On Sun, 2005-12-18 at 22:35 -0800, James Liggett wrote:
Hi,
For a while now I've been noticing a very bad regression in winsock with
steam. If I try to view information about a server using the View game
info command, my Internet connection fails completely. Not only that,
but sometimes *all*
Vitaliy Margolen wrote:
Sunday, December 18, 2005, 2:06:55 PM, Eric Pouech wrote:
The problem here is that we need handle to the debug object which we
don't have and don't have. And I haven't found how to get a handle to it
either.
NtCreateDebugObject
we already have a context object (for
Eric Pouech wrote:
IMO, the Ui ones seem to be rather old (NT4 or something) whereas the
ones I'm talking about are more recent (XP), but seem better defined
(API wise). For example, only XP version seems to provide the wait for
debug object and continue APIs. That's why it seems to me more
On Mon, 2005-12-19 at 08:39 +0100, Marcus Meissner wrote:
On Sun, Dec 18, 2005 at 11:26:01PM -0800, James Liggett wrote:
On Mon, 2005-12-19 at 07:56 +0100, Marcus Meissner wrote:
On Sun, Dec 18, 2005 at 10:35:34PM -0800, James Liggett wrote:
Hi,
For a while now I've been noticing a
On Sun, Dec 18, 2005 at 11:26:01PM -0800, James Liggett wrote:
On Mon, 2005-12-19 at 07:56 +0100, Marcus Meissner wrote:
On Sun, Dec 18, 2005 at 10:35:34PM -0800, James Liggett wrote:
Hi,
For a while now I've been noticing a very bad regression in winsock with
steam. If I try to view
On Sun, 2005-12-18 at 23:50 -0800, Scott Ritchie wrote:
On Sun, 2005-12-18 at 22:35 -0800, James Liggett wrote:
Hi,
For a while now I've been noticing a very bad regression in winsock with
steam. If I try to view information about a server using the View game
info command, my Internet
Hi,
On Sun, Dec 18, 2005 at 11:51:01PM -0800, James Liggett wrote:
On Sun, 2005-12-18 at 23:50 -0800, Scott Ritchie wrote:
On Sun, 2005-12-18 at 22:35 -0800, James Liggett wrote:
Hi,
For a while now I've been noticing a very bad regression in winsock with
steam. If I try to view
Hi,
Just a quick email to say Hans' patch on it own fails for me too. His patch
with Robert's addition works fine.
On Sunday 18 Dec 2005 14:56, Hans Leidekker wrote:
On Sunday 18 December 2005 15:13, Robert Reif wrote:
Adding this fixes it for me but you may need to check for
Hi
I wonder what happen with my dinput patch and and langues patch for japnise
from reactos translator for wine dll files
Sorry for the grama spelling and speliing erros now
Bestreagds
Magnus Olsen
Hi all,
I am having one problem with one project I have just made compile. It's one
of the plugins of the windows' multiprotocol IM program, Miranda.
I will try to explain what my problem is.
After solving some issues with compilation (mainly some undefined names -
functions - in std namespace -
Binary Only Dll (test.dll) with the header file (test.h)
-
- I have a binary only dll (test.dll) that was created in windows which exports to functions
- int Add (int, int)
- int Subtract (int, int)
- I want to use this
Alexandre Julliard wrote:
Robert Shearman [EMAIL PROTECTED] writes:
The idea is that the ole_filter will catch all exceptions other than
page faults so that we don't hide obvious programmer errors. However,
there obviously should be cases for some other exceptions that we don't
want to
Peter Beutner wrote:
Dmitry Timoshkov schrieb:
Peter Beutner [EMAIL PROTECTED] wrote:
Wine is a very good way of testing the waters with a Linux market.
If a significant part of the market share starts coming from Linux
or other Unix operating systems then the company can start offering
Hi, the tests in d3d9 all crash for me :
wine d3d9_test.exe.so stateblock
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem
(0x7fec77c0) : stub, emulating 64Mib for now,
returning 64Mib
wine: Unhandled page fault on read access to
0x at address 0xb7eb77a0 (thread 0009),
starting
This can be resolved
by
-
create the .def file using the spec file
-Link the application to this dll whicle
building the application executable
#
THIS EMAIL MESSAGE IS FOR THE SOLE USE OF THE INTENDED
RECIPIENT(S) AND
On 12/16/05, Jesse Allen [EMAIL PROTECTED] wrote:
Hi Alexandre,
This patch is much improved. It passes all tests this time including
additional ones you will see in the new tests patch.
Changes:
Add pf_is_integer_format to detect integer formats
Add pf_integer_conv for I64 types
Foward
On 12/16/05, Jesse Allen [EMAIL PROTECTED] wrote:
Hi Alexandre,
This patch is much improved. It passes all tests this time including
additional ones you will see in the new tests patch.
Changes:
Add pf_is_integer_format to detect integer formats
Add pf_integer_conv for I64 types
Foward
Sunday, December 18, 2005, 5:54:17 PM, Sergio wrote:
Hi all,
I am having one problem with one project I have just made compile. It's one
of the plugins of the windows' multiprotocol IM program, Miranda.
I will try to explain what my problem is.
After solving some issues with compilation
Jesse Allen [EMAIL PROTECTED] writes:
Changes:
Add pf_is_integer_format to detect integer formats
Add pf_integer_conv for I64 types
Foward I32 and I to libc's printf
Correctly handle long long
Update pf_fill to handle the sign for signed integers
Fix pf_fill to ignore flags-PadZero for
Am Montag, 19. Dezember 2005 00:46 schrieb Magnus Olsen:
Hi
I wonder what happen with my dinput patch and and langues patch for japnise
from reactos translator for wine dll files
I guess you should send them as plain text attachments, and not base64(?)
encoded.
pgpUj6t3ZM8mA.pgp
Description:
Hello guys, wine's new boinc [EMAIL PROTECTED] team is up and running here
http://setiathome.berkeley.edu/team_display.php?teamid=38091
please consider joining. You can also create a team account here if you aren't already running
[EMAIL PROTECTED] here
Hi,
this latest addition to the tests throws an exception on win98.
