James Hawkins [EMAIL PROTECTED] writes:
Changelog:
* Rewrite get_parameter so that it can handle empty parameters.
You are still parsing the whole string for every parameter, this is
O(n^2) which isn't very nice. What you want is a strtok-style
function to retrieve parameters sequentially.
--
The F.E.A.R and BF2 demos crash immediately after complaining about:
fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16)
fixme:d3d:debug_d3dformat Unrecognized 81 D3DFORMAT!
I have some native dlls installed, d3dx9_*.dll, mscoree.dll... that have
no wine implementation.
According
On Tue, Apr 04, 2006 at 05:37:44AM -0500, Alexandre Julliard wrote:
Module: wine
Branch: refs/heads/master
Commit: 197a7d0422b2dd60009e405bc254ca616327fbf0
URL:
http://source.winehq.org/git/?p=wine.git;a=commit;h=197a7d0422b2dd60009e405bc254ca616327fbf0
Author: Alexandre Julliard
Marcus Meissner [EMAIL PROTECTED] writes:
It also adds -L/opt/kde/lib64 for me, so this will likely not fully work.
I would say we just do not configure arts and esd on 64-32 compiles. :/
Hmmm... does it fail to link if you simply remove the -L/opt/kde/lib64?
And if it fails, does configure
MF wrote:
Tom, Robert,
First and above all thanks for your kind answers. First time I post for
help (I usually get myself out of trouble by reading other people's qa)
and I was touched by the net magic...
Installing the ia32-libs-dev package and running the uninstall / install
procedure
The BadMatch in X_GLXCreateGLXPixmap is another problem.. here you
should get a BadMatch in X_GLXMakeCurrent.
That's true, this patch should only fix the BadMatches in glXMakeCurrent.
BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a
patch but it was rejected.
Well, try
On Tue, 4 Apr 2006 01:47 am, Andreas Mohr wrote:
Hi,
[sneaked in another CC, JFYI ;]
Oh hi! This is the first time this thread has been brought to my attention.
On Mon, Apr 03, 2006 at 04:29:43PM +0100, Mike Hearn wrote:
And even then, SCHED_ISO is a long way off and may never be merged.
Dmitry Timoshkov wrote:
I'd suggest to add freetype and fontforge to the optional support
libraries
list in the README file and be done with this "regression".
I am all for this listing in README, however this one causes many hard
to explain problems. Until I read this thread I was
What strikes me is that people are very happy to think that the kernel is
going to fix this problem. I have to tell you there will be no more
infrastructure put into the kernel anytime soon to help you here.
I'm confused about this point. You say the kernel won't be changing
anytime soon -
Leon Freitag wrote:
BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a
patch but it was rejected.
Well, try to resubmit it :) Or post it here, so that others could test it.
Perhaps you could merge this one-liner into it and then resubmit it.
Yep, here it is. But note
Hi,
On Tue, Apr 04, 2006 at 01:13:09AM +0200, MF wrote:
I reattach the config.log
Whoa, that's 838kB, could you *please* gzip it before attaching?
(probably like 50kB or so then)
I don't have any trouble with large mails, but many other people do.
What about the wine-devel mail size limit? I
I know I didn't offer a solution, just standard rules for multithreaded
application writing. The fact that wine is a compatibility layer rather than
its own application is most of your problem. Is there no way wine could have
an audio thread that does nothing but the compatibility component
By infinite loop I assume you mean it is sleeping, not burning cpu... But
anyway, is this a separate thread or part of a monolithic wine?
Right, it blocks on a message pipe. It's a separate thread.
I think fragile is too harsh a way to describe it. You're not after 100%
realtime guarantee,
Is it kernel dependant? Does 2.6.11 for example exhibit the problem or only
recent kernels? Or has noone tried an older kernel like that?
I think this has been a problem since time immemorial. Previous
discussions like this one have always gone around in the same circle -
it needs root what
Hi Troy,
any chance you can also provide a conformance test,
however trivial?
(Also, from reading
http://discuss.fogcreek.com/joelonsoftware3/default.asp?cmd=showixPost=97326ixReplies=5
http://support.microsoft.com/default.aspx?scid=kb%3Ben%3B129860
Hi,
On Wed, Apr 05, 2006 at 12:10:37AM +1000, Con Kolivas wrote:
On Wednesday 05 April 2006 00:06, Mike Hearn wrote:
I think for now I shall just maintain this patch out of tree so savvy
users can apply it and get glitch-free audio. I have never been
convinced by this sacred devotion to
Hi,
On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote:
On Wednesday 05 April 2006 00:34, Andreas Mohr wrote:
And this all should work perfectly well with NON-soft-realtime scheduling,
as clearly said before.
