On Wed, Feb 10, 2016 at 10:25 AM, Domenic Denicola wrote:
> From: whatwg [mailto:whatwg-boun...@lists.whatwg.org] On Behalf Of Xida
> Chen
>
> > We intend to push this feature forward in Blink, particularly we intend
> to
> > spec and implement the "Strongly desired options"
On Wed, Feb 10, 2016 at 12:06 PM, Justin Novosad wrote:
> On Wed, Feb 10, 2016 at 2:29 PM, Boris Zbarsky wrote:
>
> > On 2/10/16 1:25 PM, Domenic Denicola wrote:
> >
> >> In new JavaScript-only APIs we've made the decision to move away from
> the
> >>
The test harnesses used by the working group which I chair rely on being
able to replace window.console. I'd like to see it continue to be mutable.
Thanks.
On Mon, Feb 8, 2016 at 3:25 PM, Domenic Denicola wrote:
> As you may know, we now have a standard for the console object:
That's right. From discussions with Mozilla I don't think that code path's
enabled in their implementation yet, but it will be (as well as in Chrome's
future implementation of the same spec).
On Sat, Jan 23, 2016 at 12:40 PM, Gregg Tavares wrote:
> Never mind me. For
On Wed, Apr 15, 2015 at 1:46 PM, Dean Jackson d...@apple.com wrote:
On 16 Apr 2015, at 6:42 am, Elliott Sprehn espr...@chromium.org wrote:
3. Accessing rendered pixel size is layout-inducing. To avoid layout
thrashing, we should consider making this an asynchronous getter (e.g.
On Sun, Apr 12, 2015 at 2:41 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Sat, Apr 11, 2015 at 1:49 PM, Kenneth Russell k...@google.com wrote:
Suppose src=myimage.png is set on an image element and then, while
it is downloading, an ImageBitmap is transferred into it.
This should
On Thu, Apr 9, 2015 at 6:25 PM, Tab Atkins Jr. jackalm...@gmail.com wrote:
On Thu, Apr 9, 2015 at 5:23 PM, Kenneth Russell k...@google.com wrote:
1. An image element that didn't have a width or height explicitly
specified in the markup has an ImageBitmap transferred in. Will its
width
On Fri, Apr 10, 2015 at 2:33 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Sat, Apr 11, 2015 at 2:18 AM, Justin Novosad ju...@google.com wrote:
Riddle me this: What would be the value an HTMLImageElement's src
attribute
after an ImageBitmap is transferred in? A data URL? What if the
On Tue, Apr 7, 2015 at 6:42 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Wed, Apr 8, 2015 at 11:41 AM, Kenneth Russell k...@google.com wrote:
I apologize for taking so long to update this proposal, but it's now
in a reasonable state:
https://wiki.whatwg.org/wiki/OffscreenCanvas
April 2015 at 16:36, Ashley Gullen ash...@scirra.com wrote:
This looks like it will cover running a HTML5 game engine from a worker
very nicely and with little performance overhead. Good stuff!
Ashley
On 8 April 2015 at 00:41, Kenneth Russell k...@google.com wrote:
On Wed, Mar 25, 2015
On Wed, Mar 25, 2015 at 6:41 PM, Kenneth Russell k...@google.com wrote:
On Wed, Mar 25, 2015 at 1:22 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
On Wed, Mar 25, 2015 at 11:41 PM, Anne van Kesteren ann...@annevk.nl
wrote:
On Fri, Mar 20, 2015 at 11:15 PM, Robert O'Callahan
rob
On Wed, Mar 25, 2015 at 1:22 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Wed, Mar 25, 2015 at 11:41 PM, Anne van Kesteren ann...@annevk.nl
wrote:
On Fri, Mar 20, 2015 at 11:15 PM, Robert O'Callahan
rob...@ocallahan.org wrote:
My understanding is that the current consensus proposal
On Mon, Jun 23, 2014 at 6:06 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Tue, Jun 24, 2014 at 12:27 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
I'll do that now.
Done.
http://wiki.whatwg.org/wiki/CanvasRenderedPixelSize
Fantastic. Thanks Rob. That looks great. Filed
On Thu, Jun 19, 2014 at 4:20 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Fri, Jun 20, 2014 at 6:06 AM, Kenneth Russell k...@google.com wrote:
It is a little unfortunate that a canvas-specific solution is needed.
