On Wed, Oct 29, 2008 at 10:50 PM, Matt Perry [EMAIL PROTECTED] wrote:
I ran a regression test for bug 13583 and attempted to add the patch
author to the CC field in Bugzilla as indicated in the regression test
documentation. Unfortunately, I get the following error:
CC: [EMAIL PROTECTED] did
Please add 1.0.2 target milestone to Bugzilla.
--
-Austin
Why is that needed? I believe Alexandre mentioned that 1.0.1 would be the last
release.
Roderick
Please add 1.0.2 target milestone to Bugzilla.
--
-Austin
--
Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen:
http://www.gmx.net/de/go/multimessenger
On Tue, Oct 28, 2008 at 02:16:12PM -0700, Chris Robinson wrote:
It's not very easy to get DirectSound working on top of OpenAL. I actually
made a DSound-OpenAL wrapper (as a native C++ Win32 DLL, so it can't go into
Wine as-is even if I wanted it to), but it's none too stable. Some apps work,
On Tue, Oct 28, 2008 at 02:16:12PM -0700, Chris Robinson wrote:
It's not very easy to get DirectSound working on top of OpenAL. I
actually
made a DSound-OpenAL wrapper (as a native C++ Win32 DLL, so it can't go
into
Wine as-is even if I wanted it to), but it's none too stable. Some apps
Actually just spotted that some of the features are approved on the wish
list, so it seems that OpenAL will include them in it's next
specification.
On Thu, Oct 30, 2008 at 10:46:51AM +, Darragh Bailey wrote:
On Tue, Oct 28, 2008 at 02:16:12PM -0700, Chris Robinson wrote:
The biggest
Lei Zhang [EMAIL PROTECTED] writes:
I saw the following in a +file trace a user sent me:
trace:file:FindNextFileW returning L (L)
I tried fixing FindNextFileW(), but that patch didn't get accepted.
I'm guessing we should fix the problem in NtQueryDirectoryFile() so
nobody who call it will
Hmm... It looks like my 2nd mail with the patch wasn't CC'ed to wine-devel
-Original Message-
From: [EMAIL PROTECTED] [mailto:wine-devel-
[EMAIL PROTECTED] On Behalf Of Stefan Dösinger
Sent: Thursday, October 30, 2008 2:02 AM
To: wine-devel@winehq.org
Subject: Vertex pipeline
Hello Pete,
James Hawkins wrote:
On Wed, Oct 29, 2008 at 8:02 PM, Pete Myers
[EMAIL PROTECTED] wrote:
It does match the style of the way that HeapAlloc is used elsewhere in the
file, though not malloc admittedly. I wasn't sure which convention had
precedent.
Please bottom-post when
Hi James,
James Hawkins wrote:
---
dlls/fusion/Makefile.in |1 +
dlls/fusion/asmcache.c | 83 --
dlls/fusion/asmenum.c| 385
++
dlls/fusion/asmname.c| 15 +--
dlls/fusion/fusion.c | 12 --
Hi Alistair,
Alistair Leslie-Hughes wrote:
Hi,
Changelog:
mshtml: Implement IHTMLElement get_document
+*p = NULL;
+
+if(!This-node.doc-nsdoc) {
+WARN(NULL nsdoc\n);
+return E_UNEXPECTED;
+}
You don't use nsdoc so there is no reason to test it.
+hr =
Pete Myers wrote:
In addition to what James said please split the patch up; one patch per
module. A dll or program is a module.
Sorry, I'm inundated with noobie errors here I think.
No problem. Janitorial tasks are really good to accustom new people to
the patch submission process.
Also
If all of the wish list gets added, it would appear the next
specification of OpenAL would appear to me to go a long way to allowing
wine to implement the Windows sound API's via that, rather than having
to support various drivers.
--
Darragh
Personally I think that even if OpenAL added
Here's an app that says they had to work around a problem in our tree control:
http://www.webyog.com/blog/2008/10/30/sqlyog-712-has-been-released/
Hi Stefan,
I have tested this with Age of Myhology (Titans 1.03) on
wine-1.1.7-106-g38815e1, patches 1-11 don't seem to cause any problems
(haven't checked extensively though), but upon applying the 12th
(0012-WineD3D-ARBvp-ffp-replacement.patch) the water lost it's
transparency [1].
I'm not
Anyone want to give a presentation on Wine at CeBit?
http://www.linux-magazine.com/online/news/cebit_open_source_linux_magazine_and_linux_foundation_announce_call_for_projects/(kategorie)/0
If you're interested, email me privately, and I'll connect you with Britta.
Cheers,
Jeremy
On Thu, Oct 30, 2008 at 8:43 AM, Juan Lang [EMAIL PROTECTED] wrote:
Here's an app that says they had to work around a problem in our tree
control:
http://www.webyog.com/blog/2008/10/30/sqlyog-712-has-been-released/
Maybe you could contact the developer and ask him to log a bug?
Done.
Here's an app that says they had to work around a problem in our tree control:
http://www.webyog.com/blog/2008/10/30/sqlyog-712-has-been-released/
Maybe you could contact the developer and ask him to log a bug?
--Juan
I have tested this with Age of Myhology (Titans 1.03) on
wine-1.1.7-106-g38815e1, patches 1-11 don't seem to cause any problems
(haven't checked extensively though), but upon applying the 12th
(0012-WineD3D-ARBvp-ffp-replacement.patch) the water lost it's
transparency [1].
Sounds as if
Vincent Povirk [EMAIL PROTECTED] wrote:
-APPMODE = -mconsole
+APPMODE = -mwindows
Have you tested that it still works? I'd expect that you also need
to replace main() by WinMain() and adapt command line processing.
--
Dmitry.
I have tested, and it still works. I would have fully expected it to fail if I
had remembered the difference between main() and WinMain().
