Re: Regression with 'explorer' starting automatically by 'Process Explorer'

2006-08-24 Thread James Liggett
Hi Paul, yes, the patch fixes the problem. Wasn't this as your original patch intended? AJ must have changed this for a reason, if so. It was a part of one of my revisions; I got rid of it in the final version I sent just to make sure I wasn't taking any chances, as AJ has been aversive to

Re: FEAR Combat

2006-08-24 Thread Andreas Mohr
Hi, On Wed, Aug 23, 2006 at 10:04:01PM -0500, EA Durbin wrote: Also I've read that managed directx .dlls are supposed to be installed in the global assembly cache folder (C:\WINDOWS\assembly\GAC), but wine doesn't implement assemblies yet (Sxs.dll) as outlined in bug 5965. What you wanted

Re: Finding a regression

2006-08-24 Thread Doug Laidlaw
Well. I didn't expect this. I ran git with 0.9.15 as good and 0.9.16 as bad. I then did a bisect and compiled the split in a separate directory. It ran O.K. The result of the next split was: 38b43cae82e288557d7119e988d1d22f9799d553 was both good and bad. It surprised me that it was O.K.,

Re: replace fchmod() with chmod()

2006-08-24 Thread Alexandre Julliard
Steven Edwards [EMAIL PROTECTED] writes: Detlef sent this in a while back and I think it slipped through the que. Changelog: Detlef Riekenberg wine.dev at web.de - tools/winedump: replace fchmod() with chmod() The right way to make that code portable is to get rid of the shell script. --

Re: msi: remove limit on number of handles (take 3)

2006-08-24 Thread Alexandre Julliard
Dan Kegel [EMAIL PROTECTED] writes: @@ -66,18 +67,29 @@ MSIHANDLE alloc_msihandle( MSIOBJECTHDR EnterCriticalSection( MSI_handle_cs ); +if (msihandletable == NULL) +{ +msihandletable_size = 256; +msihandletable = msi_alloc_zero( +

Re: msi: Fix strings with lengths that are exact multiples of 2^16.

2006-08-24 Thread Alexandre Julliard
Mike McCormack [EMAIL PROTECTED] writes: if ( datasize != offset ) -ERR(string table load failed! (%08x != %08lx)\n, datasize, offset ); +{ +ERR(string table load failed! (%08x != %08lx), please report\n, datasize, offset ); +ExitProcess(1); +}

DIB Engine

2006-08-24 Thread satyr_22901
Hi, I've recently tried to play Heroes of Might and Magic IV under Wine, which has very poor performance and this message it printed out many, many times after the game is started: fixme:bitblt:X11DRV_BitBlt potential optimization - client-side DIB copy After doing some digging it appears the

Re: DIB Engine

2006-08-24 Thread Mike McCormack
[EMAIL PROTECTED] wrote: After doing some digging it appears the problem is the current DIB engine or lack thereof (the DIBEngine page on the Wine wiki and the bugzilla bug it links to are very useful). From what I can tell this has been a known shortcoming in Wine for at least 4.5 - 5 years,

Re: msi: Inform the user with an error message when the MSI file path is invalid

2006-08-24 Thread Alexandre Julliard
James Hawkins [EMAIL PROTECTED] writes: This fixes bug 4404 and matches native behavior. As an aside, is it a legal problem if our message matches native exactly? I personally can't see why it would be a problem (interface vs. implementation, this is User Interface), but I can always change

Re: DIB Engine

2006-08-24 Thread satyr_22901
When you look in the mailinglist archives you will find lots of topics regarding a DIB engine. A usefull post is this one written by Transgaming: http://www.winehq.com/hypermail/wine-patches/2002/09/0251.html. I've read several of the posts about a DIB engine, including that one (which is

Re: DIB Engine

2006-08-24 Thread Christoph Frick
On Thu, Aug 24, 2006 at 03:57:43AM -0700, [EMAIL PROTECTED] wrote: I've recently tried to play Heroes of Might and Magic IV under Wine, which has very poor performance and this message it printed out many, many times after the game is started: fixme:bitblt:X11DRV_BitBlt potential

Re: DIB Engine

2006-08-24 Thread satyr_22901
--- Christoph Frick [EMAIL PROTECTED] wrote: On Thu, Aug 24, 2006 at 03:57:43AM -0700, [EMAIL PROTECTED] wrote: I've recently tried to play Heroes of Might and Magic IV under Wine, which has very poor performance and this message it printed out many, many times after the game is

Re: FEAR Combat

2006-08-24 Thread EA Durbin
http://www.paradoxalpress.info/Docs/dx9_out/directx_control_panel_tool.htm The control panel has a Managed tab, which contains the names of the DirectX Assemblies that are installed. For any assembly that is installed in the Global Assembly Cache (GAC), you can find the version listed under

Re: DIB Engine

2006-08-24 Thread Stefan Dösinger
If the game really needs a DIB engine a good discussion here is needed on how to proceed. Writing the DIB engine itself (all the drawing code) is not that hard the most difficult thing is how to properly integrate this all with gdi and wine's x11drv. I don't think wine wants to depend on other

Re: DIB Engine

2006-08-24 Thread Willie Sippel
Am Donnerstag, 24. August 2006 14:04 schrieb Christoph Frick: On Thu, Aug 24, 2006 at 03:57:43AM -0700, [EMAIL PROTECTED] wrote: I've recently tried to play Heroes of Might and Magic IV under Wine, which has very poor performance and this message it printed out many, many times after the

