Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Christoph Frick
On Wed, Mar 08, 2006 at 12:09:28AM +0100, Christian Schneider wrote: As you can see, the most common errors are err:seh:setup_exception and err:ntdll:RtlpWaitForCriticalSection. I've also done some more tests with other games like Revolt, Anno 1503, Half-Life 2, and the errors all look alike.

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Christian Schneider
Am Dienstag, den 07.03.2006, 16:39 -0700 schrieb Jesse Allen: On 3/7/06, Christian Schneider [EMAIL PROTECTED] wrote: Hi all. About half a year ago I replaced my old desktop by an AMD64 box and my previous x86 Linux from Scratch (LFS) installation by a x86_64 multilib LFS. And since

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Stefan Dösinger
Hi, anno 1503 never ever worked for me (there where some discussion about apps like this that follow a pattern with ddraw and threads, that wine might be able to handle (ever)). Anno 1503 is not multi threaded, I had the demo running, but it was VERY slow. But there might be other glx context

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Stefan Dösinger
Hi, About half a year ago I replaced my old desktop by an AMD64 box and my previous x86 Linux from Scratch (LFS) installation by a x86_64 multilib LFS. And since then I'm not able to run any DirectX title anymore that used to work before. I tried, but it didn't help. I've also tried

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Christoph Frick
On Wed, Mar 08, 2006 at 10:18:32AM +0100, Stefan Dösinger wrote: anno 1503 never ever worked for me (there where some discussion about apps like this that follow a pattern with ddraw and threads, that wine might be able to handle (ever)). Anno 1503 is not multi threaded, I had the demo

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Francois Gouget
On Tue, 7 Mar 2006, Peter Beutner wrote: [...] Unless some app relies on this crashing behaviour(which I doubt), I don't think wine should implement bugs just because MS does it. Seems a bit obscure strategy to me to crash in case of an error instead of proper error checking/reporting. This

Re: Problem while compiling wine-0.9.9 source on solaris

2006-03-08 Thread Francois Gouget
On Tue, 7 Mar 2006, Vikas Gera wrote: [...] I tried to build Wine Library on Solaris 10 platform today. It gave error while compiling dll/dxerr8 module. The error message says Don't know how to make target: install-lib [...] But similar error message is getting repeated for other modules as

ole:ITypeInfo_fnInvoke, failed to convert param 0

2006-03-08 Thread Tomas Carnecky
I got this when the WoW patcher started: err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59} could be created for for context 0x1 fixme:ole:CoCreateInstance no classfactory created for

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Christoph Frick
On Wed, Mar 08, 2006 at 11:01:06AM +0100, Christian Schneider wrote: As you can see, the most common errors are err:seh:setup_exception and err:ntdll:RtlpWaitForCriticalSection. I've also done some more tests with other games like Revolt, Anno 1503, Half-Life 2, and the errors all

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread H. Verbeet
On 08/03/06, Christoph Frick [EMAIL PROTECTED] wrote: the vertex-shader there goes nuts (rainbow cars) and about 2/3 of the textures looks like only one pixel-row of the texture is scaled over the whole polygone. the game used to work completly before that change - except the shadows and the

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Christian Schneider
Am Mittwoch, den 08.03.2006, 10:20 +0100 schrieb Stefan Dösinger: Hi, About half a year ago I replaced my old desktop by an AMD64 box and my previous x86 Linux from Scratch (LFS) installation by a x86_64 multilib LFS. And since then I'm not able to run any DirectX title anymore that

linking errors in Winelib code (version 0.9.9) on Solaris 10

2006-03-08 Thread Arun Kumar Khandelwal
I am compiling Winelib (version 0.9.9) on Solaris 10 machine. I am getting below linking errors: gcc -c -I. -I. -I../../include -I../../include -I/usr/include/libxml2 -I/usr/include/libxml2 -D__WINESRC__ -DCOM_NO_WINDOWS_H -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Willie Sippel
[...] Second, some programs run fine with wine, e. g. pcAnywhere. And some games do start up and show the title menu (like StarCraft or AOE2), but crash when selecting a game. Third, as I said before, I've compiled wine from source on a Pentium II Debian box which doesn't even know what