Is it known whether document.getBoxQuads solves this problem in
Firefox
On Mon, Jun 23, 2014 at 4:25 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Tue, Jun 24, 2014 at 8:54 AM, Kenneth Russell k...@google.com wrote:
It's hard to predict. A more general API would be better than a
canvas-specific one, assuming it solves the problem. getBoxQuads can
return
On Thu, Jun 19, 2014 at 7:54 AM, Stephen White senorbla...@chromium.org wrote:
On Thu, Jun 12, 2014 at 11:42 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
I think I'd rather not take control of canvas resizing away from
applications, even opt-in. That leads to complexity such as extra API
On Fri, May 16, 2014 at 9:27 AM, Ian Hickson i...@hixie.ch wrote:
On Fri, 16 May 2014, Justin Novosad wrote:
This is a longstanding issue with 2D canvas that several developers have
complained about over the years. The color space of the canvas backing
store is currently unspecified.
It's
On Fri, May 9, 2014 at 2:58 PM, Ian Hickson i...@hixie.ch wrote:
On Fri, 9 May 2014, Ian Hickson wrote:
On Thu, 18 Jul 2013, Justin Novosad wrote:
To help us iterate further, I've attempted to capture the essence of
this thread on the whatwg wiki, using the problem solving template. I
On Thu, May 15, 2014 at 10:59 AM, Ian Hickson i...@hixie.ch wrote:
On Wed, 14 May 2014, Kenneth Russell wrote:
On the assumption that they are, I filed some bugs to cover this:
https://www.w3.org/Bugs/Public/show_bug.cgi?id=25642
createImageBitmap() options: image data orientation
setContext on WorkerCanvas too.
Also, adding a present() method to Canvas.
On Mon, Oct 21, 2013 at 9:03 PM, Kenneth Russell k...@google.com wrote:
There are some unexpected consequences of the attachToCanvas API
style. For example, what if two contexts use attachToCanvas to target
the same
On Mon, Oct 21, 2013 at 8:03 AM, Glenn Maynard gl...@zewt.org wrote:
On Sun, Oct 20, 2013 at 11:53 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
Glenn, taking a step back for a bit, is there anything in
https://wiki.mozilla.org/User:Roc/WorkerCanvasProposal that you would
actually object
On Tue, Oct 22, 2013 at 1:44 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Tue, Oct 22, 2013 at 7:31 PM, Kenneth Russell k...@google.com wrote:
Robert, please don't remove those APIs from your proposal. They're
needed in order to address known use cases, and splitting them off
Great.
On Tue, Oct 22, 2013 at 2:54 PM, Robert O'Callahan rob...@ocallahan.org wrote:
I got an account and I'm uploading the proposal now.
Rob
--
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atrhtohu gthot sf oirng iyvoeu rs ihnesa.rt sS?o Whhei csha iids
On Mon, Oct 21, 2013 at 3:39 PM, Glenn Maynard gl...@zewt.org wrote:
On Sun, Oct 20, 2013 at 11:16 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
With all these proposals I think it's OK to allow the main thread to do
(e.g.) a toDataURL and read what the current contents of the canvas is,
On Mon, Oct 21, 2013 at 4:34 PM, Glenn Maynard gl...@zewt.org wrote:
On Mon, Oct 21, 2013 at 6:08 PM, Kenneth Russell k...@google.com wrote:
Using ImageBitmap for this has a lot of issues. It requires
synchronizing
with scripts in the UI thread.
This isn't difficult, and amounts
On Tue, Oct 15, 2013 at 5:30 PM, Kenneth Russell k...@google.com wrote:
On Tue, Oct 15, 2013 at 4:41 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
On Wed, Oct 16, 2013 at 11:55 AM, Kenneth Russell k...@google.com wrote:
On Mon, Oct 14, 2013 at 1:34 PM, Robert O'Callahan rob
On Wed, Oct 16, 2013 at 10:26 PM, Robert O'Callahan
rob...@ocallahan.org wrote:
On Thu, Oct 17, 2013 at 3:34 PM, Rik Cabanier caban...@gmail.com wrote:
The tasks themselves can also launch synchronized/unsynchronized subtasks
with promises. A task is considered done if it exits and all its
On Thu, Oct 17, 2013 at 2:08 PM, Rik Cabanier caban...@gmail.com wrote:
On Thu, Oct 17, 2013 at 2:03 PM, Kenneth Russell k...@google.com wrote:
On Wed, Oct 16, 2013 at 10:26 PM, Robert O'Callahan
rob...@ocallahan.org wrote:
On Thu, Oct 17, 2013 at 3:34 PM, Rik Cabanier caban...@gmail.com
On Wed, Oct 16, 2013 at 5:39 AM, Justin Novosad ju...@google.com wrote:
On Tue, Oct 15, 2013 at 8:30 PM, Kenneth Russell k...@google.com wrote:
On Tue, Oct 15, 2013 at 4:41 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
If you squint, WorkerCanvas.transferToImageBitmap is similar
On Wed, Oct 16, 2013 at 1:13 PM, Justin Novosad ju...@google.com wrote:
On Wed, Oct 16, 2013 at 3:53 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
On Thu, Oct 17, 2013 at 6:35 AM, Kenneth Russell k...@google.com wrote:
Yes, right. That factory method is already spec'ed
On Mon, Oct 14, 2013 at 1:34 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Mon, Oct 14, 2013 at 2:20 PM, Kenneth Russell k...@google.com wrote:
Would you mind looking at the proposal
http://wiki.whatwg.org/wiki/CanvasInWorkers and commenting on it?
