[whatwg] Canvas 2D context proposal: point/linear filtering modes

2011-10-28 Thread Ashley Gullen
Hi WHATWG, I'm running a startup heavily invested in HTML5 2D game development (see www.scirra.com). I apologise if what I'm about to mention has been discussed before, but I haven't been involved before now. The retro (pixellated style) is still very popular in 2D gaming, and many new

Re: [whatwg] Canvas 2D context proposal: point/linear filtering modes

2011-10-28 Thread Tab Atkins Jr.
On Fri, Oct 28, 2011 at 12:26 PM, Ashley Gullen ash...@scirra.com wrote: Hi WHATWG, I'm running a startup heavily invested in HTML5 2D game development (see www.scirra.com).  I apologise if what I'm about to mention has been discussed before, but I haven't been involved before now. The

Re: [whatwg] Canvas 2D context proposal: point/linear filtering modes

2011-10-28 Thread Boris Zbarsky
On 10/28/11 3:26 PM, Ashley Gullen wrote: Overall, I think this proposal is very simple, straightforward to standardise and implement, genuinely useful, and would significantly encourage 2D gaming in HTML5 for comparitively little effort. Is it possible that this could be included in the

Re: [whatwg] Canvas 2D context proposal: point/linear filtering modes

2011-10-28 Thread Ashley Gullen
On 29/10/2011 02:15, Boris Zbarsky wrote: On 10/28/11 3:26 PM, Ashley Gullen wrote: Overall, I think this proposal is very simple, straightforward to standardise and implement, genuinely useful, and would significantly encourage 2D gaming in HTML5 for comparitively little effort. Is it possible