Great, thanks all.
I'll put together the start of a PR this week (just modifying the IDL) so
that we can start discussing name / where everything goes.
Thanks,
Ian
On Tue, Dec 1, 2015 at 12:11 PM, Justin Novosad wrote:
> I think it may be possible to do this refactor without
Hi whatwg,
(public-houd...@w3.org cc'd)
For the CSS Paint API[1] work in Houdini we would like to split up the
current CanvasRenderingContext2D to remove references to the DOM and pixel
readback.
Additionally OffscreenCanvas[2] needs a similar reduced subset of the
CanvasRenderingContext2D api
Having an opaque handle (CanvasFilter) would be great for Houdini paint.
This would mean that when we plumb in a property of CSS type
the TypedOM can have an opaque handle to that
filter. I.e.
registerPaint('x', class {
paint(ctx, styleMap) {
const filter =