Well, in theory, at least...
Andi just out of interest, how does
On Tue, 4 Apr 2006 11:46:18 +1000
Troy Rollo [EMAIL PROTECTED] wrote:
+ * *** Notes on tables ***
+ *
+ * The CHARRANGE structure passed in the FORMATRANGE structure is not
+ * sufficient to deal with tables, where we would need information on the
+ * start position for text in each column
Don't give up now as you will convince everyone else there is no solution
and only your patch will make games work. Your attitude is defeatist
because you're convinced that real time scheduling is your saviour.
I don't want to do that! If there are other [robust] solutions I'm all
ears. The
Molle Bestefich wrote:
* It's a compile-time problem, but you ERR about it at run-time.
* You do not tell in your error message what the ground cause for the ERR is.
Some patches have been applied to Wine that should improve the
situation. We now only warn at configure time.
Mike
Leon Freitag wrote:
Am Dienstag, 4. April 2006 14:49 schrieb Tomas Carnecky:
Leon Freitag wrote:
BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a
patch but it was rejected.
Well, try to resubmit it :) Or post it here, so that others could test
it. Perhaps you could merge
Molle Bestefich [EMAIL PROTECTED] writes:
We'll just try again:
Why/usr/local/bin/../lib/../share/wine/fonts/
instead of /usr/local/bin/../share/wine/fonts/
Might this be a bug?
Nope.
--
Alexandre Julliard
[EMAIL PROTECTED]
On Tuesday 04 April 2006 22:42, Mike Hearn wrote:
What strikes me is that people are very happy to think that the kernel is
going to fix this problem. I have to tell you there will be no more
infrastructure put into the kernel anytime soon to help you here.
I'm confused about this point.
Am Dienstag, 4. April 2006 14:49 schrieb Tomas Carnecky:
Leon Freitag wrote:
BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a
patch but it was rejected.
Well, try to resubmit it :) Or post it here, so that others could test
it. Perhaps you could merge this one-liner
On Tuesday 04 April 2006 23:29, Mike Hearn wrote:
I know I didn't offer a solution, just standard rules for multithreaded
application writing. The fact that wine is a compatibility layer rather
than its own application is most of your problem. Is there no way wine
could have an audio
On Tuesday 04 April 2006 23:46, Mike Hearn wrote:
By infinite loop I assume you mean it is sleeping, not burning cpu... But
anyway, is this a separate thread or part of a monolithic wine?
Right, it blocks on a message pipe. It's a separate thread.
I think fragile is too harsh a way to
I've found that XVidMode is required for gamma control, and that it
defaults to off. There are two bug reports about gamma. One is Diablo
2 as it fails to run at all in D3D mode because of it (and with a
cryptic error too). The other is the gamma slider fails to produce the
effect.
There are three
Jesse Allen [EMAIL PROTECTED] writes:
There are three ways to fix the problem:
1) Allow XVidMode to init for gamma control regardless the setting of
UseXVidMode.
I already sent a patch for this.
2) Make UseXVidMode default to Y.
3) Tell people to set UseXVidMode manually.
Let me know
On 4/4/06, MF [EMAIL PROTECTED] wrote:
Hi Tom,After make depend,last lines give this message:quoteld: Relocatable linking with relocations from format elf64-x86-64
(/usr/lib/libsicuuc.a(ubidi.ao)) to format elf32-i386 (gdi32.UrlAln.o)is not supportedwinebuild: ld -m elf_i386 -r failed with status
1) Allow XVidMode to init for gamma control regardless the setting of
UseXVidMode.
I already sent a patch for this.
2) Make UseXVidMode default to Y.
Let me know what any of you think is best. I'd prefer the first one so
that I won't have people scratching their heads over what is
On 4/4/06, Alexandre Julliard [EMAIL PROTECTED] wrote:
Molle Bestefich [EMAIL PROTECTED] writes:
We'll just try again: Why/usr/local/bin/../lib/../share/wine/fonts/ instead of /usr/local/bin/../share/wine/fonts/ Might this be a bug?Nope.
--Alexandre Julliard[EMAIL PROTECTED]
What it does is check
On 4/4/06, Alexandre Julliard [EMAIL PROTECTED] wrote:
Jesse Allen [EMAIL PROTECTED] writes:
2) Make UseXVidMode default to Y.
We should probably do both #1 and #2. I don't think there's any reason
to have it disabled by default.
I think it used to default to Y until the switch-over
Con Kolivas wrote:
Ok. This is not a shot in the dark by the way because you mentioned pipes and
I had a quick look at the wine sound code. I committed some changes to the
cpu scheduler in 2.6.17-rc1 that change the way it views sleeping on pipes...
