On Thu, 2005-11-17 at 13:51 +0100, Paul Vriens wrote:
Hi,
I've not been able to get the kernel thread tests working on windows. The
only thing I've found is that changing thread.c:
/* simulate a call to set_test_val(10) */
#if 0
stack = (int *)ctx.Esp;
stack[-1] = 10;
Hi all!
I want to get your oppinion on some buffer underrun
i've been experiencing.
Driver: Alsa, Hardware acceleration : Emulation. I've
been testing Diablo2
v1.11b. My hardware: 256Mb ram, 1.1 ghz duron, via
kle133 chipset,
The error:
err:dsound:DSOUND_MixOne underrun on sound buffer
Anyone know why this patch wasn't applied ? I don't know about anyone else but
I'm still getting va_list undeclared.
Bob
-- Forwarded Message --
Subject: [winternl.h]Add missing header file
Date: Friday 11 November 2005 03:29
From: Sütő Gergely [EMAIL PROTECTED]
To: [EMAIL
Hi Scott,
On Sat, 2005-11-19 at 22:01 -0800, Scott Ritchie wrote:
Greetings,
As part of my work to create the ultimate works-out-of-the-box Wine
package, I've begun to ponder the idea of including the Mozilla ActiveX
control inside the Wine package. Currently, to install applications
that
On Sun, Nov 20, 2005 at 11:25:27PM +1000, Robert Lunnon wrote:
Anyone know why this patch wasn't applied ? I don't know about anyone else
but
I'm still getting va_list undeclared.
It might not do what you want ...
In which file? Under Linux?
Ciao, Marcus
On Sun, 20 Nov 2005 12:55:30 +0100, Stephan Hermann wrote:
As I understand the Howto, Steam somehow needs this mfc dll, but doens't
ship it. That can mean, that the Steam developer don't have the rights
to distribute it, which sounds a bit strange to me. If they don't
deliver a vital dll for
Hi,
Since I'm not a developerr and therefore can't take part in any discussion
here may I ask you to discuss the bug I reported, because Dustin Navea asked
me to join this list. Or if nobody really need my presence here, please let
me know and I will unsubscribe.
Thanks in advance!
On Sun, Nov 20, 2005 at 05:30:39PM +0100, seorge wrote:
Hi,
Since I'm not a developerr and therefore can't take part in any discussion
here may I ask you to discuss the bug I reported, because Dustin Navea asked
me to join this list. Or if nobody really need my presence here, please let
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max
payne 2 now works
correctly. For anyone who's interested the update patch is avaialble here:
https://sourceforge.net/project/shownotes.php?release_id=371929group_id=134206
Thanks,
Oliver
If you run WINE only as user (not as root) this just cannot happen.
Well, except if (as in my old Slackware install), the access rights for the
disk are like this:
brw-rw 1 root disk 3, 0 Apr 28 1995 /dev/hda
And that the user is in the 'disk' group.
Lionel
--
On Sun, 20 Nov 2005 08:49:12 +0100, seorge [EMAIL PROTECTED] wrote:
As a regular user I've launched winecfg as a regular user, then proceeded
to
the dist setup. I've tried several options like automatic configuration,
manual configuration. Then I've tried to change some drive letters
manually.
Hi,
to Oliver Stiebel and anyone else interested:
I reported about a bug in wine 20050930 in October. Then Oliver suggested
he might write a little test application for this bug. Well, the bug is
still present in wine 0.9.1. Searching the web turned up a simple app
for windows which is equivalent
On Sun, Nov 20, 2005 at 05:30:39PM +0100, seorge wrote:
Hi,
Since I'm not a developerr and therefore can't take part in any discussion
here may I ask you to discuss the bug I reported, because Dustin Navea
asked
me to join this list. Or if nobody really need my presence
--- Willie Sippel [EMAIL PROTECTED] wrote:
Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max
payne 2 now works correctly. For anyone who's interested the update patch
is avaialble here:
On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber
[EMAIL PROTECTED] wrote:
I've just tried at it appears to have wiped my MBR logged in as a normal
User in wheel group.
If this is the problem then I purchsed a new drive because of it last
month.
Oliver.
Can I have your old one ? ;)
Apart
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
--- Willie Sippel [EMAIL PROTECTED] wrote:
Out from Boneville, Telltale Games
Shows a black screen as soon as it enters D3D mode - music plays, menu
gives feedback, but it stays black. Used to show stuff without the patch.