Sure. Kyle and I looked at it while
On Tue, Oct 15, 2013 at 4:41 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Wed, Oct 16, 2013 at 11:55 AM, Kenneth Russell k...@google.com wrote:
On Mon, Oct 14, 2013 at 1:34 PM, Robert O'Callahan rob...@ocallahan.org
wrote:
On Mon, Oct 14, 2013 at 2:20 PM, Kenneth Russell k
Would you mind looking at the proposal
http://wiki.whatwg.org/wiki/CanvasInWorkers and commenting on it? This
was arrived at after extensive discussions with the Google Maps team,
and addresses their key use cases. Compared to the one below, it
solves the following problems:
1) Rendering from a
On Tue, Aug 13, 2013 at 11:57 AM, Ian Hickson i...@hixie.ch wrote:
On Mon, 12 Aug 2013, Kenneth Russell wrote:
The use case is the passing of ImageData objects back and forth to
workers to fill and refill with data.
An ImageData is essentially a wrapper for the underlying
Uint8ClampedArray
On Fri, Aug 9, 2013 at 2:34 PM, Ian Hickson i...@hixie.ch wrote:
On Fri, 9 Aug 2013, Rik Cabanier wrote:
On Fri, Aug 9, 2013 at 1:32 PM, Ian Hickson i...@hixie.ch wrote:
On Mon, 11 Mar 2013, Kenneth Russell wrote:
It would be useful to be able to create an ImageData [1] object
On Mon, Aug 5, 2013 at 2:04 PM, Simon Pieters sim...@opera.com wrote:
On Mon, 05 Aug 2013 22:39:22 +0200, Chang Shu csh...@gmail.com wrote:
I see your point now, Simon. Technically both approaches should work.
As you said, yours has the limitation that the implementation does not
know which
On Tue, Jul 16, 2013 at 7:16 AM, Justin Novosad ju...@google.com wrote:
On Tue, Jul 16, 2013 at 12:25 AM, Mark Callow callow.m...@artspark.co.jp
wrote:
On 2013/07/15 10:46, Justin Novosad wrote:
But to circle back to your point, I agree that an exception is a good idea
to avoid having to
(Replying on behalf of Gregg, who unfortunately isn't at Google any more)
On Wed, Jul 10, 2013 at 3:17 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 19 Jun 2013, Gregg Tavares wrote:
In order for ImageBitmap to be useful for WebGL we need more options
ImageBitmap is trying to just be a
On Wed, Jul 10, 2013 at 4:37 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 10 Jul 2013, Kenneth Russell wrote:
Some background: when uploading HTMLImageElements to WebGL it's required
to be able to specify certain options, such as whether to premultiply
the alpha channel, or perform colorspace
On Wed, Jul 10, 2013 at 5:13 PM, Peter Kasting pkast...@google.com wrote:
On Wed, Jul 10, 2013 at 5:07 PM, Ian Hickson i...@hixie.ch wrote:
(The other two options don't make much sense to me even for GL. If you
don't want a color space, don't set one. If you don't want an alpha
channel, don't
Looking back at the previous discussion:
http://lists.whatwg.org/pipermail/whatwg-whatwg.org/2012-September/037229.html
(and succeeding emails)
http://lists.whatwg.org/pipermail/whatwg-whatwg.org/2012-October/037693.html
Accurate feature detection in libraries like Modernizr was mentioned
as
On Wed, Jun 19, 2013 at 2:20 PM, Brandon Benvie bben...@mozilla.com wrote:
On 6/19/2013 2:05 PM, James Robinson wrote:
What would a page using Modernizr (or other library) to feature detect
WebGL do if the supportsContext('webgl') call succeeds but the later
getContext('webgl') call fails?