Works _much_ better with
-- Forwarded message --From: James Trotter [EMAIL PROTECTED]Date: Apr 4, 2006 8:16 PM
Subject: Re: Wined3d/OpenGL questionTo: Jason Green [EMAIL PROTECTED]On 4/4/06,
Jason Green [EMAIL PROTECTED] wrote:
I may be barking up the wrong tree here, but I'm trying to debug thecause of
On 4/4/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
1) Allow XVidMode to init for gamma control regardless the setting of UseXVidMode.
I already sent a patch for this. 2) Make UseXVidMode default to Y. Let me know what any of you think is best. I'd prefer the first one so that I won't
On 4/4/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hm. How does that interact with XRandr? There are still mouse grab issues in
I believe that XRandR is preferred in the current code.
some games(half-life comes to mind), often because games do not care to grab
the mouse. In this case using
On 4/4/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hm. How does that interact with XRandr? There are still mouse grab issues in
some games(half-life comes to mind), often because games do not care to grab
the mouse. In this case using XVidMode will cause the mouse to leave the
window, which
Am Dienstag, 4. April 2006 18:54 schrieb Lee Parsons:
Hello
I submitted the bug #4541 regarding running the application WinMDI on wine
in FreeBSD 6.0:
http://bugs.winehq.org/show_bug.cgi?id=4541
I have begun regression testing on this bug. I have determined that it
seems to break on
Jesse Allen wrote:
I think it used to default to Y until the switch-over to the registry,
and the setting got lost.
Perhaps that's why Starcraft suddenly started becoming playable?
You use the mouse to scroll the play area in Starcraft, it's
completely broken unless the mouse stays within the
Jan Zerebecki [EMAIL PROTECTED] writes:
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -94,7 +94,7 @@ const char* debug_d3dformat(WINED3DFORMA
FMT_TO_STR(WINED3DFMT_CxV8U8);
#undef FMT_TO_STR
default:
-FIXME(Unrecognized %u D3DFORMAT!\n, fmt);
+
I think the first thing you should do, is to verify that it's the call
to glDrawElements() that's generating the errors. glGetError just
check if an error flag is set, but if an error flag is set it doesn't
neccesarily mean the call right before glGetError generated that
error. The easiest way to
On 4/4/06, Molle Bestefich [EMAIL PROTECTED] wrote:
Jesse Allen wrote:
I think it used to default to Y until the switch-over to the registry,
and the setting got lost.
Perhaps that's why Starcraft suddenly started becoming playable?
You use the mouse to scroll the play area in Starcraft,
Hi,
I hope these are acceptible results. These are with my patch applied
of course. I didn't try without DXGrab. I dunno if it's deprecated or
not.
Yes, they are fine.
Of course we might want to fix the mouse code sometimes to make the mouse stay
insinde the virtual desktop or the window
that's possible at all. It's pretty annoying that KDE re-aranges all windows
and icons when a game sets the screen res to 640x480.
Yes, this is pretty annoying. Windows end up becoming fullscreen
after the switch to 640x480 and when the res switches back to
1680x1050 the windows apparently
Just set UseXVidMode = Y in HKCU\Software\Wine\X11 Driver and test the
game.
Gamma control works in opengl and wined3d with this setting. Tested in Jedi
Academy and Gothic 2 with my ddraw patches
Stefan
pgpQSCc6lypHu.pgp
Description: PGP signature
I'm having trouble cloning the wine repository. I attempt to clone it and
never get any files. All I ever see is:
$ git clone http://source.winehq.org/git/wine.git wine-git
defaulting to local storage area
I've followed the instructions found here:
http://wiki.winehq.org/GitWine
I've
On Tue, Apr 04, 2006 at 01:12:26PM +0200, Alexandre Julliard wrote:
Marcus Meissner [EMAIL PROTECTED] writes:
It also adds -L/opt/kde/lib64 for me, so this will likely not fully work.
I would say we just do not configure arts and esd on 64-32 compiles. :/
Hmmm... does it fail to link
On Tue, Apr 04, 2006 at 10:42:18AM -0700, Jesse Allen wrote:
1) Allow XVidMode to init for gamma control regardless the setting of
UseXVidMode.
I already sent a patch for this.
2) Make UseXVidMode default to Y.
3) Tell people to set UseXVidMode manually.
4) do not return an error message
On Tue, Apr 04, 2006 at 09:17:24PM +0200, Stefan Dösinger wrote:
Of course we might want to fix the mouse code sometimes to make the mouse
stay
insinde the virtual desktop or the window with XVidMode at all times if
that's possible at all.
