On Tue, Jun 1, 2010 at 3:53 PM, Philip Jägenstedt phil...@opera.com wrote:
On Mon, 31 May 2010 19:33:45 +0800, Silvia Pfeiffer
silviapfeiff...@gmail.com wrote:
Hi,
I just came across a curious situation in the spec: IIUC, it seems the
@volume and @muted attributes are only IDL attributes
On Tue, 01 Jun 2010 14:17:03 +0800, Silvia Pfeiffer
silviapfeiff...@gmail.com wrote:
On Tue, Jun 1, 2010 at 3:53 PM, Philip Jägenstedt phil...@opera.com
wrote:
On Mon, 31 May 2010 19:33:45 +0800, Silvia Pfeiffer
silviapfeiff...@gmail.com wrote:
Hi,
I just came across a curious situation
The use case I'd like to address in this post is Real-time client/server
games.
The majority of the on-line games of today use a client/server model over
UDP and we should try to give game developers the tools they require to
create browser based games. For many simpler games a TCP based
On 5/31/10, Silvia Pfeiffer silviapfeiff...@gmail.com wrote:
On Tue, Jun 1, 2010 at 6:48 AM, bjartur svartma...@gmail.com wrote:
I just came across a curious situation in the spec: IIUC, it seems the
@volume and @muted attributes are only IDL attributes and not content
attributes. This means that
On 1 Jun 2010, at 11:12, Erik Möller wrote:
The use case I'd like to address in this post is Real-time client/server
games.
The majority of the on-line games of today use a client/server model over UDP
and we should try to give game developers the tools they require to create
browser
On Tue, Jun 1, 2010 at 11:12 AM, Erik Möller emol...@opera.com wrote:
The use case I'd like to address in this post is Real-time client/server
games.
The majority of the on-line games of today use a client/server model over
UDP and we should try to give game developers the tools they require
On Tue, Jun 1, 2010 at 9:09 PM, Bjartur Thorlacius svartma...@gmail.com wrote:
On 5/31/10, Silvia Pfeiffer silviapfeiff...@gmail.com wrote:
On Tue, Jun 1, 2010 at 6:48 AM, bjartur svartma...@gmail.com wrote:
I just came across a curious situation in the spec: IIUC, it seems the
@volume and
On 2010-06-01 13:09, Bjartur Thorlacius wrote:
On 5/31/10, Silvia Pfeiffersilviapfeiff...@gmail.com wrote:
I am not aware of a CSS property for media elements that lets you
control the muted state. Can you link me to a specification?
Well, http://www.w3.org/TR/CSS2/aural.html defines volume
On Tue, 01 Jun 2010 13:34:51 +0200, Philip Taylor
excors+wha...@gmail.com wrote:
On Tue, Jun 1, 2010 at 11:12 AM, Erik Möller emol...@opera.com wrote:
The use case I'd like to address in this post is Real-time client/server
games.
The majority of the on-line games of today use a
On 6/1/10 7:09 AM, Bjartur Thorlacius wrote:
Also @media aural {display: none;} can be used on audio elements
but I haven't read the specs properly so I don't know if that would hide
anvideo element when inside of an @media aural clause.
You seem to be somewhat confused about the way media
On Tue, Jun 1, 2010 at 4:24 AM, Kornel Lesinski kor...@geekhood.net wrote:
On 1 Jun 2010, at 11:12, Erik Möller wrote:
The use case I'd like to address in this post is Real-time client/server
games.
The majority of the on-line games of today use a client/server model over
UDP and we
On Tue, Jun 1, 2010 at 11:34 AM, Mike Belshe m...@belshe.com wrote:
FYI: SCTP is effectively non-deployable on the internet today due to NAT.
+1 on finding ways to enable UDP. It's a key missing component to the web
platform.
But there is so much infrastructure that would have to be
On Tue, Jun 1, 2010 at 8:52 AM, John Tamplin j...@google.com wrote:
On Tue, Jun 1, 2010 at 11:34 AM, Mike Belshe m...@belshe.com wrote:
FYI: SCTP is effectively non-deployable on the internet today due to
NAT.
+1 on finding ways to enable UDP. It's a key missing component to the web
On Tue, 01 Jun 2010 18:45:51 +0200, Mike Belshe m...@belshe.com wrote:
On Tue, Jun 1, 2010 at 8:52 AM, John Tamplin j...@google.com wrote:
On Tue, Jun 1, 2010 at 11:34 AM, Mike Belshe m...@belshe.com wrote:
FYI: SCTP is effectively non-deployable on the internet today due to
NAT.
+1 on
On Tue, Jun 1, 2010 at 2:00 PM, Erik Möller emol...@opera.com wrote:
[...]
I've never heard any gamedevs complain how poorly UDP matches their needs so
I'm not so sure about that, but you may be right it would be better to have
a higher level abstraction. If we are indeed targeting the game
On Tue, 01 Jun 2010 21:14:33 +0200, Philip Taylor
excors+wha...@gmail.com wrote:
More feedback is certainly good, though I think the libraries I
mentioned (DirectPlay/OpenTNL/RakNet/ENet (there's probably more)) are
useful as an indicator of common real needs (as opposed to edge-case
or
References: aanlktilyqfgvi5azyr4zpxjiqctl7gickfhzpev6g...@mail.gmail.com
4c0420c9.d345d80a.5c04.d...@mx.google.com
aanlktimlhyxmzs7ujxsuacaj90dufk3advpej3uo1...@mail.gmail.com
aanlktin3iq_ahiwwuwam6hevnss1rxal17g3zj9yn...@mail.gmail.com
Bjartur Thorlacius
I agree UDP sockets are a legitimate, useful option, with applications
far beyond games. In most cases TCP is fine, but adaptive bit-rate
vocoders, for example, can use packet loss as an adaptation parameter,
and chose only to retransmit some of the more essential packets in
cases of congestion.
On Tue, Jun 1, 2010 at 1:02 PM, Erik Möller emol...@opera.com wrote:
I was hoping to be able to avoid looking at what the interfaces of a high vs
low level option would look like this early on in the discussions, but
perhaps we need to do just that; look at Torque, RakNet etc and find a least
On Tue, Jun 1, 2010 at 4:07 PM, Mark Frohnmayer
mark.frohnma...@gmail.com wrote:
On Tue, Jun 1, 2010 at 1:02 PM, Erik Möller emol...@opera.com wrote:
So, what would the minimal set of limitations be to make a UDP WebSocket
browser-safe?
-No listen sockets
Only feedback here would be I think
On Tue, Jun 1, 2010 at 4:35 PM, l.w...@surrey.ac.uk wrote:
On 2 Jun 2010, at 00:07, Mark Frohnmayer wrote:
A single UDP socket can host multiple connections (indexed by packet
source address), so even a modest limit on actual number of sockets
wouldn't be a big impediment.
Um, NAT?
You
On Tue, Jun 1, 2010 at 5:12 PM, Mark Frohnmayer
mark.frohnma...@gmail.comwrote:
On Tue, Jun 1, 2010 at 4:35 PM, l.w...@surrey.ac.uk wrote:
On 2 Jun 2010, at 00:07, Mark Frohnmayer wrote:
A single UDP socket can host multiple connections (indexed by packet
source address), so even a modest
Hi Ian,
thanks for the removal.
I notice that you kept the text in the WHATWG version of the spec.
Various problems have been reported with respect to the mapping, notably
http://www.w3.org/Bugs/Public/show_bug.cgi?id=7806
and
http://www.w3.org/Bugs/Public/show_bug.cgi?id=9546
and in
23 matches
Mail list logo