According to
http://code.google.com/soc/studentfaq.html#timeline
applications are due in by 5PM PST Monday.
That's about 17 hours away.
We have just about enough proposals to choose from now, but
there's still time for a well-written proposal to be accepted.
- Dan
--
Wine for Windows ISVs:
On Monday, May 08, 2006 00:20, Vitaliy Margolen wrote:
Saturday, May 6, 2006, 12:48:50 PM, Marco Eminente wrote:
CFLAGS=-Wall -g -O2 ./configure --host=x86_64-linux-gnu
--build=x86_64-linux-g nu --prefix=/usr --mandir=\${prefix}/share/man
--infodir=\${prefix}/share/info
checking build
Hi,
On Thu, May 04, 2006 at 06:36:48PM -0400, Ivan Gyurdiev wrote:
Also cleans up what looks like the result of a patch being applied twice
- same value is written to on consecutive lines.
You didn't mix up streamSource with streamStride, right?
Since I cannot find the patch equivalent of
Andreas Mohr wrote:
Hi,
On Thu, May 04, 2006 at 06:36:48PM -0400, Ivan Gyurdiev wrote:
Also cleans up what looks like the result of a patch being applied twice
- same value is written to on consecutive lines.
You didn't mix up streamSource with streamStride, right?
Since I cannot
On Mon, 2006-05-08 at 02:49 -0400, Neil Skrypuch wrote:
On Monday, May 08, 2006 00:20, Vitaliy Margolen wrote:
Saturday, May 6, 2006, 12:48:50 PM, Marco Eminente wrote:
CFLAGS=-Wall -g -O2 ./configure --host=x86_64-linux-gnu
--build=x86_64-linux-g nu --prefix=/usr
Hallo,
on XP, Program-Execute-(../system32/)telnet.exe starts up a Console.
wine telnet.exe on the command line however silently terminates, as the
call to GetConsoleScreenBufferInfo returns an empty
LPCONSOLE_SCREEN_BUFFER_INFO structure.
Shouldn't wine start up some wineconsole in that
Hi, I have another question for you all...
Are the darwine team able to use the apple drivers for audio/MIDI? And
will darwine support jack under OS X?
thanks in advance
Kev
Robert Shearman [EMAIL PROTECTED] writes:
+tryagain:
+req-handle = token;
+wine_server_set_reply( req, buffer, server_buf_len );
+status = wine_server_call( req );
+if (status == STATUS_BUFFER_TOO_SMALL)
+{
+if
Roderick Colenbrander [EMAIL PROTECTED] writes:
+static ULONG WINAPI DI8CF_AddRef(LPCLASSFACTORY iface) {
+LockModule();
+return 2;
+}
+
+static ULONG WINAPI DI8CF_Release(LPCLASSFACTORY iface) {
+UnlockModule();
+return 1;
+}
You need to track the lifetime of the
Hi,
On Mon, May 08, 2006 at 02:27:53PM +0200, Uwe Bonnes wrote:
Hallo,
on XP, Program-Execute-(../system32/)telnet.exe starts up a Console.
wine telnet.exe on the command line however silently terminates, as the
call to GetConsoleScreenBufferInfo returns an empty
On Sun, May 07, 2006 at 01:47:54PM +0200, Marcin Kardas wrote:
Hi,
I'm participate in Google summer of code and I'm going to send
application with my own idea. I would like to fix popular wine bug -
http://bugs.winehq.org/show_bug.cgi?id=2398. On
http://wiki.winehq.org/OpenGL there are some
Uwe Bonnes wrote:
Hallo,
on XP, Program-Execute-(../system32/)telnet.exe starts up a Console.
wine telnet.exe on the command line however silently terminates, as the
call to GetConsoleScreenBufferInfo returns an empty
LPCONSOLE_SCREEN_BUFFER_INFO structure.
Shouldn't wine start up some
Andreas Mohr wrote:
Hi,
On Mon, May 08, 2006 at 02:27:53PM +0200, Uwe Bonnes wrote:
Hallo,
on XP, Program-Execute-(../system32/)telnet.exe starts up a Console.
