Re: [whatwg] Proposal: change 2D canvas currentTransform to getter method

2014-03-22 Thread Dirk Schulze
Sent from my iPhone On Mar 22, 2014, at 5:11 AM, Rik Cabanier caban...@gmail.com wrote: On Thu, Mar 20, 2014 at 11:18 AM, Simon Sarris simon.sar...@gmail.comwrote: On Thu, Mar 20, 2014 at 1:52 PM, Justin Novosad ju...@google.com wrote: Hello all, The recently added currentTransform

Re: [whatwg] Canvas Path.addPath SVGMatrix not optimal?

2014-03-22 Thread Dirk Schulze
So can we agree on: addPath(Path, optional SVGMatrix) (Independent of the discussion about CanvasPathMethods.) Does some one think it would be necessary to make SVGMatrix nullable (optional SVGMatrix?)? I think it would be superfluous. Greetings, Dirk On Mar 21, 2014, at 8:02 PM, Joe

[whatwg] effect of smoothing on drawImage (was: Bicubic filtering on context.drawImage)

2014-03-22 Thread Rik Cabanier
On Fri, Mar 21, 2014 at 10:47 PM, K. Gadd k...@luminance.org wrote: Hi, the attached screenshots and test case in https://bugzilla.mozilla.org/show_bug.cgi?id=782054 demonstrate how the issue affects 2D games that perform scaling/rotation of bitmaps. There are other scenarios I probably

Re: [whatwg] effect of smoothing on drawImage (was: Bicubic filtering on context.drawImage)

2014-03-22 Thread K. Gadd
On windows with smoothing disabled I get it in every browser except Chrome. Maybe this is due to Direct2D, and for some reason it antialiases the edges of the bitmaps? It's nice to hear that it doesn't happen on other configurations. It's important to test this when drawing with transforms active