Re: Finding a regression

2006-08-24 Thread Duane Clark
Doug Laidlaw wrote: I may be on the wrong list. A program I use has shown a backward step in graphics between Wine 0.9.15 and 0.9.16, and I am trying to find the change responsible. I currently have Wine set as at 2006-06-21 16:21:20 CDT, it is identifying as 0.9.16, and the fault is

Re: Keyboard freeze - Max Payne

2006-08-24 Thread Jeremy Newman
When they get into the Wine Git tree I will. Thanks! On Wed, 2006-08-23 at 19:05 -0600, Viitaliy Margolen wrote: Jeremy Newman wrote: http://bugs.winehq.org/show_bug.cgi?id=5712 We have a bug on this I see. Still no fix as of yet. Consider this a bump. On Wed, 2006-08-23 at 13:50

Re: WineDBG / dbghelp symbol problem

2006-08-24 Thread Eric Pouech
Eric Pouech wrote: Dbghelp looks for the ELF module in the PATH and LD_LIBRARY_PATH environment variables, while the internal loader relies on WINEDLLPATH and the default DLL dir (or the build one). You could work around this by setting one of those variables. Dbghelp needs to be updated to

Write-strings warning: the endgame

2006-08-24 Thread Andrew Talbot
Currently, there are just eight write-strings violations remaining in the codebase: six in mshtml/nsembed.c (lines 271, 353, 356, 367, 432 and 1237), one in mshtml/nsservice.c (line 454) and one in widl/parser.c (line 848). So I would advocate that the -Wwrite-strings switch could now be turned

Re: Write-strings warning: the endgame

2006-08-24 Thread James Hawkins
On 8/24/06, Andrew Talbot [EMAIL PROTECTED] wrote: Currently, there are just eight write-strings violations remaining in the codebase: six in mshtml/nsembed.c (lines 271, 353, 356, 367, 432 and 1237), one in mshtml/nsservice.c (line 454) and one in widl/parser.c (line 848). So I would advocate

Re: WineDBG / dbghelp symbol problem

2006-08-24 Thread Roderick Colenbrander
I have attached a tarball containing two logs one in case it works (log.works) and one in which it fails (log.fails). When it worked wine was installed in /usr/local and in the other case in /emul/ia32-linux/usr. In the working case I executed 'WINEDEBUG=+dbghelp winedbg notepad' and piped the

Re: FEAR Combat

2006-08-24 Thread Frank Richter
On 24.08.2006 10:04, Andreas Mohr wrote: Hi, On Wed, Aug 23, 2006 at 10:04:01PM -0500, EA Durbin wrote: Also I've read that managed directx .dlls are supposed to be installed in the global assembly cache folder (C:\WINDOWS\assembly\GAC), but wine doesn't implement assemblies yet

Re: DIB Engine

2006-08-24 Thread Troy Rollo
On Thursday 24 August 2006 21:30, Mike McCormack wrote: The reason it hasn't been done is because it's hard. It's not all that hard since the algorithms involved are all well-documented. It's just a lot of work. The hard part isn't the coding, it's getting Alexandre to accept it, and

Re: msi 4: Add initial implementation of the DirectoryCombo control

2006-08-24 Thread Mike McCormack
James Hawkins wrote: +indirect = msi_dup_property( dialog-package, control-property ); +prop = indirect; +} + +val = msi_dup_property( dialog-package, prop ); +lstrcpynW( path, val, MAX_PATH ); + +PathStripPathW( path ); +PathRemoveBackslashW( path );

Re: msi 5: Add initial implementation of the DirectoryListUp event

2006-08-24 Thread Mike McCormack
James Hawkins wrote: +UINT msi_dialog_directorylist_up( msi_dialog *dialog ) +{ +msi_control *control; +BOOL indirect; +LPWSTR prop, path, ptr; + +control = msi_dialog_find_control_by_class( dialog, WC_LISTVIEWW ); +indirect = control-attributes

Re: Finding a regression

2006-08-24 Thread Doug Laidlaw
Thanks Duane. I got git up and running. The apparently conflicting result I got as reported in my reply to Vijay is explained (?) by the fact that installing the version makes all the difference. When I run Version 0.9.20 from its own directory, I see the images. If I install it then run it

Re: Finding a regression

2006-08-24 Thread Doug Laidlaw
Ignore my last mail. I was running wine without the initial ./ . The executable was from 0.9.14 which works. 0.9.20 doesn't. I will shut up until I have double-checked everything. No need to waste everybody's time. Doug. On Fri, 25 Aug 2006 01:44 pm, Doug Laidlaw wrote: Thanks Duane. I

Re: Finding a regression

2006-08-24 Thread Vijay Kiran Kamuju
Hi, Please tell me what is ur application, where can i download it? Thanks, Vj On 8/24/06, Doug Laidlaw [EMAIL PROTECTED] wrote: Ignore my last mail. I was running wine without the initial ./ . The executable was from 0.9.14 which works. 0.9.20 doesn't. I will shut up until I have

Re: Finding a regression

2006-08-24 Thread Doug Laidlaw
The application is BigJig from http://www.lenagames.com/bigjig.htm. The problem I have I can demonstrate from that page. Up to version 0.9.15, the screenshot Open Jigsaw window at the bottom of the page, would show all the thumbnails of jigsaws. I couldn't get the other images to load, but

Re: Finding a regression

2006-08-24 Thread Louis Lenders
Doug Laidlaw laidlaws at hotkey.net.au writes: The application is BigJig from http://www.lenagames.com/bigjig.htm. Yes, it's clearly a regression. Please open a bugreport for it in bugzilla, and do the regression test. Regards