wine telnet.exe on the command line however silently terminates, as the
call to GetConsoleScreenBufferInfo returns an empty
On 5/7/06, Jeremy White [EMAIL PROTECTED] wrote:
Only anomaly is that the modem driver is treated as an OSSsound card, and so has a number of flawed attempts to playagainst itI believe that this is due to the fact that modems ever since the mid 90's have the ability to output the sound of the
Hi,
ChangeLog:
Stefan Dösinger(For CodeWeavers): Implement IWineD3DSurface::GetDC and
IWineD3DSurface::ReleaseDC
Is anything wrong with this patch? I noticed that the other 3 patches I sent
along this patch were applied, but the getdc patch wasn't. Alexandre, do you
have any suggestions for
Andreas == Andreas Mohr [EMAIL PROTECTED] writes:
Andreas Hi, On Mon, May 08, 2006 at 02:27:53PM +0200, Uwe Bonnes wrote:
Hallo,
on XP, Program-Execute-(../system32/)telnet.exe starts up a
Console. wine telnet.exe on the command line however silently
terminates, as
2006/5/8, Huw Davies [EMAIL PROTECTED]:
On Sun, May 07, 2006 at 01:47:54PM +0200, Marcin Kardas wrote:
Hi,
I'm participate in Google summer of code and I'm going to send
application with my own idea. I would like to fix popular wine bug -
http://bugs.winehq.org/show_bug.cgi?id=2398. On
Eric == Eric Pouech [EMAIL PROTECTED] writes:
Eric Uwe Bonnes wrote:
Hallo,
on XP, Program-Execute-(../system32/)telnet.exe starts up a
Console. wine telnet.exe on the command line however silently
terminates, as the call to GetConsoleScreenBufferInfo returns an
Uwe Bonnes wrote:
Eric == Eric Pouech [EMAIL PROTECTED] writes:
Eric Uwe Bonnes wrote:
Hallo,
on XP, Program-Execute-(../system32/)telnet.exe starts up a
Console. wine telnet.exe on the command line however silently
terminates, as the call to
* On Mon, 8 May 2006, Marcin Kardas wrote:
I've writen (very) simple test program for Linux, you can download it
from: http://www.gamemaker.host.sk/soc/gltest.c
This program, like Wine, is using only one X window, and other GL scenes
are emulated.
Oh, if I run wine make process in
Hi,
On Sun, May 07, 2006 at 04:20:50PM -0400, Vincent Povirk wrote:
I found a patch from about 3 years ago for implementing RegisterHotKey
and UnregisterHotKey. I've updated it to apply to the current wine
source tree and essentially copied what metacity does to cover any
missing
Hi,
Again the twain_32 - sane.ds/gphoto2.ds split.
This splits the twain_32 which contained both datasourcemanager (DSM)
and a sane based datasource (DS) into:
- DSM code in twain_32
- DS code in sub drivers
- sane.ds - existing sane implementation.
- gphoto2.ds- new
In wglMakeCurrent(), when the HDC type is OBJ_MEMDC you activate the
frontbuffer for drawing. PBuffers' type is also OBJ_MEMDC, but changing
the drawbuffer in that case is wrong.
Is there a way to find out if the HDC is a PBuffer? I have some patches
in my local tree but I took the freedom to put
Who do I have to give a rim job if I want to be able to commit new
applications to the AppDB without waiting for approval?
Waiting for approval before being able to upload screenshots etc. sucks!
On Sun, 07 May 2006 20:31:04 +0200, Herman Bos wrote:
err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported
err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported
err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported
You're using a mix of native and builtin DCOM DLLs ... don't do
On Sun, 07 May 2006 16:20:50 -0400, Vincent Povirk wrote:
X Error of failed request: BadAccess (attempt to access private
RegisterHotKey is implemented as if XGrabKey returns 0 if it fails. Do
I need to do something special to watch for the error?
Do you know why this X error is generated?
On Mon, 08 May 2006 12:03:21 +0200, Rainer M KRug wrote:
I am sitting behind a proxy server (no authorisation needed), and the
proxy is setup correctly:
ftp_proxy=ftp://proxy.sun.ac.za:3128
http_proxy=http://proxy.sun.ac.za:3128
https_proxy=http://proxy.sun.ac.za:3128
no_proxy='localhost,
Thanks, I'll look into the error handler thing.
Do you know why this X error is generated? At any rate there is a way to
push/pop error handlers if I recall correctly ... some parts of Wine rely
on being able to swallow them I think. Try and find them.
It's perfectly normal, and I expected
Jason Green jave27 at gmail.com writes:
On 5/4/06, Raphael fenix at club-internet.fr wrote:
Also, I'm not sure of the ramifications of using both GLSL shaders and
ARB_vertex_program shaders at the same time... Haven't got that far
yet, but it's a good question to look into.
You can't use
On 5/8/06, Aric Cyr [EMAIL PROTECTED] wrote:
Out of curiosity, is anyone working on a HLSL-GLSL compiler? This seems like a
large, non-trivial part of shader model 3 that would be required for Wine to
properly implement HLSL.
At the moment, the d3d9x_##.dll files are shipped with games and
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