Re: Thread tests failure on Windows

2005-11-20 Thread Paul Vriens
On Thu, 2005-11-17 at 13:51 +0100, Paul Vriens wrote: Hi, I've not been able to get the kernel thread tests working on windows. The only thing I've found is that changing thread.c: /* simulate a call to set_test_val(10) */ #if 0 stack = (int *)ctx.Esp; stack[-1] = 10;

MixOne buffer underrun, ideas?

2005-11-20 Thread george multescu
Hi all! I want to get your oppinion on some buffer underrun i've been experiencing. Driver: Alsa, Hardware acceleration : Emulation. I've been testing Diablo2 v1.11b. My hardware: 256Mb ram, 1.1 ghz duron, via kle133 chipset, The error: err:dsound:DSOUND_MixOne underrun on sound buffer

Fwd: [winternl.h]Add missing header file

2005-11-20 Thread Robert Lunnon
Anyone know why this patch wasn't applied ? I don't know about anyone else but I'm still getting va_list undeclared. Bob -- Forwarded Message -- Subject: [winternl.h]Add missing header file Date: Friday 11 November 2005 03:29 From: Sütő Gergely [EMAIL PROTECTED] To: [EMAIL

Re: Licensing and technical issues with a Wine package that includes the Mozilla ActiveX Control

2005-11-20 Thread Stephan Hermann
Hi Scott, On Sat, 2005-11-19 at 22:01 -0800, Scott Ritchie wrote: Greetings, As part of my work to create the ultimate works-out-of-the-box Wine package, I've begun to ponder the idea of including the Mozilla ActiveX control inside the Wine package. Currently, to install applications that

Re: Fwd: [winternl.h]Add missing header file

2005-11-20 Thread Marcus Meissner
On Sun, Nov 20, 2005 at 11:25:27PM +1000, Robert Lunnon wrote: Anyone know why this patch wasn't applied ? I don't know about anyone else but I'm still getting va_list undeclared. It might not do what you want ... In which file? Under Linux? Ciao, Marcus

Re: Licensing and technical issues with a Wine package that includes the Mozilla ActiveX Control

2005-11-20 Thread Mike Hearn
On Sun, 20 Nov 2005 12:55:30 +0100, Stephan Hermann wrote: As I understand the Howto, Steam somehow needs this mfc dll, but doens't ship it. That can mean, that the Steam developer don't have the rights to distribute it, which sounds a bit strange to me. If they don't deliver a vital dll for

Fwd: MBR was destroyed

2005-11-20 Thread seorge
Hi, Since I'm not a developerr and therefore can't take part in any discussion here may I ask you to discuss the bug I reported, because Dustin Navea asked me to join this list. Or if nobody really need my presence here, please let me know and I will unsubscribe. Thanks in advance!

Re: Fwd: MBR was destroyed

2005-11-20 Thread Marcus Meissner
On Sun, Nov 20, 2005 at 05:30:39PM +0100, seorge wrote: Hi, Since I'm not a developerr and therefore can't take part in any discussion here may I ask you to discuss the bug I reported, because Dustin Navea asked me to join this list. Or if nobody really need my presence here, please let

DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
Hi, I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929group_id=134206 Thanks, Oliver

Re: Fwd: MBR was destroyed

2005-11-20 Thread Lionel Ulmer
If you run WINE only as user (not as root) this just cannot happen. Well, except if (as in my old Slackware install), the access rights for the disk are like this: brw-rw 1 root disk 3, 0 Apr 28 1995 /dev/hda And that the user is in the 'disk' group. Lionel --

Re: MBR was destroyed

2005-11-20 Thread wino
On Sun, 20 Nov 2005 08:49:12 +0100, seorge [EMAIL PROTECTED] wrote: As a regular user I've launched winecfg as a regular user, then proceeded to the dist setup. I've tried several options like automatic configuration, manual configuration. Then I've tried to change some drive letters manually.

