To respond on the topic of WebGL/ImageBitmap integration - and in
particular some of the features requested earlier in the thread. Apologies
if I missed a post where this stuff was already addressed directly; I
couldn't follow this thread easily because of how much context was stripped
out of
On 2013/07/18 16:34, K. Gadd wrote:
I understand the rationale behind gregg's suggestion for flipY, but
ultimately don't know if that one makes any sense in a HTML5 context. It
basically only exists because of the annoying disagreement between APIs
like OpenGL and other APIs like HTML5 Canvas
On Thu, Jul 18, 2013 at 5:45 AM, Mark Callow callow.m...@artspark.co.jpwrote:
On 2013/07/18 16:34, K. Gadd wrote:
I understand the rationale behind gregg's suggestion for flipY, but
ultimately don't know if that one makes any sense in a HTML5 context. It
basically only exists because of
To help us iterate further, I've attempted to capture the essence of this
thread on the whatwg wiki, using the problem solving template.
I tried to capture the main ideas that we seem to agree on so far and I
started to think about how to handle special cases.
On 2013/07/15 10:46, Justin Novosad wrote:
But to circle back to your point, I agree that an exception is a good idea
to avoid having to hold a triplicate copy in RAM, or having to redecode all
the time. Better to force the dev to make additional copies explicitly if
needed than to make a
On Tue, Jul 16, 2013 at 12:25 AM, Mark Callow callow.m...@artspark.co.jpwrote:
On 2013/07/15 10:46, Justin Novosad wrote:
But to circle back to your point, I agree that an exception is a good idea
to avoid having to hold a triplicate copy in RAM, or having to redecode all
the time. Better
On Tue, Jul 16, 2013 at 7:16 AM, Justin Novosad ju...@google.com wrote:
On Tue, Jul 16, 2013 at 12:25 AM, Mark Callow callow.m...@artspark.co.jp
wrote:
On 2013/07/15 10:46, Justin Novosad wrote:
But to circle back to your point, I agree that an exception is a good idea
to avoid having to
On Thu, Jul 11, 2013 at 1:24 PM, Kenneth Russell k...@google.com wrote:
On Thu, Jul 11, 2013 at 8:29 AM, Justin Novosad ju...@google.com wrote:
On Wed, Jul 10, 2013 at 9:37 PM, Rik Cabanier caban...@gmail.com
wrote:
On Wed, Jul 10, 2013 at 5:07 PM, Ian Hickson i...@hixie.ch wrote:
On Fri, Jul 12, 2013 at 7:18 AM, Justin Novosad ju...@google.com wrote:
Thanks Ken, that makes it much clearer to me.
The main concern I have with all this is the potential for OOM crashes.
I'm happy as long as the spec remains vague about what undue latency
means, so we still have the
On Sun, Jul 14, 2013 at 4:34 PM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Jul 12, 2013 at 7:18 AM, Justin Novosad ju...@google.com wrote:
Thanks Ken, that makes it much clearer to me.
The main concern I have with all this is the potential for OOM crashes.
I'm happy as long as the
Thanks Ken, that makes it much clearer to me.
The main concern I have with all this is the potential for OOM crashes.
I'm happy as long as the spec remains vague about what undue latency
means, so we still have the possibility of gracefully degrading performance
in low memory conditions by
On Wed, Jul 10, 2013 at 9:37 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Jul 10, 2013 at 5:07 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 10 Jul 2013, Kenneth Russell wrote:
ImageBitmap can cleanly address all of the desired use cases simply by
adding an optional dictionary
On Thu, Jul 11, 2013 at 8:29 AM, Justin Novosad ju...@google.com wrote:
On Wed, Jul 10, 2013 at 9:37 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Jul 10, 2013 at 5:07 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 10 Jul 2013, Kenneth Russell wrote:
ImageBitmap can cleanly
On Wed, 19 Jun 2013, Gregg Tavares wrote:
In order for ImageBitmap to be useful for WebGL we need more options
ImageBitmap is trying to just be a generic HTMLImageElement, that is, a
bitmap image. It's not trying to be anything more than that.
