesnoth): I'm not seeing this anymore in master. The borders are missing, yes, but the dialog seems fine. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24491] Dialog In Replay Clearing Issue

2017-03-19 Thread SigurdFireDragon
Follow-up Comment #2, bug #24491 (project wesnoth): Confirmed. I don't know when this was fixed, but it is. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #24491] Dialog In Replay Clearing Issue

2017-03-19 Thread Charles Dang
Follow-up Comment #3, bug #24491 (project wesnoth): And now the borders are fixed too: https://github.com/wesnoth/wesnoth/commit/9fd50585cc9c53a5ec4dca86804f8474f63924a2 ___ Reply to this item at:

[Wesnoth-bugs] [bug #18679] [ai] blocks are ignored

2017-03-19 Thread Celtic Minstrel
Update of bug #18679 (project wesnoth): Status: Confirmed => Invalid ___ Follow-up Comment #4: The problem here is that only one of each aspect can be specified in the side's AI - in other

[Wesnoth-bugs] [bug #24491] Dialog In Replay Clearing Issue

2017-03-19 Thread Charles Dang
Update of bug #24491 (project wesnoth): Status:None => Fixed Assigned to: aginor => None Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #24644] Units moving after in game help exit

2017-03-19 Thread Wedge009
Update of bug #24644 (project wesnoth): Status:None => Confirmed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts

2017-03-19 Thread Dan Gerhards
Follow-up Comment #12, bug #14503 (project wesnoth): All right, sorry. I'm just frustrated because I reported this problem more than seven years ago. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-19 Thread Wedge009
Follow-up Comment #4, bug #25604 (project wesnoth): Somewhat related: bug #23650 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #23650] bugs in Legend of Wesmere with shuffle sides active

2017-03-19 Thread Wedge009
Follow-up Comment #1, bug #23650 (project wesnoth): Somewhat related: bug #25604 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts

2017-03-19 Thread Wedge009
Follow-up Comment #11, bug #14503 (project wesnoth): I'm only speaking for myself, I don't represent everyone, so there's no need to be so harsh with me, thanks. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22090] Village count incorrect after map resize

2017-03-19 Thread Wedge009
Update of bug #22090 (project wesnoth): Status:None => Confirmed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts

2017-03-19 Thread Wedge009
Follow-up Comment #9, bug #14503 (project wesnoth): After playing through Secrets of the Ancients, I think the blinking - while annoying to an extent - really does appear to be an attempt to avoid the completely invisible unit situation that we have with undead units. It doesn't look like

[Wesnoth-bugs] [bug #15072] [item]halo=xxxx not covered/hideable by fog

2017-03-19 Thread Wedge009
Follow-up Comment #3, bug #15072 (project wesnoth): No response on this one - can we mark as fixed? ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2017-03-19 Thread Wedge009
Follow-up Comment #5, bug #19302 (project wesnoth): Is this still confirmed for the redesigned MP lobby in 1.13.x? If it is a network issue it might still be, but the last contact on this issue was nearly five years ago, so it would be good to get an update.

[Wesnoth-bugs] [bug #19624] Random crashes when launching the test scenario

2017-03-19 Thread Wedge009
Follow-up Comment #6, bug #19624 (project wesnoth): Any news on this one? Seems to be a rather old issue - I can't recall any crashes on the test scenario, certainly not in recent years. ___ Reply to this item at:

[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts

2017-03-19 Thread Dan Gerhards
Follow-up Comment #10, bug #14503 (project wesnoth): The problem was never that the unit is *always* invisible, but that it's invisible a lot of the time. That's still true, so it's not, in fact, fixed. You said you're open to a better idea, but you also said, "perhaps the translucency shouldn't