Tuesday, May 16, 2006, 11:39:42 PM, Dmitry Timoshkov wrote:
Hello,
this patch makes all the recently added ShowWindow tests pass in Wine,
and is aimed to fix the bug #4960.
GetWindowRect(hwnd, rc);
+todo_wine {
ok( rc.right-rc.left == GetSystemMetrics(SM_CXSCREEN)
Kuba Ober wrote:
Patches to configure are redundant. configure is autogenerated. Change the
source file, namely configure.ac.
Thanks, modifying configure.ac was easier than I thought ;)
If someone wants to pick up the development from here, feel free to take
the patches. The last patch for
Jacek Caban [EMAIL PROTECTED] writes:
We can't really do it the way midl does. midl can import files from
system directories and from resource of dlls. In UNIX we don't have such
dirs. We can add support for tlb libs in PE files, but I don't think we
want to do it for Wine's builtin dlls. I
Dmitry Timoshkov wrote:
Hello,
this patch makes all the recently added ShowWindow tests pass in Wine,
and is aimed to fix the bug #4960.
Although this patch creates a regression for popup windows created with
WS_MAXIMIZED style set and calling ShowWindow( SW_SHOWMAXIMIZE ) right
after
Hi Paul,
+BOOL WINAPI FileEncryptionStatusW(LPCWSTR lpFileName, LPDWORD lpStatus)
+{
+FIXME(%s %p\n, debugstr_w(lpFileName), lpStatus);
+return TRUE;
If you need to return TRUE here it would be better to set lpStatus to
a meaningful value, for example FILE_SYSTEM_NOT_SUPPORT, otherwise
Tomas Carnecky [EMAIL PROTECTED] wrote:
This introduced a regression with WoW: The game starts fine, but as soon
as I switch workspace the window disappears (isn't visible in the
workspace switcher anymore), and when I switch back the game runs at
3-5fps.. dead slow.
When I press ATL-TAB the
Robert Shearman wrote:
---
dlls/rpcrt4/rpc_binding.h |2 ++
dlls/rpcrt4/rpc_message.c | 11 +--
dlls/rpcrt4/rpc_transport.c |2 ++
3 files changed, 9 insertions(+), 6 deletions(-)
Alexandre, please don't apply this patch. It causes some regressions
because the
Roland,
I've reopened bug 3611 because this really isn't a duplicate of 633. It's
definitely an ole issue. As a quick test try installing dcom95 and setting
ole32 to native.
/Ulrich
On Tue, May 16, 2006 at 06:16:21AM +, Roland Kaeser wrote:
!-- DIV {margin:0px;}--Hello
I tried to copy a
Alexandre Julliard wrote:
Thanks; my idea is that since we don't want to make widl load a tlb
from a builtin dll, we'll need to ship the raw tlb, and it would make
sense to ship it in the include dir since the lib dir already contains
the builtin dll. And when building Wine itself, we'll need
Dmitry Timoshkov wrote:
If you could minimize the failure to a small test case that would help
a lot.
Unfortunately, I have neither Windows nor the required knowledge to
write windows applications :(
I did two logs when switching workspace (winpos-*) and two when
minimizing (minimize-*),
I submitted my first patch yesterday (a janitorial patch to fix a missing
declaration), but it looks like it didn't make the grade. I would be grateful
for some seasoned advice on how to bring it up to the standard, please.
ChangeLog: loader.c: Add missing declaration
diff -urN
Tomas Carnecky wrote:
Minimizing: I started the game, minimized it and then the log starts:
maximize it and minimize it.
I'm sorry, this is the wrong description. ALT-TAB switches the active
window, like under Windows, it does not minimize!
Even without your patch I can see the slowdown when
On 5/17/06, mark cox [EMAIL PROTECTED] wrote:
The documentation directory in cvs and in the tarball contains no
documentation, i got cvs and did a find for '*.sgml'. Nothing to be found.
Am i missing something?
FAQ - 1.3
Tom
mark
Sound report:
Kernel 2.6.16-1.2196_FC6 (Fedora Rawhide)
Sound driver: snd_intel8x0,
Sound description from lspci:
00:04.0 Multimedia audio controller: nVidia Corporation CK804
AC'97 Audio Controller (rev a2)
64 bit Fedora Rawhide system (x86_64)
Alsa version 1.0.11-3.rc2.2
OSS run also had interruption problems.
It ran until: wave.c:657:Playing 1 second 440Hz tone at 8000x 8x2
WAVE_FORMAT_PCM_CALLBACK_THREAD|WAVE_FORMAT_DIRECT
...after which no sound was produced, and I killed the test,
since it seemed to have frozen.
I re-ran
On 5/17/06, Roderick Colenbrander [EMAIL PROTECTED] wrote:
Does the attached version work? I tried a few test apps and it works fine here
but I don't have games that directly call DirectInput8Create.
Yes, that one works.
Tomas Carnecky [EMAIL PROTECTED] wrote:
I did two logs when switching workspace (winpos-*) and two when
minimizing (minimize-*), always one with your patch and one without.
Workspace switching: I started the game, changed the workspace and then
the log starts: change workspace to the one where
On Wed, 2006-05-17 at 20:41 -0400, Philippe A. wrote:
Hi,
I have crashed for the third time while playing starcraft since i
upgraded to wine 0.9.13. Here's the trace i just got. No clear steps.
Just playing. I play with sound disabled in wine. I hadn't crashed
like that with previous
+/* Create the uniforms (aka constants) */
+shader_addline(buffer, uniform vec4 C[%u];\n,
This-baseShader.limits.constant_float);
+/* TODO - Add varyings, attributes, etc. */
+
Shouldn't this go into the generate_glsl_declarations thing into
baseshader?
Things
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