It seems like those should be two separate things instead of lumped all
together in a monolithic You can do this if you want... or whatever!
Snapping is definitely something different than antialiasing. It's a
huge pain for anyone trying to provide a(n accurate) simple 2D primitive
library.
I would just like to note that sometimes we do not WANT to draw precise
shapes. :) Many people enjoy the aesthetic of 2d pixel-based graphics,
and it should be a viable choice for the graphical style of a game, for
instance. Canvas makes this more difficult, and it shouldn't be so!
Why can't
This is exactly what I was thinking when I was reading this. I have been
building a game engine with async JS and I have run into situations
where promises were absolutely sapping performance.
I would encourage people to look over even the faster promise libraries
and understand just how much
On 07/17/2013 07:51 PM, Tab Atkins Jr. wrote:
On Jul 17, 2013 8:40 PM, Ruben Rodriguez II wha...@therealcha0s.net
wrote:
This is exactly what I was thinking when I was reading this. I have been
building a game engine with async JS and I have run into situations where
promises were absolutely