2012/7/16 Ian Hickson i...@hixie.ch
On Sat, 14 Jul 2012, Ian Yang wrote:
Recently I was involved in a project. One of its pages has a special
content which is like a life cycle. There are several stages in the
cycle, each stage has a term followed by some text describing the term.
Let's
2012/7/16 Jukka K. Korpela jkorp...@cs.tut.fi
2012-07-16 5:36, Ian Yang wrote:
Imo, ul means the order of the items is unimportant, not browsers can
render the items in any order.
But if the order is unimportant, there still _is_ an order. Being
unordered would be something else.
The
On Mon, 16 Jul 2012, Jukka K. Korpela wrote:
2012-07-16 5:36, Ian Yang wrote:
Imo, ul means the order of the items is unimportant, not browsers
can render the items in any order.
But if the order is unimportant, there still _is_ an order.
The specification even mentions that the order
Aurelio De Rosa writes:
... where to have the author's data inside an article. According to
specification, the header
The header element represents a group of introductory or navigational
aids.
Yep. And for some articles the byline could be seen to be introductory.
while the footer
A
On Tue, Jul 10, 2012 at 10:15 PM, Ian Hickson i...@hixie.ch wrote:
Done.
Thanks.
4) Whenever a transition to interactive is made, DOMContentLoaded
must eventually get fired later if the document stays in a state where
events can fire on it.
Rationale:
* This seems sensible for
On Sat, Jul 14, 2012 at 4:45 AM, Olli Pettay olli.pet...@helsinki.fi wrote:
On 07/14/2012 12:38 AM, Ojan Vafai wrote:
It's been pointed out to me that what I'm asking for is essentially the
same retargeting as we do for shadow DOMs in web components, where the
iframe is the shadow host and
I'd like to bring up this subject again especially now that first
implementations are starting to appear.
IMO the big use case here is games - the CSS filters are great for
interesting visual effects. However there doesn't seem to be a way to use
them in canvas rendering, other than applying the
On Mon, Jul 16, 2012 at 1:02 PM, Ashley Gullen ash...@scirra.com wrote:
I'd like to bring up this subject again especially now that first
implementations are starting to appear.
IMO the big use case here is games - the CSS filters are great for
interesting visual effects. However there