Am 12.04.2012 22:35 schrieb Ojan Vafai:
On Thu, Apr 12, 2012 at 1:32 PM, Adam Barthw...@adambarth.com wrote:
On Thu, Apr 12, 2012 at 1:17 PM, Ojan Vafaio...@chromium.org wrote:
On Thu, Apr 12, 2012 at 1:07 PM, Boris Zbarskybzbar...@mit.edu wrote:
On 4/12/12 3:49 PM, Adam Barth wrote:
The
This looks very handy for games as well! Things like 'screen' work very
nicely for some effects, especially explosions.
Surely you'd want to extend the existing list of globalCompositeOperation
though? Otherwise you'd have to define how globalCompositeOperation and
globalBlendOperation
On Fri, Apr 13, 2012 at 2:17 AM, Ashley Gullen ash...@scirra.com wrote:
This looks very handy for games as well! Things like 'screen' work very
nicely for some effects, especially explosions.
Yes, these effects are very commonly used in games, animation and artwork.
Surely you'd want to
For people who don't know what blending is, I found a simple tutorial
here: http://www.photoshopessentials.com/photo-editing/layer-blend-modes/
It's written for Photoshop but applies to most products that implements
this feature.
Rik
On Wed, Apr 11, 2012 at 3:59 PM, Rik Cabanier
On Fri, Apr 13, 2012 at 11:16 AM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Apr 13, 2012 at 2:17 AM, Ashley Gullen ash...@scirra.com wrote:
This looks very handy for games as well! Things like 'screen' work very
nicely for some effects, especially explosions.
Yes, these effects are
On Fri, Apr 13, 2012 at 10:36 AM, David Geary david.mark.ge...@gmail.comwrote:
On Fri, Apr 13, 2012 at 11:16 AM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Apr 13, 2012 at 2:17 AM, Ashley Gullen ash...@scirra.com wrote:
This looks very handy for games as well! Things like 'screen' work
Perhaps if some of the browsers start to implement blend modes for
disposable graphics they'll finally start to do it properly for SVG as well.
I've had a devil of a time figuring out if Opera or IE/ASV properly handles
some of the effects at http://cs.sru.edu/~ddailey/svg/V9.svg since none of
Not having an implementation of BackgroundImage makes blending in SVG very
difficult.
I'm unsure why you think that specifying a magenta color will change the
color model to subtractive. As far as I know, the renderer is always
computing in RGB.
Rik
On Fri, Apr 13, 2012 at 6:35 PM, David Dailey