AFAICT, no browsers have yet implemented the modifications to the Canvas
spec from March of 2012. Can anyone confirm if that's the case? Any
insights into why browser vendors are so slow to catch up to the spec?
Also, does anyone know of a capable polyfill that provides those features?
I would
On Tue, Sep 4, 2012 at 10:43 AM, Boris Zbarsky bzbar...@mit.edu wrote:
On 9/4/12 12:30 PM, James Robinson wrote:
Many applications redraw the entire canvas on every frame
This is already assuming there are frames involved.
There are lots of applications (graphing comes to mind!) where you
On Tue, Sep 4, 2012 at 10:53 AM, Boris Zbarsky bzbar...@mit.edu wrote:
On 9/4/12 12:43 PM, Boris Zbarsky wrote:
1) Have a way for pages to opt in to software rendering.
2) Opt canvases in to software rendering via some sort of heuristic
(e.g. software by default until there has been
On Tue, Sep 4, 2012 at 11:12 AM, Tab Atkins Jr. jackalm...@gmail.comwrote:
On Tue, Sep 4, 2012 at 10:07 AM, David Geary david.mark.ge...@gmail.com
wrote:
On Tue, Sep 4, 2012 at 10:53 AM, Boris Zbarsky bzbar...@mit.edu wrote:
Ms2ger points out (without endorsing) that there's an:
8
On Mon, Sep 3, 2012 at 7:21 AM, Benoit Jacob bja...@mozilla.com wrote:
- Original Message -
What is really meant here by Canvas GPU acceleration?
This means use GL/D3D to implement the 2D canvas drawing primitives; but
what really matters here, is that this requires using a GL/D3D
It looks like there is general agreement that CSS filters should be added
to Canvas. Now how do we make it happen?
david
On Sun, Jul 29, 2012 at 6:10 AM, Ashley Gullen ash...@scirra.com wrote:
Re: beginGroup()/endGroup(): I assume browsers would implement it as an
offscreen canvas anyway, so
the 2D context is considerably easier and quicker to code
for.
Agreed.
David
Ashley Gullen
Scirra.com
On 25 January 2012 16:26, Tab Atkins Jr. jackalm...@gmail.com wrote:
On Wed, Jan 25, 2012 at 6:41 AM, David Geary david.mark.ge...@gmail.com
wrote:
On Tue, Jan 24, 2012 at 5:22 PM
You can specify negative shadow offsets for shadows inside a shape. Is that
not good enough?
david
On Thursday, April 26, 2012, Tyler Larson wrote:
Shadows can be applied to the outside of anything. This is a great feature
that is otherwise rather difficult to recreate but why not enable
On Fri, Apr 13, 2012 at 11:16 AM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Apr 13, 2012 at 2:17 AM, Ashley Gullen ash...@scirra.com wrote:
This looks very handy for games as well! Things like 'screen' work very
nicely for some effects, especially explosions.
Yes, these effects are
On Tue, Jan 24, 2012 at 5:22 PM, Chris Marrin cmar...@apple.com wrote:
On Jan 24, 2012, at 11:56 AM, Ronald Jett wrote:
I think that bringing the new CSS filters (
http://html5-demos.appspot.com/static/css/filters/index.html) to canvas
might be a good idea. Some of the new filters,
I’ve implemented some polygon objects for my book that I can drag around in
a canvas. I detect mouse clicks in the polygons with the isPointInPath()
method. Here’s a simple code snippet that detects mouse clicks in a set of
polygons (dnd code is too lengthy for this purpose):
In a previous email titled ‘Should Paths be First Class Citizens’, I briefly
discussed this code snippet:
context.canvas.onmousedown = function (e) {
var loc = windowToCanvas(context.canvas, e);
polygons.forEach( function (polygon) { // polygons is an array of
polygon objects
Forgive me if this shows up twice on the list. I’m new at this, and I
believe I sent the original to the wrong address.
-- Forwarded message --
From: David Geary david.mark.ge...@gmail.com
Date: Wed, Aug 31, 2011 at 11:48 AM
Subject: Should Paths be First Class Citizens?
To: wha
Forgive me if this shows up twice on the list. I’m new at this, and I
believe I sent the original to the wrong address.
-- Forwarded message --
From: David Geary david.mark.ge...@gmail.com
Date: Wed, Aug 31, 2011 at 11:52 AM
Subject: windowToCanvas()
To: wha...@whatwg.org
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