OpenGL bug in 0.9.1

2005-11-20 Thread Daniel
Hi, to Oliver Stiebel and anyone else interested: I reported about a bug in wine 20050930 in October. Then Oliver suggested he might write a little test application for this bug. Well, the bug is still present in wine 0.9.1. Searching the web turned up a simple app for windows which is equivalent

Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Oliver Stieber
On Sun, Nov 20, 2005 at 05:30:39PM +0100, seorge wrote: Hi, Since I'm not a developerr and therefore can't take part in any discussion here may I ask you to discuss the bug I reported, because Dustin Navea asked me to join this list. Or if nobody really need my presence

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
--- Willie Sippel [EMAIL PROTECTED] wrote: Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber: Hi, I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here:

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread wino
On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber [EMAIL PROTECTED] wrote: I've just tried at it appears to have wiped my MBR logged in as a normal User in wheel group. If this is the problem then I purchsed a new drive because of it last month. Oliver. Can I have your old one ? ;) Apart

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: --- Willie Sippel [EMAIL PROTECTED] wrote: Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback, but it stays black. Used to show stuff without the patch. Demo

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread seorge
Yes, it's kill MBR when run it as a regular user. On Sun, Nov 20, 2005 at 05:30:39PM +0100, seorge wrote: Hi, Since I'm not a developerr and therefore can't take part in any discussion here may I ask you to discuss the bug I reported, because Dustin Navea asked me to join

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Lionel Ulmer
On Sun, Nov 20, 2005 at 07:06:29PM +0100, seorge wrote: Yes, it's kill MBR when run it as a regular user. Can you paste the result of 'ls -l /dev/hda*' and also the result of 'groups' in a mail ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Oliver Stieber
--- Lionel Ulmer [EMAIL PROTECTED] wrote: On Sun, Nov 20, 2005 at 07:06:29PM +0100, seorge wrote: Yes, it's kill MBR when run it as a regular user. Can you paste the result of 'ls -l /dev/hda*' and also the result of 'groups' in a mail ? brw-rw 1 root disk 3, 0 Nov 20 17:02

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread seorge
bash-3.00$ ls -l /dev/hda* brw-rw 1 root disk 3, 0 2005-11-20 20:33 /dev/hda brw-rw 1 root disk 3, 1 2005-11-20 20:33 /dev/hda1 brw-rw 1 root disk 3, 2 2005-11-20 20:33 /dev/hda2 brw-rw 1 root disk 3, 3 2005-11-20 20:33 /dev/hda3 brw-rw 1 root disk 3, 4 2005-11-20 20:33

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Jonathan Ernst
Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit : On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber [EMAIL PROTECTED] wrote: I've just tried at it appears to have wiped my MBR logged in as a normal User in wheel group. If this is the problem then I purchsed a

Re: MBR was destroyed

2005-11-20 Thread Andreas Mohr
Hi, On Sun, Nov 20, 2005 at 08:49:12AM +0100, seorge wrote: I've just submitted a bug (3889) about destroyed MBR and Dustin Navea asked me to subscribe to this list. Whatever will happen during this discussion (hopefully this problem will get fixed!), you should definitely install a new MBR

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Oliver Stieber
--- Jonathan Ernst [EMAIL PROTECTED] wrote: Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit : On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber [EMAIL PROTECTED] wrote: I've just tried at it appears to have wiped my MBR logged in as a normal User in wheel

D3D7 WineD3D success

2005-11-20 Thread Stefan Dösinger
Hello! Today I have finally managed to get some useable graphics with D3D7 and WineD3D. The Tomb Raider 3 Demo is running. :) The only visible problem I can see are textures: They only have a solid color, all other things seem to work. I've uploaded a screenshot to

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
--- Willie Sippel [EMAIL PROTECTED] wrote: Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: --- Willie Sippel [EMAIL PROTECTED] wrote: Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback, but it stays