Screenshot attached.
Probably Alexandre's area, as he wrote the test.
Cheers,
Paul.
exception.png
Description: PNG image
On Mon, 19 Dec 2005 15:09:23 +0100, Ananth Rao
[EMAIL PROTECTED] wrote:
This can be resolved by
- create the .def file using the spec file
- Link the application to this dll whicle building the application
executable
#
THIS EMAIL
Jesse Allen [EMAIL PROTECTED] writes:
Changes:
Require exact uppercase and lowercase format checking in printf
routines, but still tolower the format before rebuilding the format
string for libc's printf.
Why don't you pass the correct format to libc too?
--
Alexandre Julliard
[EMAIL
Hans Leidekker [EMAIL PROTECTED] writes:
Yes, strictly speaking we should check all 4 reference handling
functions that are absent from your libldap_r, but I'd rather keep
the configure checks to an absolute minimum. Since these functions
are related I doubt that there are versions of
Alex Villacís Lasso wrote:
BTW, should wine-provided codecs duplicate this behavior?
likely yes
a couple of remarks
--- wine-0.9.3-cvs/dlls/msacm/driver.c 2005-09-12 10:35:53.0 -0500
+++
Hi
I am using windows with ms outlock express it always encoding file with
base64 arcording to mail server protocoll. u can not transfer file if they
are not encoder to base64 accroing to the standard.
Stefan Dösinger [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
On 12/19/05, Magnus Olsen [EMAIL PROTECTED] wrote:
Hi
I am using windows with ms outlock express it always encoding file with
base64 arcording to mail server protocoll. u can not transfer file if they
are not encoder to base64 accroing to the standard.
Use Gmail or another different mail
On 19/12/05, Stefan Dösinger [EMAIL PROTECTED] wrote:
base64(?)
Looks uuencoded to me. :)
I believe this [*] patch makes all kinds of Win9x platforms to paint iself
blue. ;-)
Does that mean we are going to get rid of Win9x tests (by a chance)?
[*] http://www.winehq.org/pipermail/wine-cvs/2005-December/019878.html
Am Montag, 19. Dezember 2005 22:26 schrieb H. Verbeet:
On 19/12/05, Stefan Dösinger [EMAIL PROTECTED] wrote:
base64(?)
Looks uuencoded to me. :)
I always thought uuencode uses base64. Confused...
pgpAK7uWH8AaP.pgp
Description: PGP signature
* Stefan Dösinger [EMAIL PROTECTED] [19/12/05, 23:39:31]:
Looks uuencoded to me. :)
I always thought uuencode uses base64. Confused...
base64 only consists of a-z, 0-9, /, + and =.
Cheers,
Kai
--
Kai Blin, (blin at gmx dot net)
She blinded me with science!
On Mon, 2005-12-19 at 10:00 +0100, Andreas Mohr wrote:
I don't think Scott meant it that way ;-)
Who cares about Wine, here's a change that makes half the machines in the
network lose connection randomly, that's much bigger things to worry about
potentially than simply non-working Wine socket
Louis. Lenders xerox_xerox2000 at yahoo.co.uk writes:
Backtrace:
=1 0xb7eb77a0 (0xb7eb77a0)
2 0x7edc3794 IWineD3DImpl_FillGLCaps+0x68
[/LFS/winecvs/wine/dlls/wined3d/directx.c:234] in
wined3d (0x7edc3794)
Anone an idea why they crash?
What does the file
Ok, got it..
I just figured it would help to know what games use what CP measures, so
we could get a percentage or something, maybe the better place would be
in the wiki?
Actually, yea I like that idea better, I will put up a CP page under my
homepage in the wiki, and ask people to look up
Monday, December 19, 2005, 8:14:48 PM, Tom Spear wrote:
Vitaliy Margolen wrote:
Please DO NOT create useless meta bugs that will not help any one.
Ok, got it..
I just figured it would help to know what games use what CP measures, so
we could get a percentage or something, maybe the better
I'm having trouble doing a cvs update from cvs.winehq.org
lately. The connection is made, but nothing happens,
even after a minute or so.
The European site seems healthier.
What's up?
--
Wine for Windows ISVs: http://kegel.com/wine/isv
With a fresh wine prefix sound is enabled but I can't
see which driver is used because none of them is checked
in the new winecfg sound dialog.
Did we forget to initialize the boxes on first run?
Cheers,
Cihan
Dan Kegel dank at kegel.com writes:
I'm having trouble doing a cvs update from cvs.winehq.org
lately. The connection is made, but nothing happens,
even after a minute or so.
The European site seems healthier.
What's up?
--
Wine for Windows ISVs: http://kegel.com/wine/isv
I was
On Mon, 2005-12-19 at 14:59 -0800, James Liggett wrote:
On Mon, 2005-12-19 at 10:00 +0100, Andreas Mohr wrote:
I don't think Scott meant it that way ;-)
Who cares about Wine, here's a change that makes half the machines in the
network lose connection randomly, that's much bigger things to
I just have a couple wined3d code questions/comments that I'd like to clear up
and possible submit patches if my understanding is correct. If I am
misunderstanding the code please correct me.
1) basetexture.c:BindTexture()
Just _before_ we call glBindTexture we call glTexParameteri and either
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