Benjamin Joffe wrote:
Each of the methods defined for the canvas 2d context return null. I
think
it would be very convenient if instead they would return a reference
to the
2d context for that canvas. This would allow writing such code as
ctx.fill().stroke()
or ctx.moveTo(0,0).lineTo(10,10).
On Sat, 1 Jul 2006, Andrew Fedoniouk wrote:
In prototype based languages it is almost impossible to implement 'with'
effectively in the given notation.
ctx.moveTo(0,0).lineTo(10,10);
is more effective. In some circumstances - in times.
Why is it more effective for JS?
--
Ian Hickson
Ian Hickson wrote:
On Sat, 1 Jul 2006, Andrew Fedoniouk wrote:
In prototype based languages it is almost impossible to implement 'with'
effectively in the given notation.
ctx.moveTo(0,0).lineTo(10,10);
is more effective. In some circumstances - in times.
Why is it more effective
I wish to submit two proposals for changes to the generic font
families built into CSS. If someone could please forward these to
whomever is currently working on the css3-fonts module, I would be
much obliged.
1) That monospace and it's new inverse proportional be
independent of the
Also sprach Nicholas Shanks:
I wish to submit two proposals for changes to the generic font
families built into CSS. If someone could please forward these to
whomever is currently working on the css3-fonts module, I would be
much obliged.
Why not just follow the guidelines in the
Ian Hickson wrote:
On Sun, 2 Jul 2006, Stefan Gössner wrote:
Ian Hickson wrote:
On Sat, 1 Jul 2006, Andrew Fedoniouk wrote:
In prototype based languages it is almost impossible to implement
'with' effectively in the given notation.
ctx.moveTo(0,0).lineTo(10,10);
is more
On 7/1/06, dolphinling [EMAIL PROTECTED] wrote:
Can you even have an image map on an input type=image ?
Yes
--
burnout426
Hi Håkon, thanks for replying.
Why not just follow the guidelines in the CSS3 font module?:
Ahh, I didn't see there were instructions on the module itself on
where to send suggestions, and it doesn't give the main author's name
(just the CSS2 authors and Tantek… et al).
I was on that css
- Original Message -
From: Ian Hickson [EMAIL PROTECTED]
To: Andrew Fedoniouk [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]; Benjamin Joffe [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Saturday, July 01, 2006 10:21 PM
Subject: Re: [whatwg] Canvas 2d methods
On Sat, 1 Jul 2006, Andrew
On Sun, 2 Jul 2006, Stefan Gössner wrote:
If I understand this correctly, in the following code
var a=1, f=function(x){}, X={b:2,c:3};
with(X) {
a=4;
f(b);
c=5;
}
*every* variable a,b,c,f in the with-block must be dynamically checked, if it
*either* belongs to the global
On Sun, 2 Jul 2006, Andrew Fedoniouk wrote:
On Sat, 1 Jul 2006, Andrew Fedoniouk wrote:
In prototype based languages it is almost impossible to implement
'with' effectively in the given notation.
ctx.moveTo(0,0).lineTo(10,10);
is more effective. In some circumstances -
as well as more elegantly in my opinion
X.a().b().c();
The latter, IMHO, is semantically bogus. But that's just a matter of
opinion, of course.
hmm ...
ctx.scale(2,1)
.rotate(Math.PI/4)
.translate(4,-6);
illustrates a sequence of manipulations semantically very well, doesn't
Hi,
I would like to second the request for returning the context in drawing
methods that currently return null.
I think the following example illustrates why with is considered harmful:
var lineWidth = 10;
var lineHeight = 20;
with(ctx){
fillRect(0, 0, lineWidth, lineHeight);
}
Best
Also sprach Ian Hickson:
Anyway, this is all a straw man -- this isn't the reason that the spec
doesn't allow this. It doesn't allow this because Safari didn't do it this
way in the first place, and changing it would likely introduce bugs (while
still not helping authors for some time
On Mon, 3 Jul 2006, Håkon Wium Lie wrote:
Anyway, this is all a straw man -- this isn't the reason that the spec
doesn't allow this. It doesn't allow this because Safari didn't do it
this way in the first place, and changing it would likely introduce
bugs (while still not helping
15 matches
Mail list logo