On Wed, Jun 19, 2013 at 3:06 PM, James Robinson jam...@google.com wrote:
On Wed, Jun 19, 2013 at 3:04 PM, Kenneth Russell k...@google.com wrote:
On Wed, Jun 19, 2013 at 2:20 PM, Brandon Benvie bben...@mozilla.com
wrote:
On 6/19/2013 2:05 PM, James Robinson wrote:
What would a page using
On Wed, Jun 19, 2013 at 3:39 PM, James Robinson jam...@google.com wrote:
On Wed, Jun 19, 2013 at 3:24 PM, Kenneth Russell k...@google.com wrote:
On Wed, Jun 19, 2013 at 3:06 PM, James Robinson jam...@google.com wrote:
On Wed, Jun 19, 2013 at 3:04 PM, Kenneth Russell k...@google.com wrote
...@gmail.com wrote:
Do you expect that createImageData creates an internal copy of the
Uint8ClampedArray object or is it live?
On Mon, Mar 11, 2013 at 4:28 PM, Kenneth Russell k...@google.com wrote:
It would be useful to be able to create an ImageData [1] object with
preexisting data. The main use
here is to reference the
Uint8ClampedArray, not make a copy.
-Ken
On Mon, Mar 11, 2013 at 7:03 PM, Boris Zbarsky bzbar...@mit.edu wrote:
On 3/11/13 7:28 PM, Kenneth Russell wrote:
Proposed IDL:
[NoInterfaceObject]
interface ImageDataFactories {
ImageData createImageData(Uint8ClampedArray
, 2013 at 10:50 AM, Kenneth Russell k...@google.com wrote:
It should simply reference the Uint8ClampedArray, not copy it or do
anything else esoteric. The only way to display an ImageData in the 2D
canvas context is via the putImageData API. I am not proposing
changing those semantics.
-Ken
On Tue, Mar 12, 2013 at 3:49 PM, Rik Cabanier caban...@gmail.com wrote:
On Tue, Mar 12, 2013 at 3:03 PM, Kenneth Russell k...@google.com wrote:
On Tue, Mar 12, 2013 at 2:04 PM, Rik Cabanier caban...@gmail.com wrote:
On Tue, Mar 12, 2013 at 11:40 AM, Kenneth Russell k...@google.com
On Tue, Mar 12, 2013 at 4:54 PM, Rik Cabanier caban...@gmail.com wrote:
On Tue, Mar 12, 2013 at 4:16 PM, Glenn Maynard gl...@zewt.org wrote:
On Tue, Mar 12, 2013 at 12:14 AM, Boris Zbarsky bzbar...@mit.edu wrote:
CSE can get rid of the redundant .data gets. Similarly, .data gets can
be
It would be useful to be able to create an ImageData [1] object with
preexisting data. The main use case is to display arbitrary data in
the 2D canvas context with no data copies.
Proposed IDL:
[NoInterfaceObject]
interface ImageDataFactories {
ImageData createImageData(Uint8ClampedArray data,
Are you referring to the crossOrigin attribute on HTMLImageElement and
HTMLMediaElement? Those are implemented in WebKit. It should be fine
to change crossOrigin=anonymous requests to satisfy (a) and (b). Any
server that satisfies these anonymous requests in a way compatible
with UAs' caching will
http://www.whatwg.org/specs/web-apps/current-work/multipage/workers.html#creating-workers
doesn't seem to define what happens if there aren't enough resources
to create a separate parallel execution environment.
Would it be legal for a UA to consider this as violating a policy
decision and throw
On Wed, Mar 28, 2012 at 3:46 AM, Boris Zbarsky bzbar...@mit.edu wrote:
On 3/28/12 3:14 AM, Mark Callow wrote:
vertexAttribPointer lets you specifiy to WebGL the layout and type of
the data in the buffer object.
