On Sat, 1 Sep 2012, Rik Cabanier wrote:
Currently the canvas spec specifies the following:
If x0 = x1 and y0 = y1, then the linear gradient must paint nothing.
and
If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint
nothing
Why is this?
At this point: it's
On Mon, Dec 10, 2012 at 4:07 PM, Ian Hickson i...@hixie.ch wrote:
On Sat, 1 Sep 2012, Rik Cabanier wrote:
Currently the canvas spec specifies the following:
If x0 = x1 and y0 = y1, then the linear gradient must paint nothing.
and
If x0 = x1 and y0 = y1 and r0 = r1, then the
On Mon, 10 Dec 2012, Rik Cabanier wrote:
yes, however it will be slower since the pattern has to be rendered two or
four times.
If you can reflect in x and y, you can calculate the pattern cell once and
then have your hardware do the tiling.
If it's something that happens a lot, then
All,
Currently the canvas spec specifies the following:
If x0 = x1 and y0 = y1, then the linear gradient must paint nothing.
and
If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint
nothing
Why is this? It seems that the gradient should just be a line or circle
that has the
Of Rik Cabanier
Sent: Saturday, September 01, 2012 9:59 PM
To: whatwg; public-canvas-...@w3.org
Subject: [whatwg] gradient edge case
All,
Currently the canvas spec specifies the following:
If x0 = x1 and y0 = y1, then the linear gradient must paint nothing.
and
If x0 = x1 and y0 = y1 and r0 = r1
:59 PM
To: whatwg; public-canvas-...@w3.org
Subject: [whatwg] gradient edge case
All,
Currently the canvas spec specifies the following:
If x0 = x1 and y0 = y1, then the linear gradient must paint nothing.
and
If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint
nothing
-canvas-...@w3.org
Subject: [whatwg] gradient edge case
All,
Currently the canvas spec specifies the following:
If x0 = x1 and y0 = y1, then the linear gradient must paint nothing.
and
If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint
nothing
Why is this? It seems