Based on some of these questions, though, maybe
(Replying on behalf of Gregg, who unfortunately isn't at Google any more)
On Wed, Jul 10, 2013 at 3:17 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 19 Jun 2013, Gregg Tavares wrote:
In order for ImageBitmap to be useful for WebGL we need more options
ImageBitmap is trying to just be a
On Wed, 10 Jul 2013, Kenneth Russell wrote:
Some background: when uploading HTMLImageElements to WebGL it's required
to be able to specify certain options, such as whether to premultiply
the alpha channel, or perform colorspace conversion. Because it seemed
infeasible at the time to
On Wed, Jul 10, 2013 at 4:37 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 10 Jul 2013, Kenneth Russell wrote:
Some background: when uploading HTMLImageElements to WebGL it's required
to be able to specify certain options, such as whether to premultiply
the alpha channel, or perform colorspace
On Wed, 10 Jul 2013, Kenneth Russell wrote:
ImageBitmap can cleanly address all of the desired use cases simply by
adding an optional dictionary of options.
I don't think that's true. The options only make sense for WebGL --
flipping which pixel is the first pixel, for example, doesn't do
On Wed, Jul 10, 2013 at 5:07 PM, Ian Hickson i...@hixie.ch wrote:
(The other two options don't make much sense to me even for GL. If you
don't want a color space, don't set one. If you don't want an alpha
channel, don't set one. You control the image, after all.)
I only have a small amount
On Wed, Jul 10, 2013 at 5:13 PM, Peter Kasting pkast...@google.com wrote:
On Wed, Jul 10, 2013 at 5:07 PM, Ian Hickson i...@hixie.ch wrote:
(The other two options don't make much sense to me even for GL. If you
don't want a color space, don't set one. If you don't want an alpha
channel, don't
On Wed, Jul 10, 2013 at 5:07 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 10 Jul 2013, Kenneth Russell wrote:
ImageBitmap can cleanly address all of the desired use cases simply by
adding an optional dictionary of options.
I don't think that's true. The options only make sense for WebGL
In order for ImageBitmap to be useful for WebGL we need more options
Specifically
premultipliedAlpha: true/false (default true)
Nearly all GL games use non-premultipiled alpha textures. So all those
games people want to port to WebGL will require non-premultipied textures.
Often in games the
On Wed, Jun 19, 2013 at 2:47 PM, Gregg Tavares g...@google.com wrote:
If it was up to me I'd make createImageBitmap take on object with
properties so that new options can be added later as in
createImageBitmap(src, callback, {
premultipliedAlpha: false,
On Wed, Jun 19, 2013 at 2:47 PM, Gregg Tavares g...@google.com wrote:
In order for ImageBitmap to be useful for WebGL we need more options
Specifically
premultipliedAlpha: true/false (default true)
Nearly all GL games use non-premultipiled alpha textures. So all those
games people want to
On Wed, Jun 19, 2013 at 3:13 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Jun 19, 2013 at 2:47 PM, Gregg Tavares g...@google.com wrote:
In order for ImageBitmap to be useful for WebGL we need more options
Specifically
premultipliedAlpha: true/false (default true)
Nearly all GL
On Wed, Jun 19, 2013 at 3:24 PM, Gregg Tavares g...@google.com wrote:
On Wed, Jun 19, 2013 at 3:13 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Jun 19, 2013 at 2:47 PM, Gregg Tavares g...@google.com wrote:
In order for ImageBitmap to be useful for WebGL we need more options
On Wed, Jun 19, 2013 at 3:24 PM, Gregg Tavares g...@google.com wrote:
On Wed, Jun 19, 2013 at 3:13 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Jun 19, 2013 at 2:47 PM, Gregg Tavares g...@google.com wrote:
In order for ImageBitmap to be useful for WebGL we need more options
On Wed, Jun 19, 2013 at 4:03 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Jun 19, 2013 at 3:24 PM, Gregg Tavares g...@google.com wrote:
On Wed, Jun 19, 2013 at 3:13 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Jun 19, 2013 at 2:47 PM, Gregg Tavares g...@google.com wrote:
On Wed, Jun 19, 2013 at 4:47 PM, Gregg Tavares g...@google.com wrote:
On Wed, Jun 19, 2013 at 4:03 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Jun 19, 2013 at 3:24 PM, Gregg Tavares g...@google.com wrote:
On Wed, Jun 19, 2013 at 3:13 PM, Rik Cabanier caban...@gmail.comwrote:
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