I tried once to do a 'DXGrab' for the virtual
On 4/4/06, Lionel Ulmer [EMAIL PROTECTED] wrote:
On Tue, Apr 04, 2006 at 10:42:18AM -0700, Jesse Allen wrote:
1) Allow XVidMode to init for gamma control regardless the setting of
UseXVidMode.
I already sent a patch for this.
2) Make UseXVidMode default to Y.
3) Tell people to set
http://www.winehq.org/pipermail/wine-devel/2006-April/046196.html
It's OK that most people don't have fontforge installed, that just
means that people who can't cope with compiling from source and can't
satisfy all the required dependencies to create a working binary
shouldn't do it. They need
Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr:
Hi,
On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote:
On Wednesday 05 April 2006 00:34, Andreas Mohr wrote:
And this all should work perfectly well with NON-soft-realtime
scheduling, as clearly said before.
Well, in
On Wednesday 05 April 2006 00:46, Phil Krylov wrote:
This is only true for RichEdit 2.0 - later versions have better table
support, while our current implementation is approximately at 2.0 level.
Perhaps, but the problem of CHARRANGE being insufficient to describe the start
and end of
On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote:
The F.E.A.R and BF2 demos crash immediately after complaining about:
fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16)
fixme:d3d:debug_d3dformat Unrecognized 81 D3DFORMAT!
Just fix it :)
I have some native dlls installed,
And as i just said, you can easily fix it (using apropriate textures code
extensions and check support for it)
Yes, it did look easy to fix, but since I can't build wine (I don't have
the proper biarch environment set up in x86_64), I thought I'd bother
the list in the hope that someone else
Andreas Mohr wrote:
Hi,
On Wed, Apr 05, 2006 at 12:10:37AM +1000, Con Kolivas wrote:
On Wednesday 05 April 2006 00:06, Mike Hearn wrote:
I think for now I shall just maintain this patch out of tree so savvy
users can apply it and get glitch-free audio. I have never been
convinced by
Am Mittwoch, 5. April 2006 00:57 schrieb Con Kolivas:
On Wednesday 05 April 2006 08:27, Willie Sippel wrote:
Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr:
Hi,
On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote:
On Wednesday 05 April 2006 00:34, Andreas Mohr wrote:
Con Kolivas wrote:
On Wednesday 05 April 2006 09:45, Robert Reif wrote:
One problem that I am seeing is that there is no practical way to
guarantee synchronization between the sound card hardware and the
sound card thread. OSS doesn't support poll/select reliably in
all drivers and the esd
Robert Reif wrote:
Con Kolivas wrote:
On Wednesday 05 April 2006 09:45, Robert Reif wrote:
One problem that I am seeing is that there is no practical way to
guarantee synchronization between the sound card hardware and the
sound card thread. OSS doesn't support poll/select reliably in
On 4/4/06, H. Verbeet [EMAIL PROTECTED] wrote:
I think the first thing you should do, is to verify that it's the call
to glDrawElements() that's generating the errors. glGetError just
check if an error flag is set, but if an error flag is set it doesn't
neccesarily mean the call right before
On 4/4/06, Raphael [EMAIL PROTECTED] wrote:
On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote:
The F.E.A.R and BF2 demos crash immediately after complaining about:
fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16)
fixme:d3d:debug_d3dformat Unrecognized 81 D3DFORMAT!
Just
On Tue, 2006-04-04 at 13:37 -0400, Jason Green wrote:
I may be barking up the wrong tree here, but I'm trying to debug the
cause of a 502 error ( GL_INVALID_OPERATION ) from glDrawElements() in
drawprim.c (line 1251). This is for Civilization 4 using both
hardware vertex pixel shaders. I've
Scott Bambrough wrote:
$ git clone http://source.winehq.org/git/wine.git wine-git
defaulting to local storage area
Make sure to start the clone in an empty directory (ie. no existing
.git). The clone might take quite a while, so be patient if it doesn't
go as fast as you expect.
I'm
On 4/4/06, Segin [EMAIL PROTECTED] wrote:
Although I have ALSA in my kernel, I also use the OSS compatability, and
on top of that, use more regulary than ALSA directly. I use OSS in Wine
cause the WineALSA driver is fustrating, and wants odd settings
(something about DirectSound emulation -- I
On 4/4/06, Jesse Allen [EMAIL PROTECTED] wrote:
On 4/4/06, Segin [EMAIL PROTECTED] wrote:
Although I have ALSA in my kernel, I also use the OSS compatability, and
on top of that, use more regulary than ALSA directly. I use OSS in Wine
cause the WineALSA driver is fustrating, and wants odd
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