Re: linking errors in Winelib code (version 0.9.9) on Solaris 10

2006-03-08 Thread Robert Shearman
Arun Kumar Khandelwal wrote: I am compiling Winelib (version 0.9.9) on Solaris 10 machine. I am getting below linking errors: gcc -c -I. -I. -I../../include -I../../include -I/usr/include/libxml2 -I/usr/include/libxml2 -D__WINESRC__ -DCOM_NO_WINDOWS_H -D_REENTRANT -fPIC -Wall -pipe

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Peter Beutner
Francois Gouget schrieb: * or the application does not pass a NULL here because it would cause it to crash on Windows. But if we merely return an error the application will merrily go on, only to crash or report that DirectX does not work a while later. By then the source of the problem will

Re: ntdll: Fix Directory Searching when VFAT_IOCTL_READDIR_BOTH returns an invalid d_reclen

2006-03-08 Thread Robert Shearman
Alexandre Julliard wrote: Robert Shearman [EMAIL PROTECTED] writes: --- a/dlls/ntdll/directory.c +++ b/dlls/ntdll/directory.c @@ -1245,7 +1245,11 @@ static NTSTATUS find_file_in_dir( char * unix_name[pos - 1] = '/'; for (;;) { -

System wide registry

2006-03-08 Thread Vitaly Lipatov
In WINE user guide I read int the System Administration Tips about global registry files (f.i. /usr/local/etc/wine.systemreg) But I can't find any code in WINE about it. It is obsoleted now? Is it possible to use system wide registry now? -- Lav Vitaly Lipatov Saint-Petersburg, Etersoft

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Kuba Ober
Or look at it from the view of a user developing a winelib application. I'm sure he will very much appreciate it when wine does a better parameter checking than MS and returns an error instead of a crash backtrace ;) Ooooh, don't I smell bait-and-switch here? :) Always good to learn from your

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Andreas Mohr
Hi, On Wed, Mar 08, 2006 at 02:08:52PM +0100, Peter Beutner wrote: Imo a library is supposed to validate given parameters as much as possible and rather return an error to the caller than to crash. We're not a library. We're a very, very, very, very specific piece of software that is required

Re: System wide registry

2006-03-08 Thread Stefan Dösinger
Hi, In WINE user guide I read int the System Administration Tips about global registry files (f.i. /usr/local/etc/wine.systemreg) But I can't find any code in WINE about it. It is obsoleted now? Is it possible to use system wide registry now? I created an /etc/wine directory with a system.reg,

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Alexandre Julliard
Peter Beutner [EMAIL PROTECTED] writes: Or look at it from the view of a user developing a winelib application. I'm sure he will very much appreciate it when wine does a better parameter checking than MS and returns an error instead of a crash backtrace ;) Imo a library is supposed to

Re: ntdll: Fix Directory Searching when VFAT_IOCTL_READDIR_BOTH returns an invalid d_reclen

2006-03-08 Thread Alexandre Julliard
Robert Shearman [EMAIL PROTECTED] writes: No, the file it is searching for exists, but doesn't seem to be returned by the ioctl for some reason. It is likely a x86-64 kernel bug, but we should still fix in our code IMHO. Yes, but falling through to readdir when we reach the end of the

Fwd: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Jason Green
On 3/8/06, Willie Sippel [EMAIL PROTECTED] wrote: [...] I also build Wine on an amd64 system (running gentoo/ amd64), no problems. But there's one thing I noticed a while ago: Wine continues to compile and install even if some of the DLLs won't compile. I had this a few times in the past, and

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Peter Beutner
Hi Andreas Mohr schrieb: On Wed, Mar 08, 2006 at 02:08:52PM +0100, Peter Beutner wrote: Imo a library is supposed to validate given parameters as much as possible and rather return an error to the caller than to crash. We're not a library.We're a very, very, very, very specific piece of

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Andreas Mohr
Hi, On Wed, Mar 08, 2006 at 03:49:55PM +0100, Peter Beutner wrote: Hi Andreas Mohr schrieb: We're not a library.We're a very, very, very, very specific piece of software Well, I remember I was told that wine is just another gui toolkit like gtk+ or qt *scnr*. Good memory ;) However I

AlphaImageLoader - tranparent pngs 4 IE

2006-03-08 Thread Axel Huizinga
Hi! Did anybody get DXImageTransform.AlphaImageLoader working to render transparent png in IE on wine? Cordially, Axel

Re: AlphaImageLoader - tranparent pngs 4 IE

2006-03-08 Thread Jason Green
On 3/8/06, Axel Huizinga [EMAIL PROTECTED] wrote: Did anybody get DXImageTransform.AlphaImageLoader working to render transparent png in IE on wine? If I recall correctly, transparent .PNG's don't even work in IE on Windows (at least until the upcoming IE7.0).