Demo
Yes, it's kill MBR when run it as a regular user.
On Sun, Nov 20, 2005 at 05:30:39PM +0100, seorge wrote:
Hi,
Since I'm not a developerr and therefore can't take part in any
discussion here may I ask you to discuss the bug I reported, because
Dustin Navea asked me to join
On Sun, Nov 20, 2005 at 07:06:29PM +0100, seorge wrote:
Yes, it's kill MBR when run it as a regular user.
Can you paste the result of 'ls -l /dev/hda*' and also the result of 'groups'
in a mail ?
Lionel
--
Lionel Ulmer - http://www.bbrox.org/
--- Lionel Ulmer [EMAIL PROTECTED] wrote:
On Sun, Nov 20, 2005 at 07:06:29PM +0100, seorge wrote:
Yes, it's kill MBR when run it as a regular user.
Can you paste the result of 'ls -l /dev/hda*' and also the result of 'groups'
in a mail ?
brw-rw 1 root disk 3, 0 Nov 20 17:02
bash-3.00$ ls -l /dev/hda*
brw-rw 1 root disk 3, 0 2005-11-20 20:33 /dev/hda
brw-rw 1 root disk 3, 1 2005-11-20 20:33 /dev/hda1
brw-rw 1 root disk 3, 2 2005-11-20 20:33 /dev/hda2
brw-rw 1 root disk 3, 3 2005-11-20 20:33 /dev/hda3
brw-rw 1 root disk 3, 4 2005-11-20 20:33
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it
completely), the music hangs (filed bug 3853), a trace shows lots of
unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least
it installs and starts, whereas Cedega 5.0 just crashes (installer
Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit :
On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber
[EMAIL PROTECTED] wrote:
I've just tried at it appears to have wiped my MBR logged in as a normal
User in wheel group.
If this is the problem then I purchsed a
Hi,
On Sun, Nov 20, 2005 at 08:49:12AM +0100, seorge wrote:
I've just submitted a bug (3889) about destroyed MBR and Dustin Navea asked
me
to subscribe to this list.
Whatever will happen during this discussion (hopefully this problem will get
fixed!),
you should definitely install a new MBR
--- Jonathan Ernst [EMAIL PROTECTED] wrote:
Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit :
On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber
[EMAIL PROTECTED] wrote:
I've just tried at it appears to have wiped my MBR logged in as a normal
User in wheel
Hello!
Today I have finally managed to get some useable graphics with D3D7 and
WineD3D. The Tomb Raider 3 Demo is running. :)
The only visible problem I can see are textures: They only have a solid color,
all other things seem to work. I've uploaded a screenshot to
--- Willie Sippel [EMAIL PROTECTED] wrote:
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
--- Willie Sippel [EMAIL PROTECTED] wrote:
Out from Boneville, Telltale Games
Shows a black screen as soon as it enters D3D mode - music plays, menu
gives feedback, but it stays
Le dimanche 20 novembre 2005 à 19:04 +, Oliver Stieber a écrit :
--- Jonathan Ernst [EMAIL PROTECTED] wrote:
Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit :
On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber
[EMAIL PROTECTED] wrote:
I've just tried
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips
it completely), the music hangs (filed bug 3853), a trace shows lots of
unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at
least it installs and starts, whereas Cedega 5.0 just crashes (installer
On Sun, 2005-11-20 at 12:55 +0100, Stephan Hermann wrote:
Hi Scott,
On Sat, 2005-11-19 at 22:01 -0800, Scott Ritchie wrote:
Greetings,
As part of my work to create the ultimate works-out-of-the-box Wine
package, I've begun to ponder the idea of including the Mozilla ActiveX
control
On Sun, 20 Nov 2005 20:26:07 +0100, Jonathan Ernst
[EMAIL PROTECTED] wrote:
Le dimanche 20 novembre 2005 à 19:04 +, Oliver Stieber a écrit :
--- Jonathan Ernst [EMAIL PROTECTED] wrote:
Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit :
On Sun, 20 Nov 2005
Le dimanche 20 novembre 2005 à 21:01 +0100, [EMAIL PROTECTED] a écrit :
On Sun, 20 Nov 2005 20:26:07 +0100, Jonathan Ernst
[EMAIL PROTECTED] wrote:
Le dimanche 20 novembre 2005 à 19:04 +, Oliver Stieber a écrit :
--- Jonathan Ernst [EMAIL PROTECTED] wrote:
Le dimanche 20
Le dimanche 20 novembre 2005 à 12:04 -0800, Scott Ritchie a écrit :
[...]