-Original Message-
From: Dmitry Timoshkov [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 30, 2008 11:37 AM
To: Vincent Povirk
Cc: WineHQ
2008/10/29 Dan Kegel [EMAIL PROTECTED]:
Hi Slawek,
Please just attach the bare patch, not a .tgz of the patch.
This sounds related to
http://bugs.winehq.org/show_bug.cgi?id=5541
but not a duplicate. Please open a bug report
and repost your patch without compression or archiving.
On Thursday 30 October 2008 06:05:20 am Roderick Colenbrander wrote:
Personally I think that even if OpenAL added the functionality we need that
the user experience for most users still won't be good. Most users want to
play lets say mp3's while they are gaming. This means that in order to work
On Thursday 30 October 2008 04:01:31 am Darragh Bailey wrote:
On Thu, Oct 30, 2008 at 10:46:51AM +, Darragh Bailey wrote:
On Tue, Oct 28, 2008 at 02:16:12PM -0700, Chris Robinson wrote:
The biggest problem is updating the sound buffer in real-time (DSound
lets you lock a sound buffer
On Thursday 30 October 2008 03:46:51 am Darragh Bailey wrote:
Just out of curiousity, have any of these limitations been raised with the
OpenAL developers? Any of them in its future wish list?
I'm the developer of OpenAL Soft http://kcat.strangesoft.net/openal.html,
which is becoming the
On Thu, Oct 30, 2008 at 4:08 AM, Alexandre Julliard [EMAIL PROTECTED] wrote:
Lei Zhang [EMAIL PROTECTED] writes:
I saw the following in a +file trace a user sent me:
trace:file:FindNextFileW returning L (L)
I tried fixing FindNextFileW(), but that patch didn't get accepted.
I'm guessing we
2008/10/30 James Hawkins [EMAIL PROTECTED]
On Wed, Oct 29, 2008 at 8:02 PM, Pete Myers
[EMAIL PROTECTED] wrote:
It does match the style of the way that HeapAlloc is used elsewhere in the
file, though not malloc admittedly. I wasn't sure which convention had
precedent.
Please
In addition to what James said please split the patch up; one patch per
module. A dll or program is a module.
Sorry, I'm inundated with noobie errors here I think.
Also while you are at it please remove the superfluous casts in the lines
you are changing. HeapAlloc (malloc too) returns a
On Thu, Oct 30, 2008 at 6:13 AM, mayura [EMAIL PROTECTED] wrote:
Kind regards.
Mayura Swarna kumara
ABC Insurance Company Limited,
Trans Court, No 21,
Nawam Mawatha
Colombo 0200
Sri Lanka
( +94 11 230 3560 7 +94 11 230 3566
* [EMAIL PROTECTED]
ü www.abcinsurance.lk
P Save a
On Wed, Oct 29, 2008 at 4:18 PM, Daniel Jakob [EMAIL PROTECTED] wrote:
Hi
My first post on the list is just a small patch.
WineEngRemoveFontResourceEx is currently a stub and should return a zero
on fail instead of true.
Have you thought about the possibility that we return TRUE for a
On Thu, Oct 30, 2008 at 3:35 AM, Roderick Colenbrander
[EMAIL PROTECTED] wrote:
Why is that needed? I believe Alexandre mentioned that 1.0.1 would be the
last release.
Roderick
Please add 1.0.2 target milestone to Bugzilla.
--
-Austin
--
Pt! Schon vom neuen GMX MultiMessenger
Lei Zhang [EMAIL PROTECTED] writes:
On Thu, Oct 30, 2008 at 4:08 AM, Alexandre Julliard [EMAIL PROTECTED] wrote:
Lei Zhang [EMAIL PROTECTED] writes:
I saw the following in a +file trace a user sent me:
trace:file:FindNextFileW returning L (L)
I tried fixing FindNextFileW(), but that patch
Hi Marcus,
Marcus Meissner [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]
Hi, htmlDocContentDumpOutput(pOutput, result-doc,
NULL); -if(pOutput) -{
Should this be changed to if(pOutput-buffer), I don't
It does match the style of the way that HeapAlloc is used elsewhere in the
file, though not malloc admittedly. I wasn't sure which convention had
precedent.
I'm afraid that I don't understand how my changelog doesn't match the
patch. I'm new here, can you help me out? There's obviously
Short feedback:
- Max Payne 2: works as expected, I don't see any visual changes
- Morrowind: 3D rendering breaks completly, minor (blending?) issues in
the menu as well - however ingame scenes are fully black now
How should I report this? Open a bug? Should I do any regression testing
(since
Both old and new patchwatcher:
- fixed the displayed time of patches on the results web page.
New patchwatcher:
- for some reason it wasn't looking for all the errors the old one did. Fixed.
- for some reason I had forgotten to have it actually watch for new
commits in git. Fixed.
- Better at
James Hawkins wrote:
On Wed, Oct 29, 2008 at 4:18 PM, Daniel Jakob [EMAIL PROTECTED] wrote:
Hi
My first post on the list is just a small patch.
WineEngRemoveFontResourceEx is currently a stub and should return a zero
on fail instead of true.
Have you thought about the
Tobias Jakobi wrote:
Short feedback:
- Max Payne 2: works as expected, I don't see any visual changes
- Morrowind: 3D rendering breaks completly, minor (blending?) issues in
the menu as well - however ingame scenes are fully black now
How should I report this? Open a bug? Should I do any
On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie
[EMAIL PROTECTED] wrote:
Tobias Jakobi wrote:
Short feedback:
- Max Payne 2: works as expected, I don't see any visual changes
- Morrowind: 3D rendering breaks completly, minor (blending?) issues in
the menu as well - however ingame scenes are
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