Re: [whatwg] Blurry lines in 2D Canvas (and SVG)

2013-09-27 Thread Ruben Rodriguez II
It seems like those should be two separate things instead of lumped all together in a monolithic You can do this if you want... or whatever! Snapping is definitely something different than antialiasing. It's a huge pain for anyone trying to provide a(n accurate) simple 2D primitive library.

Re: [whatwg] Blurry lines in 2D Canvas

2013-09-27 Thread Ruben Rodriguez II
I would just like to note that sometimes we do not WANT to draw precise shapes. :) Many people enjoy the aesthetic of 2d pixel-based graphics, and it should be a viable choice for the graphical style of a game, for instance. Canvas makes this more difficult, and it shouldn't be so! Why can't

Re: [whatwg] Proposal: createImageBitmap should return a Promise instead of using a callback

2013-07-17 Thread Ruben Rodriguez II
This is exactly what I was thinking when I was reading this. I have been building a game engine with async JS and I have run into situations where promises were absolutely sapping performance. I would encourage people to look over even the faster promise libraries and understand just how much

Re: [whatwg] Proposal: createImageBitmap should return a Promise instead of using a callback

2013-07-17 Thread Ruben Rodriguez II
On 07/17/2013 07:51 PM, Tab Atkins Jr. wrote: On Jul 17, 2013 8:40 PM, Ruben Rodriguez II wha...@therealcha0s.net wrote: This is exactly what I was thinking when I was reading this. I have been building a game engine with async JS and I have run into situations where promises were absolutely