Requiring the user to configure it with Winetools is always an option.
Currently, when Wine discovers an app like Steam that needs ActiveX, it
prompts the user if he would like to download it. However, this doesn't
On Sun, 2005-11-20 at 21:19 +0100, Jonathan Ernst wrote:
Le dimanche 20 novembre 2005 à 12:04 -0800, Scott Ritchie a écrit :
[...]
Requiring the user to configure it with Winetools is always an option.
Currently, when Wine discovers an app like Steam that needs ActiveX, it
prompts the
Hi Scott,
Scott Ritchie wrote:
Now, the Mozilla ActiveX control is freely licensed, and we can
redistribute it however we please. Unfortunately, to make it work in
Wine we also need to use the dlls for the Microsoft Foundation Classes
that it's written in such as msvcp70.dll, as Wine does not
It gets a little bit farther than the alpha version of your patch did
with Counterstrike: Source. If I turn off the pixel shaders I can know
see the menu... but it still crashes when I try to run the video stress
test or enter the game (runs okay under wine CVS). This happens whether
I specify
On 11/20/05, Oliver Stieber [EMAIL PROTECTED] wrote:
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it
completely), the music hangs (filed bug 3853), a trace shows lots of
unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least
it installs
On Thu, 17 Nov 2005 14:32:19 +0100, Evil [EMAIL PROTECTED] wrote:
Dmitry Timoshkov wrote:
Does compiling with -O0 fix the problem?
Unfortunately not. I disabled athlon-xp tuning, then compiled with
-O0... first just win.c, then the entirety of WINE in case it was
related to passed
Vincent Béron wrote:
Le mer 16/11/2005 à 18:47, Robert Reif a écrit :
What are the down sides of using a large wave file?
A larger download size for the source/binary archives. 3MB is about 30%
of the source package.
Perhaps make downloading the file optional. Have the test check for the
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel:
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
--- Willie Sippel [EMAIL PROTECTED] wrote:
Out from Boneville, Telltale Games
Shows a black screen as soon as it enters D3D mode - music plays, menu
gives feedback,
Hi,
On Sun, Nov 20, 2005 at 05:45:13PM +0100, Marcus Meissner wrote:
I have this patch proposal, but I fear it might not fly with Alexandre ;)
Not only with Alexandre, I'm afraid ;)
Why not follow a dual strategy: use a static buffer for = MAX_PATH and use a
malloc()ed buffer if it exceeds that
The PSDK defines some NTSTATUS values in both ntstatus.h and in winnt.h,
guarded by #ifndef WIN32_NO_STATUS. Unfortunately, the definitions in the
PSDK are not equivalent. In ntstatus.h:
#define STATUS_xxx ((NTSTATUS) 0x)
In winnt.h:
#define STATUS_xxx ((DWORD) 0x)
The Wine
[EMAIL PROTECTED] schrieb:
So is the conclusion that users need to set up a special new user with
super restrictive rights to protect the system from bugs in wine?! My
confidence in wine has just taken a knock.
It's the other way around.
This never would have been possible with a normal user
Doesn't the demo for Tomb Raider 3 rely on wierdo installshield stuff?
I have the full version of that game (it came with my videocard) and I
can't get past the installer using the winehq wine tree.
Not that I know... It installed without any problems here. The demo is a
WinZip self extractor,
Oliver Stieber wrote:
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max
payne 2 now works
correctly. For anyone who's interested the update patch is avaialble here:
https://sourceforge.net/project/shownotes.php?release_id=371929group_id=134206
Warcraft 3 lags
On 11/21/05, Stefan Dösinger [EMAIL PROTECTED] wrote:
Doesn't the demo for Tomb Raider 3 rely on wierdo installshield stuff?
I have the full version of that game (it came with my videocard) and I
can't get past the installer using the winehq wine tree.
Not that I know... It installed
On Sat, Nov 19, 2005 at 10:01:08PM -0800, Scott Ritchie wrote:
This sounds much like the way the situation is with the NVidia drivers.
