Sent from my iPhone
On Mar 22, 2014, at 5:11 AM, Rik Cabanier caban...@gmail.com wrote:
On Thu, Mar 20, 2014 at 11:18 AM, Simon Sarris simon.sar...@gmail.comwrote:
On Thu, Mar 20, 2014 at 1:52 PM, Justin Novosad ju...@google.com wrote:
Hello all,
The recently added currentTransform
So can we agree on:
addPath(Path, optional SVGMatrix)
(Independent of the discussion about CanvasPathMethods.)
Does some one think it would be necessary to make SVGMatrix nullable (optional
SVGMatrix?)? I think it would be superfluous.
Greetings,
Dirk
On Mar 21, 2014, at 8:02 PM, Joe
On Fri, Mar 21, 2014 at 10:47 PM, K. Gadd k...@luminance.org wrote:
Hi, the attached screenshots and test case in
https://bugzilla.mozilla.org/show_bug.cgi?id=782054 demonstrate how
the issue affects 2D games that perform scaling/rotation of bitmaps.
There are other scenarios I probably
On windows with smoothing disabled I get it in every browser except
Chrome. Maybe this is due to Direct2D, and for some reason it
antialiases the edges of the bitmaps? It's nice to hear that it
doesn't happen on other configurations.
It's important to test this when drawing with transforms active