Sure. That works for the GPU, but it doesn't allow for the sort of
on-the-fly
On Wed, Mar 28, 2012 at 12:34 PM, Benoit Jacob bja...@mozilla.com wrote:
Before I joined this mailign list, Boris Zbarsky wrote:
C) Try to guess based on where the array buffer came from and have
different behavior for different array buffers. With enough luck (or
good enough heuristics),
On Wed, Mar 28, 2012 at 1:39 PM, Kenneth Russell k...@google.com wrote:
On Wed, Mar 28, 2012 at 12:34 PM, Benoit Jacob bja...@mozilla.com wrote:
Before I joined this mailign list, Boris Zbarsky wrote:
C) Try to guess based on where the array buffer came from and have
different behavior
On Mon, Mar 26, 2012 at 10:28 PM, Jonas Sicking jo...@sicking.cc wrote:
On Mon, Mar 26, 2012 at 6:11 PM, Kenneth Russell k...@google.com wrote:
On Mon, Mar 26, 2012 at 5:33 PM, Jonas Sicking jo...@sicking.cc wrote:
On Mon, Mar 26, 2012 at 4:40 PM, Joshua Bell jsb...@chromium.org wrote:
* We
On Tue, Mar 27, 2012 at 6:44 PM, Glenn Maynard gl...@zewt.org wrote:
On Tue, Mar 27, 2012 at 7:12 PM, Kenneth Russell k...@google.com wrote:
- I think it should reference DataView directly rather than
ArrayBufferView. The typed array spec was specifically designed with
two use cases in mind
On Mon, Mar 26, 2012 at 5:33 PM, Jonas Sicking jo...@sicking.cc wrote:
On Mon, Mar 26, 2012 at 4:40 PM, Joshua Bell jsb...@chromium.org wrote:
* We lost the ability to decode from a arraybuffer and see how many
bytes were consumed before a null-terminator was hit. One not terribly
elegant
Joshua Bell has been working on a string encoding and decoding API
that supports the needed encodings, and which is separable from the
core typed array API:
http://wiki.whatwg.org/wiki/StringEncoding
This is the direction I prefer. String encoding and decoding seems to
be a complex enough
On Tue, Mar 13, 2012 at 6:10 PM, Jonas Sicking jo...@sicking.cc wrote:
On Tue, Mar 13, 2012 at 4:08 PM, Kenneth Russell k...@google.com wrote:
Joshua Bell has been working on a string encoding and decoding API
that supports the needed encodings, and which is separable from the
core typed array
On Tue, Oct 4, 2011 at 11:55 AM, Boris Zbarsky bzbar...@mit.edu wrote:
On 10/4/11 2:44 PM, Anne van Kesteren wrote:
On Tue, 04 Oct 2011 20:32:02 +0200, Ian Hickson i...@hixie.ch wrote:
The idea is that if the server explicitly rejected the CORS request, then
the image should not be usable at
On Tue, Oct 4, 2011 at 12:11 PM, Boris Zbarsky bzbar...@mit.edu wrote:
default origin behavior is only relevant when the mode is No CORS. See
http://www.whatwg.org/specs/web-apps/current-work/multipage/fetching-resources.html#potentially-cors-enabled-fetch
So for images it only applies when
Last week, a proof of concept of a previously theoretical timing
attack against WebGL was published which allows theft of cross-domain
images' content.
To address this vulnerability it appears to be necessary to ban the
use of cross-domain images and videos in WebGL. Unfortunately, doing
so will
On Tue, May 17, 2011 at 2:52 PM, Glenn Maynard gl...@zewt.org wrote:
On Tue, May 17, 2011 at 5:40 PM, Jonas Sicking jo...@sicking.cc wrote:
If the supports credentials flag is set to false, the request will
be made without cookies, and the server may respond with either
On Tue, May 17, 2011 at 6:11 PM, Ian Hickson i...@hixie.ch wrote:
On Tue, 17 May 2011, Kenneth Russell wrote:
Last week, a proof of concept of a previously theoretical timing attack
against WebGL was published which allows theft of cross-domain images'
content.
To address this vulnerability
On Tue, Apr 12, 2011 at 4:32 PM, Glenn Maynard gl...@zewt.org wrote:
Based on some discussion[1], it looks like a clean way to handle the
permanent failure case is: If the GPU is blacklisted, or any other
permanent error occurs, treat webgl as an unsupported context. This means
instead of
On Wed, Apr 13, 2011 at 4:43 PM, Glenn Maynard gl...@zewt.org wrote:
On Wed, Apr 13, 2011 at 4:21 PM, Kenneth Russell k...@google.com wrote:
It's essential to be able to report more detail about why context
creation failed. We have already received a lot of feedback from users
and developers
On Tue, Apr 12, 2011 at 2:21 AM, Boris Zbarsky bzbar...@mit.edu wrote:
On 4/12/11 12:06 AM, Ian Hickson wrote:
Now, that's a problem for WebGL, because it's not possible to tell in
advance whether the underlying rendering context can be created.