Wine and OS X

2006-03-08 Thread Obchod id
Hi, There could be at least mention in FAQ about possible OS x version or whether there is no plan. Best wishes Frantisek -- !!! Nová prodejna v Plzni. Od 9.11. otevíráme druhou prodejnu na Náměstí Republiky 21, v 1. patře přímo nad kanceláří Annonce, na zastávce tramvaje směr Slovany.

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Peter Beutner
Alexandre Julliard schrieb: Peter Beutner [EMAIL PROTECTED] writes: Or look at it from the view of a user developing a winelib application. I'm sure he will very much appreciate it when wine does a better parameter checking than MS and returns an error instead of a crash backtrace ;)

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Peter Beutner
Hi Andreas Mohr schrieb: Hi, Can you mention an example of Windows popping up an error message function foo baz called with invalid parameter ..., what do you want me to do?. See? Me neither... heh, the message will more likely looks like Failed to initialize {Direct3D/DirectDraw/OpenGL/Foo}

Re: Trying to fix bug 2400 - delete and comma

2006-03-08 Thread agaro
I know now what scancode, keycode and vkey are! :) Some references: * ScanCode and KeyCode http://lct.sourceforge.net/lct/x60.html http://www.tldp.org/HOWTO/Keyboard-and-Console-HOWTO-2.html http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html * Virtual-Key Codes (vkey)

Re: fixme:commdlg:GetFileName95 Flags 0x00900000 not yet implemented

2006-03-08 Thread Rainer Dorsch
Am Montag, 6. März 2006 09:34 schrieben Sie: On Sunday 05 March 2006 21:50, you wrote: I went to 'Arbeitsplatz' in the Shell and then 'C'. MyDocuments was shown as a file, not a folder. I.e. the problem persists. I don't quite understand, since MyDocuments is on the Desktop, not on

Re: Wine and OS X

2006-03-08 Thread Segin
Obchod id wrote: Hi, There could be at least mention in FAQ about possible OS x version or whether there is no plan. Best wishes Frantisek It already exists, but only for Intel Macs (The name 'Wine' is a recursive emulator for Wine Is Not a Emulator, from the fact it doesn't emulate a

BF2 demo

2006-03-08 Thread Ivan Gyurdiev
H. Verbeet wrote: Currently pixel shaders get created, but not used. This patch enables OpenGL fragment programs if pixel shaders are enabled and the harware supports it. Makes fonts readable in the menu for the BF2 demo. This patch should be applied after the one that removes the FIXME in

Re: WINED3D: Implement GetCreationParameters

2006-03-08 Thread Francois Gouget
On Wed, 8 Mar 2006, Peter Beutner wrote: Francois Gouget schrieb: * or the application does not pass a NULL here because it would cause it to crash on Windows. But if we merely return an error the application will merrily go on, only to crash or report that DirectX does not work a while

Re: Wine and OS X

2006-03-08 Thread Jim White
Segin wrote: Obchod id wrote: Hi, There could be at least mention in FAQ about possible OS x version or whether there is no plan. Best wishes Frantisek It already exists, but only for Intel Macs (The name 'Wine' is a recursive emulator for Wine Is Not a Emulator, from the fact it doesn't

Re: Wine and OS X

2006-03-08 Thread Segin
Jim White wrote: Segin wrote: Obchod id wrote: Hi, There could be at least mention in FAQ about possible OS x version or whether there is no plan. Best wishes Frantisek It already exists, but only for Intel Macs (The name 'Wine' is a recursive emulator for Wine Is Not a Emulator, from

Re: Wine and OS X

2006-03-08 Thread Jim White
Segin wrote: Jim White wrote: Segin wrote: Obchod id wrote: There could be at least mention in FAQ about possible OS x version or whether there is no plan. ... OSx86 Wiki entry: http://wiki.osx86project.org/wiki/index.php/Darwine Darwine project page: http://darwine.opendarwin.org/

Re: BF2 demo

2006-03-08 Thread H. Verbeet
On 08/03/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: You were able to get the BF2 demo to show something? Yes. Is this with native d3dx9_25.dll ? Yes. Did you run into this bug at all? http://bugs.winehq.org/show_bug.cgi?id=4745 Nope. I do have to use OSS instead of ALSA, or it will hang right