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Jonathan Ernst
Le dimanche 20 novembre 2005 à 19:04 +, Oliver Stieber a écrit : --- Jonathan Ernst [EMAIL PROTECTED] wrote: Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit : On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber [EMAIL PROTECTED] wrote: I've just tried

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs and starts, whereas Cedega 5.0 just crashes (installer

Re: Licensing and technical issues with a Wine package that includes the Mozilla ActiveX Control

2005-11-20 Thread Scott Ritchie
On Sun, 2005-11-20 at 12:55 +0100, Stephan Hermann wrote: Hi Scott, On Sat, 2005-11-19 at 22:01 -0800, Scott Ritchie wrote: Greetings, As part of my work to create the ultimate works-out-of-the-box Wine package, I've begun to ponder the idea of including the Mozilla ActiveX control

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread wino
On Sun, 20 Nov 2005 20:26:07 +0100, Jonathan Ernst [EMAIL PROTECTED] wrote: Le dimanche 20 novembre 2005 à 19:04 +, Oliver Stieber a écrit : --- Jonathan Ernst [EMAIL PROTECTED] wrote: Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit : On Sun, 20 Nov 2005

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Jonathan Ernst
Le dimanche 20 novembre 2005 à 21:01 +0100, [EMAIL PROTECTED] a écrit : On Sun, 20 Nov 2005 20:26:07 +0100, Jonathan Ernst [EMAIL PROTECTED] wrote: Le dimanche 20 novembre 2005 à 19:04 +, Oliver Stieber a écrit : --- Jonathan Ernst [EMAIL PROTECTED] wrote: Le dimanche 20

Re: Licensing and technical issues with a Wine package that includes the Mozilla ActiveX Control

2005-11-20 Thread Jonathan Ernst
Le dimanche 20 novembre 2005 à 12:04 -0800, Scott Ritchie a écrit : [...] Requiring the user to configure it with Winetools is always an option. Currently, when Wine discovers an app like Steam that needs ActiveX, it prompts the user if he would like to download it. However, this doesn't

Re: Licensing and technical issues with a Wine package that includes the Mozilla ActiveX Control

2005-11-20 Thread Scott Ritchie
On Sun, 2005-11-20 at 21:19 +0100, Jonathan Ernst wrote: Le dimanche 20 novembre 2005 à 12:04 -0800, Scott Ritchie a écrit : [...] Requiring the user to configure it with Winetools is always an option. Currently, when Wine discovers an app like Steam that needs ActiveX, it prompts the

Re: Licensing and technical issues with a Wine package that includes the Mozilla ActiveX Control

2005-11-20 Thread Jacek Caban
Hi Scott, Scott Ritchie wrote: Now, the Mozilla ActiveX control is freely licensed, and we can redistribute it however we please. Unfortunately, to make it work in Wine we also need to use the dlls for the Microsoft Foundation Classes that it's written in such as msvcp70.dll, as Wine does not

Re: DirectX 8 wrapper update

2005-11-20 Thread Evil
It gets a little bit farther than the alpha version of your patch did with Counterstrike: Source. If I turn off the pixel shaders I can know see the menu... but it still crashes when I try to run the video stress test or enter the game (runs okay under wine CVS). This happens whether I specify

Re: DirectX 8 wrapper update

2005-11-20 Thread H. Verbeet
On 11/20/05, Oliver Stieber [EMAIL PROTECTED] wrote: This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it completely), the music hangs (filed bug 3853), a trace shows lots of unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least it installs

Re: GCC 4.0.1 / WINE bug?