It would be helpful if someone could explain
On Sat, Apr 9, 2011 at 7:55 PM, Glenn Maynard gl...@zewt.org wrote:
getContext doesn't specify error handling. WebGL solves this oddly: if an
error occurs, it dispatches an event with error details at the canvas. It's
odd for a synchronous API to report error information with an event; it
On Tue, Feb 1, 2011 at 11:08 AM, Tab Atkins Jr. jackalm...@gmail.com wrote:
On Tue, Feb 1, 2011 at 10:04 AM, Anne van Kesteren ann...@opera.com wrote:
On Tue, 01 Feb 2011 18:36:19 +0100, Boris Zbarsky bzbar...@mit.edu wrote:
On 2/1/11 5:19 AM, Simon Pieters wrote:
While you're discussing
On Mon, Jan 31, 2011 at 3:10 PM, Ian Hickson i...@hixie.ch wrote:
On Fri, 7 Jan 2011, David Flanagan wrote:
The structured clone algorithm currently allows ImageData and Blob
objects to be cloned but doesn't mention ArrayBuffer. Is this
intentional? I assume there are no security issues
On Wed, Sep 8, 2010 at 11:21 AM, Oliver Hunt oli...@apple.com wrote:
On Sep 8, 2010, at 11:13 AM, Chris Marrin wrote:
Web Sockets is certainly another candidate, but I meant Web Workers. There
have been informal discussions on using ArrayBuffers as a way to safely
share binary data between
On Thu, Jan 28, 2010 at 8:55 PM, Robert O'Callahan rob...@ocallahan.org wrote:
On Fri, Jan 29, 2010 at 5:06 PM, Geoff Stearns tensafefr...@google.com
wrote:
enterFullscreen always returns immediately. If fullscreen mode is
currently supported and permitted, enterFullscreen dispatches a task
On Mon, Feb 1, 2010 at 11:05 AM, Robert O'Callahan rob...@ocallahan.org wrote:
On Tue, Feb 2, 2010 at 7:39 AM, Kenneth Russell k...@google.com wrote:
When you say that the DOM viewport of the element is aligned with the
screen when it goes fullscreen, does that mean that the .width
On Fri, Dec 4, 2009 at 9:30 AM, Jason Oster paras...@kodewerx.org wrote:
I guess this suggestion to access the full pixel data in a single array
element has fallen by the wayside. Are there any direct objections to
including additional API to allow this kind of behavior? It seems most
On Sat, Nov 28, 2009 at 9:47 PM, Boris Zbarsky bzbar...@mit.edu wrote:
On 11/29/09 12:15 AM, Kenneth Russell wrote:
I assume you meant JS bitwise operators? Do we have any indication that
this would be faster than four array property sets? The bitwise ops in
JS
are not necessarily
On Sun, Nov 29, 2009 at 11:05 AM, Philip Taylor excors+wha...@gmail.com wrote:
On Sun, Nov 29, 2009 at 6:59 PM, Kenneth Russell k...@google.com wrote:
On Sat, Nov 28, 2009 at 9:47 PM, Boris Zbarsky bzbar...@mit.edu wrote:
Are they even byte stores, necessarily? I know in Gecko imagedata
On Sat, Nov 28, 2009 at 12:44 PM, Jason Oster paras...@kodewerx.org wrote:
Once again, I agree. My confusion on the type-specific arrays for WebGL is
that they were specific and general enough to use in other cases. If they
should not be used in 2D canvas implementations (or elsewhere) then
On Sat, Nov 28, 2009 at 9:00 PM, Boris Zbarsky bzbar...@mit.edu wrote:
On 11/28/09 11:42 PM, Kenneth Russell wrote:
From a technical standpoint, it would be feasible to use the
WebGLUnsignedIntArray to access the Canvas's pixel data, and
assemble RGBA pixels into integer values using just
On Thu, Jul 30, 2009 at 6:13 AM, Sebastian
Markbågesebast...@calyptus.eu wrote:
This suggestion seems similar to Digg's Stream project that uses multipart
documents: http://github.com/digg/stream
While it would be nice to have a way to parse and handle this in JavaScript,
it shouldn't be
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