Would building the package be the right way to go here, with the
ultimate destination being the restricted copyright repository in
Ubuntu? Or is there
Hi,
From a win32 program compiled with winelib I am trying to execute the
following:
FILE *program;
if (program = popen(dcop amarok player nowPlaying, r))
fgets(buff, sizeof(buff), program);
The idea is to read the current track amarok's playing. But I keep receiving
the following text:
On Sun, 20 Nov 2005 19:45:51 +0100, Jonathan Ernst wrote:
If you are not part of the disk group and you are not running as root,
this cannot happen. There might be a bug in Wine, but the most important
error is people having incorrect rights set or having too much rights.
The most important
On Sun, 20 Nov 2005 22:30:33 +0100, Mike Hearn [EMAIL PROTECTED] wrote:
On Sun, 20 Nov 2005 19:45:51 +0100, Jonathan Ernst wrote:
If you are not part of the disk group and you are not running as root,
this cannot happen. There might be a bug in Wine, but the most important
error is people
On Sunday 20 November 2005 18:28, Daniel wrote:
Hi,
to Oliver Stiebel and anyone else interested:
I reported about a bug in wine 20050930 in October. Then Oliver suggested
he might write a little test application for this bug. Well, the bug is
still present in wine 0.9.1. Searching the web
On Sunday 20 November 2005 23:53, Stefan Dösinger wrote:
The only visible problem I can see are textures: They only have a solid
color, all other things seem to work. I've uploaded a screenshot to
http://doesi.gmxhome.de/tomb3-2.png , if anyone wants to have a look.
I have sorted that
Hi,
I appreciate your work on advpack, but some comments that might help
get it accepted more easily:
* separate the patch into as many independent chunks as you can. It
seems like each function you implement can be sent in separate and
linearly.
Yes,
but as they are really small changes
On Thursday 17 November 2005 01:59, Dimi Paun wrote:
On Wed, 2005-11-16 at 23:56 +0100, Raphael wrote:
+if (!bRet) {
+ ERR(Failed to CopyFileW(%s, %s)\n, debugstr_w(src),
debugstr_w(dst));
+}
You shouldn't issue ERR if the function can deal with
the error condition. Just
Hi,
On Thursday 17 November 2005 04:45, Robert Shearman wrote:
I have a few comments:
You too :)
Why bother with the assert? You'll crash more nicely by just
dereferencing the NULL pointer. At least then you'll get a backtrace in
the debugger.
because i used to use assert in many of my
Raphael wrote:
+ if (!bTest) return E_FAIL;
Don't use E_FAIL. Try to return a proper error code, preferably using
what native returns in this circumstance by adding a test case.
see
http://msdn.microsoft.com/workshop/delivery/download/overview/launchinfsectionex.asp
Native
seorge wrote:
Hi,
Since I'm not a developerr and therefore can't take part in any discussion
here may I ask you to discuss the bug I reported, because Dustin Navea asked
me to join this list. Or if nobody really need my presence here, please let
me know and I will unsubscribe.
Thanks in
Raphael wrote:
Many users want wine to play diablo2, starcraft, civ3, sacrifice, ...
(i don't know if this games use ProcessVertices or Multithreading)
You can see most wanted games (and how to download demos) here :)
http://appdb.winehq.org/votestats.php
For more info about ddraw games
Hello,
I think I still didn't make myself clear. Yes there is (I guess) a bad
bug in Wine. But: giving normal users a right to write to /dev/hd? is
very dangerous and should be avoided.
Exactly, I second this. For example, in my standard Linux setup, the disks
have the following
On 11/20/05, Dustin Navea [EMAIL PROTECTED] wrote:
As for D2, i think it is dx7, but it can be
run in either ddraw or d3d.. IIRC, it works fine in ddraw, but the
video test fails to find a valid d3d mode, so it forces you to run in
ddraw. If we could get it to work in d3d, that would be
In Slackware by default the only group which gives the access to some media
devices is the disk group. I can imagine that some other distros use the same
way. Of course this is partially the problem of users like - later I've
created cdrom, floppy, etc. groups, but forget to remove myself from
Hi Susheel,
On Saturday 19 November 2005 20:16, Susheel Daswani wrote:
My belief (which opposes the 'fact' stated above) is that if there was
virtually complete documentation of what exists, and full disclosure
of additions and modifications, a cloning could be achieved. Of
course it would
On 11/21/05, Michael Jung [EMAIL PROTECTED] wrote:
I think it's kind of ironic that the finding of facts states that it's not
possible for technical or economical reasons to clone the Windows API, a
statment which in my opinion Wine clearly proves wrong, while not mentioning
the legal
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