2005-11-20 Thread wino
On Thu, 17 Nov 2005 14:32:19 +0100, Evil [EMAIL PROTECTED] wrote: Dmitry Timoshkov wrote: Does compiling with -O0 fix the problem? Unfortunately not. I disabled athlon-xp tuning, then compiled with -O0... first just win.c, then the entirety of WINE in case it was related to passed

Re: [winecfg] add sound driver test

2005-11-20 Thread Duane Clark
Vincent Béron wrote: Le mer 16/11/2005 à 18:47, Robert Reif a écrit : What are the down sides of using a large wave file? A larger download size for the source/binary archives. 3MB is about 30% of the source package. Perhaps make downloading the file optional. Have the test check for the

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel: Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: --- Willie Sippel [EMAIL PROTECTED] wrote: Out from Boneville, Telltale Games Shows a black screen as soon as it enters D3D mode - music plays, menu gives feedback,

Re: PATCH: long registry lines loading

2005-11-20 Thread Andreas Mohr
Hi, On Sun, Nov 20, 2005 at 05:45:13PM +0100, Marcus Meissner wrote: I have this patch proposal, but I fear it might not fly with Alexandre ;) Not only with Alexandre, I'm afraid ;) Why not follow a dual strategy: use a static buffer for = MAX_PATH and use a malloc()ed buffer if it exceeds that

NTSTATUS values in ntstatus.h and winnt.h

2005-11-20 Thread Ge van Geldorp
The PSDK defines some NTSTATUS values in both ntstatus.h and in winnt.h, guarded by #ifndef WIN32_NO_STATUS. Unfortunately, the definitions in the PSDK are not equivalent. In ntstatus.h: #define STATUS_xxx ((NTSTATUS) 0x) In winnt.h: #define STATUS_xxx ((DWORD) 0x) The Wine

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Peter Beutner
[EMAIL PROTECTED] schrieb: So is the conclusion that users need to set up a special new user with super restrictive rights to protect the system from bugs in wine?! My confidence in wine has just taken a knock. It's the other way around. This never would have been possible with a normal user

Re: D3D7 WineD3D success

2005-11-20 Thread Stefan Dösinger
Doesn't the demo for Tomb Raider 3 rely on wierdo installshield stuff? I have the full version of that game (it came with my videocard) and I can't get past the installer using the winehq wine tree. Not that I know... It installed without any problems here. The demo is a WinZip self extractor,

Re: DirectX 8 wrapper update

2005-11-20 Thread Ivan Gyurdiev
Oliver Stieber wrote: Hi, I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929group_id=134206 Warcraft 3 lags

Re: D3D7 WineD3D success

2005-11-20 Thread Nick Seow
On 11/21/05, Stefan Dösinger [EMAIL PROTECTED] wrote: Doesn't the demo for Tomb Raider 3 rely on wierdo installshield stuff? I have the full version of that game (it came with my videocard) and I can't get past the installer using the winehq wine tree. Not that I know... It installed

Re: Licensing and technical issues with a Wine package that includes the Mozilla ActiveX Control

2005-11-20 Thread Daniel Stone
On Sat, Nov 19, 2005 at 10:01:08PM -0800, Scott Ritchie wrote: This sounds much like the way the situation is with the NVidia drivers. Would building the package be the right way to go here, with the ultimate destination being the restricted copyright repository in Ubuntu? Or is there

popen() to execute\read a Linux (not windows) command

2005-11-20 Thread Sergio
Hi, From a win32 program compiled with winelib I am trying to execute the following: FILE *program; if (program = popen(dcop amarok player nowPlaying, r)) fgets(buff, sizeof(buff), program); The idea is to read the current track amarok's playing. But I keep receiving the following text:

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Mike Hearn
On Sun, 20 Nov 2005 19:45:51 +0100, Jonathan Ernst wrote: If you are not part of the disk group and you are not running as root, this cannot happen. There might be a bug in Wine, but the most important error is people having incorrect rights set or having too much rights. The most important

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread wino
On Sun, 20 Nov 2005 22:30:33 +0100, Mike Hearn [EMAIL PROTECTED] wrote: On Sun, 20 Nov 2005 19:45:51 +0100, Jonathan Ernst wrote: If you are not part of the disk group and you are not running as root, this cannot happen. There might be a bug in Wine, but the most important error is people

Re: OpenGL bug in 0.9.1

2005-11-20 Thread Raphael
On Sunday 20 November 2005 18:28, Daniel wrote: Hi, to Oliver Stiebel and anyone else interested: I reported about a bug in wine 20050930 in October. Then Oliver suggested he might write a little test application for this bug. Well, the bug is still present in wine 0.9.1. Searching the web

Re: D3D7 WineD3D success

2005-11-20 Thread Raphael
On Sunday 20 November 2005 23:53, Stefan Dösinger wrote: The only visible problem I can see are textures: They only have a solid color, all other things seem to work. I've uploaded a screenshot to http://doesi.gmxhome.de/tomb3-2.png , if anyone wants to have a look. I have sorted that

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
Hi, I appreciate your work on advpack, but some comments that might help get it accepted more easily: * separate the patch into as many independent chunks as you can. It seems like each function you implement can be sent in separate and linearly. Yes, but as they are really small changes

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
On Thursday 17 November 2005 01:59, Dimi Paun wrote: On Wed, 2005-11-16 at 23:56 +0100, Raphael wrote: +if (!bRet) { + ERR(Failed to CopyFileW(%s, %s)\n, debugstr_w(src), debugstr_w(dst)); +} You shouldn't issue ERR if the function can deal with the error condition. Just

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
Hi, On Thursday 17 November 2005 04:45, Robert Shearman wrote: I have a few comments: You too :) Why bother with the assert? You'll crash more nicely by just dereferencing the NULL pointer. At least then you'll get a backtrace in the debugger. because i used to use assert in many of my

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Robert Shearman
Raphael wrote: + if (!bTest) return E_FAIL; Don't use E_FAIL. Try to return a proper error code, preferably using what native returns in this circumstance by adding a test case. see http://msdn.microsoft.com/workshop/delivery/download/overview/launchinfsectionex.asp Native

Re: Fwd: MBR was destroyed

2005-11-20 Thread Dustin Navea
seorge wrote: Hi, Since I'm not a developerr and therefore can't take part in any discussion here may I ask you to discuss the bug I reported, because Dustin Navea asked me to join this list. Or if nobody really need my presence here, please let me know and I will unsubscribe. Thanks in

Re: D3D7 WineD3D success

2005-11-20 Thread Dustin Navea
Raphael wrote: Many users want wine to play diablo2, starcraft, civ3, sacrifice, ... (i don't know if this games use ProcessVertices or Multithreading) You can see most wanted games (and how to download demos) here :) http://appdb.winehq.org/votestats.php For more info about ddraw games

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Pavel Troller
Hello, I think I still didn't make myself clear. Yes there is (I guess) a bad bug in Wine. But: giving normal users a right to write to /dev/hd? is very dangerous and should be avoided. Exactly, I second this. For example, in my standard Linux setup, the disks have the following

Re: D3D7 WineD3D success

2005-11-20 Thread Jesse Allen
On 11/20/05, Dustin Navea [EMAIL PROTECTED] wrote: As for D2, i think it is dx7, but it can be run in either ddraw or d3d.. IIRC, it works fine in ddraw, but the video test fails to find a valid d3d mode, so it forces you to run in ddraw. If we could get it to work in d3d, that would be

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread seorge
In Slackware by default the only group which gives the access to some media devices is the disk group. I can imagine that some other distros use the same way. Of course this is partially the problem of users like - later I've created cdrom, floppy, etc. groups, but forget to remove myself from

Re: What would most aid WINE development?

2005-11-20 Thread Michael Jung
Hi Susheel, On Saturday 19 November 2005 20:16, Susheel Daswani wrote: My belief (which opposes the 'fact' stated above) is that if there was virtually complete documentation of what exists, and full disclosure of additions and modifications, a cloning could be achieved. Of course it would

Re: What would most aid WINE development?

2005-11-20 Thread n0dalus
On 11/21/05, Michael Jung [EMAIL PROTECTED] wrote: I think it's kind of ironic that the finding of facts states that it's not possible for technical or economical reasons to clone the Windows API, a statment which in my opinion Wine clearly proves wrong, while not mentioning the legal